[Request] Book of Hours

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Doctor_Conga
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[Request] Book of Hours

Post by Doctor_Conga »

Game Name: Book of Hours
Game Engine: Unity
Game Version: 2023.8.D.I
Options Required: Card Count
Steam Website:
Other Info: Sequel to Cultist Simulator, seems to be coded similarly.

Hegenox
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Re: [Request] Book of Hours

Post by Hegenox »

I'd like to request this as well!

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ValenH
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Re: [Request] Book of Hours

Post by ValenH »

What do you mean by "card count"? (didn't examine it yet)

Doctor_Conga
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Re: [Request] Book of Hours

Post by Doctor_Conga »

Card Amount per stack, sorry if I wasn't too clear about this.

juniper890
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Re: [Request] Book of Hours

Post by juniper890 »

I was hoping for a way to manipulate weather memory or multiply existing items to not use up resources quickly.

generalhatvenom
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Re: [Request] Book of Hours

Post by generalhatvenom »

Currently you can edit your existing hand from your save file, use something like notepad++ . If you search for Quantity, you can find the number of that card that is currently in that save files hand. For memories the limit is one and can mess with save files to increase beyond it.

I have found the best way to increase your hand card counts is to research one of the books that gives 2 or 3 lessons.

Then save and open your save file
locationC:\Users\Username\AppData\LocalLow\Weather Factory\Book of Hours

From there use the find function to look for ("Quantity": 2) or something similar, just change the 2 to 99, save and then load the save and suddenly you have a massive hand of that one card from which you can use to upgrade your other cards.

Alternatively, if you have no skills yet but you have the lesson, use the lessons name at least part of it, and you can usually find the lessons in your hand at "Quantity": 1 and increase them. Once you have the skill though it generates essentially two or three similar names to represent the skill, lesson, and different skill level

Hopefully this helps

Nate V.
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Re: [Request] Book of Hours

Post by Nate V. »

generalhatvenom wrote:
Wed Aug 30, 2023 2:45 am
From there use the find function to look for ("Quantity": 2) or something similar, just change the 2 to 99, save and then load the save and suddenly you have a massive hand of that one card from which you can use to upgrade your other cards.
Sadly I ahve looked through my whole safe and the skill cards somehow seem to be hidden. Can't find them just with quantity, do you know what the ID for the Elements are?

Doctor_Conga
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Re: [Request] Book of Hours

Post by Doctor_Conga »

Nate V. wrote:
Thu Aug 31, 2023 5:04 pm
generalhatvenom wrote:
Wed Aug 30, 2023 2:45 am
From there use the find function to look for ("Quantity": 2) or something similar, just change the 2 to 99, save and then load the save and suddenly you have a massive hand of that one card from which you can use to upgrade your other cards.
Sadly I ahve looked through my whole safe and the skill cards somehow seem to be hidden. Can't find them just with quantity, do you know what the ID for the Elements are?
It's the first three letters of a stat prefaced with an x. For example "xhea" is health and "xmet" is mettle.
Upgraded ones are for example "xmet2" . Hope this helps.

Nate V.
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Re: [Request] Book of Hours

Post by Nate V. »

Doctor_Conga wrote:
Fri Sep 01, 2023 6:32 pm
It's the first three letters of a stat prefaced with an x. For example "xhea" is health and "xmet" is mettle.
Upgraded ones are for example "xmet2" . Hope this helps.
Okay, I can find the values and change them! Thank you :D
Do you know by any chance also how to add money, or memories? Lessons or similar things.

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Re: [Request] Book of Hours

Post by Hegenox »

Did anyone menage to do a table yet?

remus
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Re: [Request] Book of Hours

Post by remus »

asking as well. am noob at this so any help would be greatly appreciated.

KoTioN
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Re: [Request] Book of Hours

Post by KoTioN »

Hi, guys!
I haven't created a table, but I can give you some hints.
When you start any work process (timer), the game creates a structure like:
4:0 4:0 4:6000 f:60
f:60 - is max secs in timer (not changed in the process)
4:6000 - the timer itself (seconds and hundredths), counting down to zero. If you put a zero here, the process will end immediately.
I pause for the day and complete all my work. Finding a new task is very easy and I rarely see false results (only for the 3 minute timer). If you are in doubt about the result, just skip a second and check the value (you must see thing like 4:0 4:0 4:5985 f:60).
You'll really need different CE tabs for the 60 and 30 second timers or some kind of automation. It works, but it's a very repetitive process.
4:0 4:0 4:3000 f:30 - 30 sec
4:0 4:0 4:6000 f:60 - 60 sec
4:0 4:0 4:9000 f:90 - 1.3 m
4:0 4:0 4:18000 f:180 - 3 m
...etc
Then you change
4:0 4:0 4:3000 f:30 to 4:0 4:0 4:0 f:30 - and work complete!
(tips: when you read a book and complete first 60-sec timer - same book starts SECOND 60-sec timer! Yes, you don't fail your cheat.)

