Starcitizen wrote: ↑Sun Aug 27, 2023 9:26 am
don't want to be a mule but, the instruction said "copy the launch_modded_armoredcore6.exe in the main game folder, where there is the executable", ok, I got only a launch_modded_ac6.sln file in the github zip, copied it in the game folder, doesn't work (using the launch game option from the table), ok, let's change the .sln in .exe, still doesn't work. I followed the instruction i found or maybe there are more instructions and i missed it?
Maybe re-read the instructions, especially the bottom part.
Also think about the fact that my instructions say "executable" and "launch_modded_ac6.sln" is not a exe file.
If you had to re-name anything it would be in the instructions at gitHub and/or in my instructions.
Akira wrote: ↑Fri Aug 25, 2023 9:07 am
[Link]
Thanks to kodoku for linking it in the request section.
Download the bypass executable and unpack it into the game folder where the default game executable is as well, then just launch the game through the bypass exe.
For the ppl that like to not use their brain, you gotta navigate to the release versions on the site and download the actual executable and not the source code.
BlackWyvern wrote: ↑Sun Aug 27, 2023 9:49 am
Scripts randomly fall off mid-mission which then ultimately results in a crash. Checkbox stops working and can't turn off the affected script, then crashes about 30 seconds later. Master deactivation doesn't disable the broken script, but prevents the crash long enough to finish the mission.
OHKO also seems to break Sulla in 'Attack the Watchpoint', as he never engages combat.
Deactivation then fails to disable one or more scripts, and restarting from checkpoint results in:
'AP_AoB' not found or not unique:
'ClipAmmo_AoB' not found or not unique:
Not sure, never happened to me and I did play for a while to test things.
For one hit kill, it makes sense, I only check if it's the player or not, so one hit kill applies to everything but the player.
For AoB not found, that must be an issue on your end.
It is required to disable everything before closing the game or ce, this is something that should be done in any cheat table.
Now if CE crashes/freezes or what ever the script will still be active so when you restart the table it won't find the addresses bc the scripts are still active.
To fix that simply restart the game.