Sea of Stars

Upload your cheat tables here (No requests)
User avatar
DhaosCollider
Table Makers
Table Makers
Posts: 106
Joined: Sat Mar 23, 2019 6:59 pm
Reputation: 938

Sea of Stars

Post by DhaosCollider »


Notes:
  • Requires Cheat Engine 7.4/later. (stability of Mono)
  • When Auto Deflection Moonerang is active, it will last forever.
    The hotkey is set to Ctrl + space bar.
  • Disable Instant Fish Catching if you use "Hook of Time".
  • Have fun :)
    SeaOfStars.CT
    Nov 15, 2024: View update history for details.
    (209.62 KiB) Downloaded 483 times
View options
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • CE:
    • Compact Mode
    • Add Hotkeys Menu
  • CT:
    • Save Checkbox States
      • Notes:
        • If saved, states of the checkbox can be restored when CT is started next time.
        • If they are variables, the values are also saved. (supports AllowIncrease/Decrease)
    • Load Checkbox States
    • Expand All Headers
    • Check Updates
  • Field:
    • Move Speed Multiplier
      • times
    • Climb Speed Multiplier
      • times
    • Swim Speed Multiplier
      • times
    • Ignore Encounter Trigger
  • Combat:
    • Damage Multiplier
      • times: party
      • times: enemy
    • Ignore MP Costs
    • Auto Timing Hits
    • Auto Timing Blocks
    • Auto Deflection Moonerang
    • Combo Points Multiplier
      • times
    • MP Regeneration Multiplier by Regular Attacks
      • times
    • Live Mama Spawned Multiplier
      • times
    • XP Gained Multiplier
      • times
    • Maximize Ult Points
      • Note: Maxed out when combat start/attacking.
    • No Snack Loss
  • Inventory:
    • Infinite Money
    • No Cooking Ingredient Consumption
    • Inventory Item Data List
  • Minigame:
    • Instant Fish Catching
    • Wheels Victory at End of Turn

<pointers>
  • Pointer->CurrencyManager
    • REQ: Open Menu or visit Store.
    • P->currencyQuantities
      • P->Entry
        • money
      • _count
  • Pointer->InventoryManager
    • REQ: Browse Inventory or visit Store.
    • P->allInventoryItemData
      • P->[0]
      • _count
    • P->QuantityByInventoryItemReference
      • P->Dictionary
        • P->Entry
        • _count
  • Pointer->CharacterStatsManager
    • P->characterDataByCharacter
      • P->PlayableCharacterData[0]
        • hp
        • speed
        • basePhysicalDefense
        • basePhysicalAttack
        • baseMagicAttack
        • baseMagicDefense
        • baseMaxSkillPoints
        • currentHP
        • currentSP
        • boostLevel
        • gaveCharacterStartInventory
      • P->PlayableCharacterData[1]
        • hp
        • speed
        • basePhysicalDefense
        • basePhysicalAttack
        • baseMagicAttack
        • baseMagicDefense
        • baseMaxSkillPoints
        • currentHP
        • currentSP
        • boostLevel
        • gaveCharacterStartInventory
      • P->PlayableCharacterData[2]
        • hp
        • speed
        • basePhysicalDefense
        • basePhysicalAttack
        • baseMagicAttack
        • baseMagicDefense
        • baseMaxSkillPoints
        • currentHP
        • currentSP
        • boostLevel
        • gaveCharacterStartInventory
      • P->PlayableCharacterData[3]
        • hp
        • speed
        • basePhysicalDefense
        • basePhysicalAttack
        • baseMagicAttack
        • baseMagicDefense
        • baseMaxSkillPoints
        • currentHP
        • currentSP
        • boostLevel
        • gaveCharacterStartInventory
      • P->PlayableCharacterData[4]
        • hp
        • speed
        • basePhysicalDefense
        • basePhysicalAttack
        • baseMagicAttack
        • baseMagicDefense
        • baseMaxSkillPoints
        • currentHP
        • currentSP
        • boostLevel
        • gaveCharacterStartInventory
      • P->PlayableCharacterData[5]
        • hp
        • speed
        • basePhysicalDefense
        • basePhysicalAttack
        • baseMagicAttack
        • baseMagicDefense
        • baseMaxSkillPoints
        • currentHP
        • currentSP
        • boostLevel
        • gaveCharacterStartInventory
      • P->PlayableCharacterData[6]
        • hp
        • speed
        • basePhysicalDefense
        • basePhysicalAttack
        • baseMagicAttack
        • baseMagicDefense
        • baseMaxSkillPoints
        • currentHP
        • currentSP
        • boostLevel
        • gaveCharacterStartInventory
      • _count
    • initialized
    • hpPerUpgrade
    • skillPointsPerUpgrade
    • physicalAttackPerUpgrade
    • physicalDefensePerUpgrade
    • magicalAttackPerUpgrade
    • magicalDefensePerUpgrade
    • maxComboPoints
    • garlMaxHPOnDeath
    • comboPointsMultiplier
    • startingXP
    • xpDisplayMultiplier
    • comboPoints
    • ultPoints
    • aSyncLoadingOperationsLeft
View update history
Nov 15, 2024:
  • Fixed
    • Wheels Victory at End of Turn
Nov 14, 2024:
  • Supports v.1.1.53063 and with any luck later
Sep 03, 2023:
  • Added
    • Auto Deflection Moonerang
      It lasts forever until you press deflecting button.
  • Fixed
    • Ignore Encounter Trigger
      Dealt with enemies throwing things.
  • SeaOfStars.CT
    (209.59 KiB) Downloaded 13267 times
Aug 31, 2023:
  • Added
    • Ignore Encounter Trigger
      However, this game has many forced encounters.
    • Maximize Ult Points
      Maxed out when combat start/attacking.
  • Fixed
    • Changed some Mono methods force their names to be registered as symbols.
      For those who had problems with pointers, that should now be resolved.
  • SeaOfStars.CT
    (197.84 KiB) Downloaded 2303 times
Aug 30, 2023:
  • Added
    • Wheels Victory at End of Turn
  • Fixed
    • Swim Speed Multiplier
    • Instant Fish Catching
    • Renamed Inventory Item Quantity List to Inventory Item Data List.
      I was able to associate hash codes with asset names.
      In other words, its easier to distinguish between items, and its now possible to change the item.
    • Expanded P->characterDataByCharacter.
  • SeaOfStars.CT
    (186.58 KiB) Downloaded 1271 times
Aug 29, 2023:
Reply:
Drextragon wrote:
Thu Nov 14, 2024 10:43 pm
The wheels script seems to be broken i instant lose instead of Win
  • Fixed/tested it in Brisk.