When you search count of cards in stack you want looking for structure like:
4:0 4:<Value> 4:0
1. You have stack of X cards (fine for two).
2. search 4:0 4:X 4:0
3. Take one card and place it - now in your structure ONE card. X-1 cards in the stack is NEW stack.
4. search 4:0 4:1 4:0
5. Use shift-click and put X-1 cards stack on one card stack - now in your structure X cards. X cards stack still your stack. (if you put your card back in X-1 stack - you ruin your search)
6. search 4:0 4:X 4:0
7. ??? repeat steps before? random card clicks?
8. It all ends with two result lines. You can try changing the value or looking for a float copy value in memory (the real entry doesn't have a float copy)

HHYXTRMZ
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Re: [Request] Book of Hours

Post by HHYXTRMZ »

KoTioN wrote:
Sun Jun 16, 2024 9:31 pm
Hi, guys!
I haven't created a table, but I can give you some hints.
When you start any work process (timer), the game creates a structure like:
4:0 4:0 4:6000 f:60
f:60 - is max secs in timer (not changed in the process)
4:6000 - the timer itself (seconds and hundredths), counting down to zero. If you put a zero here, the process will end immediately.
I pause for the day and complete all my work. Finding a new task is very easy and I rarely see false results (only for the 3 minute timer). If you are in doubt about the result, just skip a second and check the value (you must see thing like 4:0 4:0 4:5985 f:60).
You'll really need different CE tabs for the 60 and 30 second timers or some kind of automation. It works, but it's a very repetitive process.
4:0 4:0 4:3000 f:30 - 30 sec
4:0 4:0 4:6000 f:60 - 60 sec
4:0 4:0 4:9000 f:90 - 1.3 m
4:0 4:0 4:18000 f:180 - 3 m
...etc
Then you change
4:0 4:0 4:3000 f:30 to 4:0 4:0 4:0 f:30 - and work complete!
(tips: when you read a book and complete first 60-sec timer - same book starts SECOND 60-sec timer! Yes, you don't fail your cheat.)

When you search count of cards in stack you want looking for structure like:
4:0 4:<Value> 4:0
1. You have stack of X cards (fine for two).
2. search 4:0 4:X 4:0
3. Take one card and place it - now in your structure ONE card. X-1 cards in the stack is NEW stack.
4. search 4:0 4:1 4:0
5. Use shift-click and put X-1 cards stack on one card stack - now in your structure X cards. X cards stack still your stack. (if you put your card back in X-1 stack - you ruin your search)
6. search 4:0 4:X 4:0
7. ??? repeat steps before? random card clicks?
8. It all ends with two result lines. You can try changing the value or looking for a float copy value in memory (the real entry doesn't have a float copy)
First of all, this is a unity game. Secondly, ce comes with a mono function. You can directly find the corresponding data address from there, and it is permanently valid. In fact, unity games are indeed the best to modify. As long as there are people who can do it, Coming out soon, I didn't buy the game so I can't do it :P

HakuyaNiji
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Re: [Request] Book of Hours

Post by HakuyaNiji »

Tried to make a table.
Usage:
1. Activate Mono Script first.
2. Task Time. check the box first, then start a task. Let time pass a liitle bit, then reopen the task window. Then the script will get the correct address, otherwise it might point to daily/season time. Add a hotkey, press "W" to set time to 0.
3. Room Unlock Time, generally the same as above, but only affective when unlocking room.
4. Card Number 1. First you need a stack of at least 2 cards. Pick up 1, then you shall see the address. Won't work with a stack of only 1 card, but this script should be stable.
5. Card Number 2. Move your mouse over a stack, then you will see the address. Fine for only 1 card, but may get broken in future game updates.

BACKUP YOUR SAVE BEFORE USING FOR THE FIRST TIME
BACKUP YOUR SAVE BEFORE USING FOR THE FIRST TIME
BACKUP YOUR SAVE BEFORE USING FOR THE FIRST TIME
Because the game's code is a bit weird, if not following instructions above, scirpts may get background time or other, and changing them can cause unknown bugs and ruin your save.
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