Blasphemous 2 + Mea Culpa [DLC]

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patka
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Blasphemous 2 + Mea Culpa [DLC]

Post by patka »



Table v11.1:
-updated to version Steam 2.0.0-cs56943
-fixed/corrected/updated "Scan Shop Values" script
-fixed/corrected/updated pointers
Sorry guys, but I couldn't figure out how to unlock the weapons' memories :( :( maybe I'll spend some time on it sometime...but I promise nothing...
-added minimal damage edit options
° ° (after the first hit you can edit the value)
° ° (the first hit on the enemy reads the enemy's data (normal damage), the second hit damages the entered value)
-added Preceptor Pulse Cooldown Inactivator (Mea Culpa weapon projectile cooldown is inactive)
-added Unlimited Berserk Mode for Mea Culpa weapon
-added Inventory viewer (owned items) (and here you can find the Lump of Gold in the Quest Item section)
-added MASTER MODE HOTKEY = CTRL+ALT+M
MASTER MODE
Image
How to use the Shop?
Blasphemous 2 v11.1.CT
(835.56 KiB) Downloaded 606 times
Table Options
Image
Older Versions
Table v11:

Blasphemous 2 v11.CT
(836.45 KiB) Downloaded 145 times

Table v10:
-updated to version Steam 2.0.0-cs56943
-fixed/corrected/updated pointers
-added Shop Item editor. now you can purchase all rosary beads, quest items, prayers, figures
(I tested it at three vendors and it works perfectly. you have to wait a little while until it activates, but not too much)
-added some new options


Blasphemous 2 v10.CT
(656.51 KiB) Downloaded 95 times

Table v9:
-updated to version Steam 2.0.0-cs56809
-fixed/corrected/updated pointers
-added Shop Item editor. now you can purchase all rosary beads, quest items, prayers, figures
(tested only in the first shop of the game)
-added some new options


Blasphemous 2 v9.CT
(653.96 KiB) Downloaded 345 times

Table v8:
-updated to version Steam 2.0.0-cs56809
-fixed/corrected/updated pointers
-added Quest Items List for the Lump of Gold quantity editing


Blasphemous 2 v8.CT
(140.19 KiB) Downloaded 296 times

Table v7:
-updated to version Steam 2.0.0-cs56809
-fixed/corrected/updated pointers
-added new options/modifier (see below the table options picture)


Blasphemous 2 v7.CT
(74.13 KiB) Downloaded 426 times

Table v6:
-updated to version Steam 1.1.0-cs44446
-fixed/corrected pointers
-now you can add all three weapons anytime


Blasphemous 2 v6.CT
(47.94 KiB) Downloaded 688 times

Table v5
-updated to version 1.1.0
-there are no new options yet...


Blasphemous 2 v5.CT
(87.14 KiB) Downloaded 2842 times

Table v4
-added all abilities unlocker and unlimited Aerial Dash
-added Rosary Beads unlocker
-added Verdadera Destreza modifier
-fixed some pointers

Blasphemous 2 v4 pointer ver.CT
(27.56 KiB) Downloaded 1124 times

Table v3
-added Double Jump unlocker and Unlimited Jump
-fixed some values
Blasphemous 2 v3.CT
(13.78 KiB) Downloaded 805 times
Blasphemous 2 v3 pointer ver.CT
(15.67 KiB) Downloaded 401 times

Table v2

Blasphemous 2 v2.CT
(10.21 KiB) Downloaded 370 times

Table v1
Blasphemous 2 v1.CT
(7.02 KiB) Downloaded 306 times

Made by Patka

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by patka on Wed Nov 27, 2024 11:11 am, edited 25 times in total.

Luke76bg
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Re: Blashemous II

Post by Luke76bg »

Thank you so much, but it doesn't work like the afterimage table for me :(

and please for other people, if you can add the weapon special bar always maxed, not just for the mace!

The table from the cheat script works perfectly, i don't know why your tables doesn't work for me :(

Edit
ok the section about the movement, walking speed, etc works , only the script it doesn't works because i can't enable the scan values!