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by DhaosCollider on Fri Nov 15, 2024 9:40 am, edited 18 times in total.

jondeezie
Novice Cheater
Novice Cheater
Posts: 15
Joined: Fri Feb 19, 2021 7:52 am
Reputation: 1

Re: Sea of Stars

Post by jondeezie »

cant wait been playing since it came out and its an awesome game!

User avatar
gmendezm
Cheater
Cheater
Posts: 32
Joined: Tue Oct 18, 2022 7:13 pm
Reputation: 9

Re: Sea of Stars

Post by gmendezm »

Thanks, same day of release wow

linkchaos
Cheater
Cheater
Posts: 39
Joined: Thu Nov 02, 2017 8:08 pm
Reputation: 2

Re: Sea of Stars

Post by linkchaos »

will this work on the gamepass version as well?

jondeezie
Novice Cheater
Novice Cheater
Posts: 15
Joined: Fri Feb 19, 2021 7:52 am
Reputation: 1

Re: Sea of Stars

Post by jondeezie »

It works with gamepass

User avatar
darkkaiser00
Novice Cheater
Novice Cheater
Posts: 20
Joined: Wed Aug 12, 2020 11:44 am
Reputation: 0

Re: Sea of Stars

Post by darkkaiser00 »

thanks alot

User avatar
mldt-f1
Expert Cheater
Expert Cheater
Posts: 72
Joined: Wed Feb 14, 2018 6:21 pm
Reputation: 14

Re: Sea of Stars

Post by mldt-f1 »

great table!

User avatar
Swordsman
Novice Cheater
Novice Cheater
Posts: 23
Joined: Wed Apr 14, 2021 3:31 am
Reputation: 2

Re: Sea of Stars

Post by Swordsman »

great table. i don't have to deal with auto attacks and auto blocks.

User avatar
Swordsman
Novice Cheater
Novice Cheater
Posts: 23
Joined: Wed Apr 14, 2021 3:31 am
Reputation: 2

Re: Sea of Stars

Post by Swordsman »

the instant fish catching doesn't work though.

bc17
Expert Cheater
Expert Cheater
Posts: 91
Joined: Thu Apr 08, 2021 12:22 pm
Reputation: 24

Re: Sea of Stars

Post by bc17 »

Is it possible to add an option which auto hits the boomerang skill? I have a very hard time timing it.

glyth
Expert Cheater
Expert Cheater
Posts: 192
Joined: Tue Aug 29, 2017 4:30 am
Reputation: 5

Re: Sea of Stars

Post by glyth »

is it possible to get wheel cheats for that minigame in taverns
yup game pass updated game trainer crashes the game now

1.0.46047 is current game pass version

carlskie
What is cheating?
What is cheating?
Posts: 4
Joined: Mon Mar 01, 2021 6:59 am
Reputation: 0

Re: Sea of Stars

Post by carlskie »

at first area fishing work now its working thanks

User avatar
Carriva
Expert Cheater
Expert Cheater
Posts: 114
Joined: Wed Apr 19, 2017 8:53 am
Reputation: 16

Re: Sea of Stars

Post by Carriva »

Thanks you

LordGorchnik
Novice Cheater
Novice Cheater
Posts: 21
Joined: Sun Nov 20, 2022 5:35 pm
Reputation: 1

Re: Sea of Stars

Post by LordGorchnik »

The Wheels minigame is total BS and we need a "always hit 3 block" or something of the sort. Game is completely RNG and the CPU cheats terribly always getting 2 and 3 blocks while you always only get 1.

glyth
Expert Cheater
Expert Cheater
Posts: 192
Joined: Tue Aug 29, 2017 4:30 am
Reputation: 5

Re: Sea of Stars

Post by glyth »

LordGorchnik wrote:
Wed Aug 30, 2023 2:44 am
The Wheels minigame is total BS and we need a "always hit 3 block" or something of the sort. Game is completely RNG and the CPU cheats terribly always getting 2 and 3 blocks while you always only get 1.
i rather have infinite health for wheel n watch the npc attack me with no progress lol or a roll modifier like borderlands casino

Post Reply

Who is online

Users browsing this forum: admantx, Bing [Bot], Chapmike, debuota, DieterA, Google Adsense [Bot], Majestic-12 [Bot], ShadowRyku