[REQ] Sword Art Online: Integral Factor (Steam version)

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crysis
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Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Post by crysis »

waiting for the update. thank you

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Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Post by crysis »

add attack multiplier

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Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Post by crysis »

up for this

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Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Post by horrorxscarred »

how i can use this?

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Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Post by crysis »

read page 1 bro

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Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Post by crysis »

no more update for this game?

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Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Post by crysis »

still waiting for the update attack muliplier

shizi
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Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Post by shizi »

hey, maybe we can have a unlimited rush update ?
damage x would be nice too
I don't mind doing it but I have no clue of how to find the adresses so if there are any tuto ..

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Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Post by demorest2 »

theolddragon wrote:
Wed Aug 30, 2023 7:03 pm
I have made a CT with few function:

=> No limited SP
=> Switch alway ACTIVE
=> No cooldown time skill (it works but every time you change a skill in the Skill Records the value will be change so you will need to find new value). Go to Advenced Options there's the code I left there. Right-click and select Find out where this code came from. There are 8 addresses, the first 4 are skill set 1 and the last 4 are skill set 2. Freezing to 0 will no longer have skill cooldown. With a skill that is a connect skill, you will need to set the hotkey value to: 0. If you freeze to 0 the skill will automatically spam. When you change a skill just repeat follow the steps above that you good to go.

SAOIF.rar
Password: 123
Wht value u search for switch?!

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Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Post by crysis »

theolddragon wrote:
Fri Sep 08, 2023 10:58 am
:arrow: up to date version 2.3.1 every function and how to use still the same
still waiting multiplier damage :roll:
Password: 123
ct is not useable anymore. pls update sir.

keichi02
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Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Post by keichi02 »

shizi wrote:
Wed Sep 20, 2023 12:42 pm
hey, maybe we can have a unlimited rush update ?
damage x would be nice too
I don't mind doing it but I have no clue of how to find the adresses so if there are any tuto ..
Rush value is server side

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Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Post by crysis »

do you have an updated ct?

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Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Post by shizi »

[/quote]
Wht value u search for switch?!
[/quote]
Maybe not the best way but I'm new to this

1.max out switch gauge
2. Search as Float value, exact value = 60 (60 is the value of full switch gauge, which can load twice), first scan
3. use switch
4. exact value = 0, next scan
5. then select "increased value" instead of "exact value", hit mob so the gauge increase and repeat the process until you max out the switch gauge.
6. go back to 1 and repeat until there is 1 address left (you can find it before this one is easy to notice)
it takes 2 minutes to find what the address is.

I have no clue how to make a pointer with it so I do it every time the game crash/launch

keichi02
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Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Post by keichi02 »

I am using switch and stamina only since it is the easy thing to find.
you can scan it exactly like what shizi told above.

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Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Post by keichi02 »

theolddragon wrote:
Wed Aug 30, 2023 7:03 pm
I have made a CT with few function:

=> No limited SP
=> Switch alway ACTIVE
=> No cooldown time skill (it works but every time you change a skill in the Skill Records the value will be change so you will need to find new value). Go to Advenced Options there's the code I left there. Right-click and select Find out where this code came from. There are 8 addresses, the first 4 are skill set 1 and the last 4 are skill set 2. Freezing to 0 will no longer have skill cooldown. With a skill that is a connect skill, you will need to set the hotkey value to: 0. If you freeze to 0 the skill will automatically spam. When you change a skill just repeat follow the steps above that you good to go.

SAOIF.rar
Password: 123

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