Blasphemous 2 + Mea Culpa [DLC]

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nerke
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Re: Blashemous II

Post by nerke »

not a single cheat is working. It only shows ??. I guess the table needs an update?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

username01a
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Re: Blashemous II

Post by username01a »

Hello, thanks for the table!
I hope you can add the item script because my save is cursed, it won't spawn the merchant in the last location so i can't buy Jaloque to unlock the incense of the envoys item for the true ending.

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patka
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Re: Blashemous II

Post by patka »

I'll see what I can do about it. But is not a simple task. I find the figures id-s, but it change every time when i restart the game...

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patka
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Re: Blashemous II

Post by patka »

Table updated

bngooz
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Re: Blashemous II

Post by bngooz »

Hey there, I can't activate any of the scripts.
When I click the boxes I get a sound like its being rejected and the values are set to "??"
I don't get this issue with other scripts, any idea?

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Stfurohit
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Re: Blashemous II

Post by Stfurohit »

not working, the values are are not changings they are set to "??"

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patka
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Re: Blashemous II

Post by patka »

Table v6 is out!

alvaro222
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Re: Blashemous II

Post by alvaro222 »

Can you help me? Your table has lua script, and everytime i start the table the CE says if I want to execute it, I click "aways" and open in the game process, but all the options dont recognize the game and stay with "??"

Dr4mam4k
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Re: Blashemous II

Post by Dr4mam4k »

Did the DLC break the table? Its currently on version 2.00 (the game). The table doesnt seem to be working T_T

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patka
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Re: Blashemous II

Post by patka »

sickbutt wrote:
Fri Nov 01, 2024 1:01 am
Did the DLC break the table? Its currently on version 2.00 (the game). The table doesnt seem to be working T_T
Yes, the DLC break the table, but the updated table is on the way ;)

Dr4mam4k
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Re: Blashemous II

Post by Dr4mam4k »

Thank you friend. All the best.

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patka
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Re: Blashemous 2 + Mea Culpa [DLC]

Post by patka »

Table v7 is out, and also compatible with Mea Culpa [DLC]!!

noviigrac
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Re: Blashemous 2 + Mea Culpa [DLC]

Post by noviigrac »

My friend, thank you for the great table!
I just have one question, do you think you could add an option for the collectible lumps of gold quantity, it seems the counter for them is bugged so there is a chance you won't be able to complete the quest and get an altar piece for 100% completion even if you collect all of them.

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patka
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Re: Blashemous 2 + Mea Culpa [DLC]

Post by patka »

noviigrac wrote:
Sat Nov 02, 2024 8:01 am
My friend, thank you for the great table!
I just have one question, do you think you could add an option for the collectible lumps of gold quantity, it seems the counter for them is bugged so there is a chance you won't be able to complete the quest and get an altar piece for 100% completion even if you collect all of them.
I'll look at it tonight

edit: sorry but i need more time...it won't be as easy as I thought...

alvaro222
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Re: Blashemous 2 + Mea Culpa [DLC]

Post by alvaro222 »

I have a suggestion, hit aways stun and makes then in "execute mode"

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