Image

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VideoJones
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Re: Blashemous II

Post by VideoJones »

I'm having the same problems stated above. The table can find the movement variables but it's not finding values for anything else.

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patka
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Re: Blashemous II

Post by patka »

I also made a pointer version of the table, try it

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VideoJones
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Re: Blashemous II

Post by VideoJones »

The only things I've noticed are:

• That it seems to have one less max bile flask than you actually have so I have 3 and it says 2 not really a problem as it still seems to work.

• The Tears, Marks and Altarpiece options don't populate.

As far as I can tell everything else seems to work.

Edit: I moved a couple of screens over and everything except the movement pointers depopulated.

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patka
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Re: Blashemous II

Post by patka »

VideoJones wrote:
Sat Aug 26, 2023 6:28 pm
The only things I've noticed are:

• That it seems to have one less max bile flask than you actually have so I have 3 and it says 2 not really a problem as it still seems to work.

• The Tears, Marks and Altarpiece options don't populate.

As far as I can tell everything else seems to work.

Edit: I moved a couple of screens over and everything except the movement pointers depopulated.
I know its sometime changing the addresses randomly. For me too don't work perfect. I try to figure out how to make it good

KetamineBruh
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Re: Blashemous II

Post by KetamineBruh »

No idea if this would be possible but could you add Sarmiento & Centella always at full charge? Would be super awesome.

Luke76bg
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Re: Blashemous II

Post by Luke76bg »

patka wrote:
Sat Aug 26, 2023 5:00 pm
I also made a pointer version of the table, try it
it's the same thing, it doesn't work like the previous one, only the movements stuff it works ! :(

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patka
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Re: Blashemous II

Post by patka »

KetamineBruh wrote:
Sun Aug 27, 2023 12:42 am
No idea if this would be possible but could you add Sarmiento & Centella always at full charge? Would be super awesome.
Yes, it's possible, I'll just make the table better first

Luke76bg
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Re: Blashemous II

Post by Luke76bg »

patka wrote:
Sun Aug 27, 2023 7:24 am
KetamineBruh wrote:
Sun Aug 27, 2023 12:42 am
No idea if this would be possible but could you add Sarmiento & Centella always at full charge? Would be super awesome.
Yes, it's possible, I'll just make the table better first
Please do this for all the weapons available, they have a bar that chan be charged!

Luke76bg
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Re: Blashemous II

Post by Luke76bg »

Luke76bg wrote:
Sun Aug 27, 2023 12:52 pm
patka wrote:
Sun Aug 27, 2023 7:24 am
KetamineBruh wrote:
Sun Aug 27, 2023 12:42 am
No idea if this would be possible but could you add Sarmiento & Centella always at full charge? Would be super awesome.
Yes, it's possible, I'll just make the table better first

Luke76bg
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Re: Blashemous II

Post by Luke76bg »

Sorry, wrong post, a moderator please delete the previous message! Thanks!

KetamineBruh
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Re: Blashemous II

Post by KetamineBruh »

patka wrote:
Sun Aug 27, 2023 7:24 am
KetamineBruh wrote:
Sun Aug 27, 2023 12:42 am
No idea if this would be possible but could you add Sarmiento & Centella always at full charge? Would be super awesome.
Yes, it's possible, I'll just make the table better first
Awesome! Thanks dude!

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darkblueyosi
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Re: Blashemous II

Post by darkblueyosi »

should we need Walkthrough Walls?

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Re: Blashemous II

Post by Giangi87 »

patka wrote:
Sat Aug 26, 2023 10:00 am



Here is my Table
(more features coming soon...)

Attach the table only after the saved game is loaded

v3:
-added Double Jump activator and Unlimited Jump
-fixed some values


Blasphemous 2 v3.CT


Blasphemous 2 v3 pointer ver.CT

Table Options
Image
Older Versions
v2:

Blasphemous 2 v2.CT

v1:

Blasphemous 2 v1.CT
Hello sorry if I bother you but trying with your file I could not get any valid offset.
So i find some custom pointer that work very well in ce but when i convert to c++ nothing cant work.
Module address and base address are perfect but when i use all other pointer, i cant reach the value, can you help me?

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