Notes:
- Requires Cheat Engine 7.4/later. (stability of Mono)
- When Auto Deflection Moonerang is active, it will last forever.
The hotkey is set to Ctrl + space bar.
- Disable Instant Fish Catching if you use "Hook of Time".
- Have fun
View options
- Script or Script that's no available for AOB Error
- AddressGroupHeader
- GroupHeader/Comment
- Variable
<scripts>
- CE:
- Compact Mode
- Add Hotkeys Menu
- CT:
- Save Checkbox States
- Notes:
- If saved, states of the checkbox can be restored when CT is started next time.
- If they are variables, the values are also saved. (supports AllowIncrease/Decrease)
- Notes:
- Load Checkbox States
- Expand All Headers
- Check Updates
- Save Checkbox States
- Field:
- Move Speed Multiplier
- times
- Climb Speed Multiplier
- times
- Swim Speed Multiplier
- times
- Ignore Encounter Trigger
- Move Speed Multiplier
- Combat:
- Damage Multiplier
- times: party
- times: enemy
- Ignore MP Costs
- Auto Timing Hits
- Auto Timing Blocks
- Auto Deflection Moonerang
- Combo Points Multiplier
- times
- MP Regeneration Multiplier by Regular Attacks
- times
- Live Mama Spawned Multiplier
- times
- XP Gained Multiplier
- times
- Maximize Ult Points
- Note: Maxed out when combat start/attacking.
- No Snack Loss
- Damage Multiplier
- Inventory:
- Infinite Money
- No Cooking Ingredient Consumption
- Inventory Item Data List
- Minigame:
- Instant Fish Catching
- Wheels Victory at End of Turn
<pointers>
- Pointer->CurrencyManager
- REQ: Open Menu or visit Store.
- P->currencyQuantities
- P->Entry
- money
- _count
- P->Entry
- Pointer->InventoryManager
- REQ: Browse Inventory or visit Store.
- P->allInventoryItemData
- P->[0]
- _count
- P->QuantityByInventoryItemReference
- P->Dictionary
- P->Entry
- _count
- P->Dictionary
- Pointer->CharacterStatsManager
- P->characterDataByCharacter
- P->PlayableCharacterData[0]
- hp
- speed
- basePhysicalDefense
- basePhysicalAttack
- baseMagicAttack
- baseMagicDefense
- baseMaxSkillPoints
- currentHP
- currentSP
- boostLevel
- gaveCharacterStartInventory
- P->PlayableCharacterData[1]
- hp
- speed
- basePhysicalDefense
- basePhysicalAttack
- baseMagicAttack
- baseMagicDefense
- baseMaxSkillPoints
- currentHP
- currentSP
- boostLevel
- gaveCharacterStartInventory
- P->PlayableCharacterData[2]
- hp
- speed
- basePhysicalDefense
- basePhysicalAttack
- baseMagicAttack
- baseMagicDefense
- baseMaxSkillPoints
- currentHP
- currentSP
- boostLevel
- gaveCharacterStartInventory
- P->PlayableCharacterData[3]
- hp
- speed
- basePhysicalDefense
- basePhysicalAttack
- baseMagicAttack
- baseMagicDefense
- baseMaxSkillPoints
- currentHP
- currentSP
- boostLevel
- gaveCharacterStartInventory
- P->PlayableCharacterData[4]
- hp
- speed
- basePhysicalDefense
- basePhysicalAttack
- baseMagicAttack
- baseMagicDefense
- baseMaxSkillPoints
- currentHP
- currentSP
- boostLevel
- gaveCharacterStartInventory
- P->PlayableCharacterData[5]
- hp
- speed
- basePhysicalDefense
- basePhysicalAttack
- baseMagicAttack
- baseMagicDefense
- baseMaxSkillPoints
- currentHP
- currentSP
- boostLevel
- gaveCharacterStartInventory
- P->PlayableCharacterData[6]
- hp
- speed
- basePhysicalDefense
- basePhysicalAttack
- baseMagicAttack
- baseMagicDefense
- baseMaxSkillPoints
- currentHP
- currentSP
- boostLevel
- gaveCharacterStartInventory
- _count
- P->PlayableCharacterData[0]
- initialized
- hpPerUpgrade
- skillPointsPerUpgrade
- physicalAttackPerUpgrade
- physicalDefensePerUpgrade
- magicalAttackPerUpgrade
- magicalDefensePerUpgrade
- maxComboPoints
- garlMaxHPOnDeath
- comboPointsMultiplier
- startingXP
- xpDisplayMultiplier
- comboPoints
- ultPoints
- aSyncLoadingOperationsLeft
- P->characterDataByCharacter
View update history
- Fixed
- Wheels Victory at End of Turn
- Supports v.1.1.53063 and with any luck later
- Added
- Auto Deflection Moonerang
It lasts forever until you press deflecting button.
- Auto Deflection Moonerang
- Fixed
- Ignore Encounter Trigger
Dealt with enemies throwing things.
- Ignore Encounter Trigger
- Added
- Ignore Encounter Trigger
However, this game has many forced encounters. - Maximize Ult Points
Maxed out when combat start/attacking.
- Ignore Encounter Trigger
- Fixed
- Changed some Mono methods force their names to be registered as symbols.
For those who had problems with pointers, that should now be resolved.
- Changed some Mono methods force their names to be registered as symbols.
- Added
- Wheels Victory at End of Turn
- Fixed
- Swim Speed Multiplier
- Instant Fish Catching
- Renamed Inventory Item Quantity List to Inventory Item Data List.
I was able to associate hash codes with asset names.
In other words, its easier to distinguish between items, and its now possible to change the item. - Expanded P->characterDataByCharacter.
Drextragon wrote: ↑Thu Nov 14, 2024 10:43 pmThe wheels script seems to be broken i instant lose instead of Win
- Fixed/tested it in Brisk.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1