[REQ] Jumplight Odyssey

Ask about cheats/tables for single player games here
Blueskadoo
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Re: [REQ] Jumplight Odyssey

Post by Blueskadoo »

FL1P27 wrote:
Fri Aug 25, 2023 4:40 am
Akira wrote:
Thu Aug 24, 2023 6:16 pm
Save Game:
C:\Users\<UserName>\AppData\LocalLow\League of Geeks\Jumplight Odyssey\<SteamID>\SaveData\Global
Save Editor:
[Link]

Cheat Table:
jumplight odyssey_v1.0.CT
Not much in it but should be enough to get started.
Thnk you Akira, and now I should try how to use this haha
Just look for [0170] - <InInstantBuildMode>k__BackingField and set that to 1. Should be instant build. Just make sure to use that after the tutorials or the very end where you just need to jump.

azorman77
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Re: [REQ] Jumplight Odyssey

Post by azorman77 »

same here, thks but i dont know how to use

(๑・̑◡・̑๑)
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Re: [REQ] Jumplight Odyssey

Post by (๑・̑◡・̑๑) »

The game uses items for resources that are stored physically on the map.
E.G.: 1 plastic = 1 block item

Hence why it doesn’t make sense to scan how many plastic you have in inventory or even on a shelve.

For this games it’s best to edit your saved file.
For example, you can change how many resources you get back by disassembling a machine. If you normally get 5 iron 2 plastic, you can edit it to obtain 500 iron 500 plastic.

I haven’t had the time to look through the save files but when I do I’ll repost here.

On the meantime if you find it please post it so we can Ctrl+F later.

udororthkorgoth
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Re: [REQ] Jumplight Odyssey

Post by udororthkorgoth »

(๑・̑◡・̑๑) wrote:
Tue Aug 29, 2023 2:13 pm
The game uses items for resources that are stored physically on the map.
E.G.: 1 plastic = 1 block item

Hence why it doesn’t make sense to scan how many plastic you have in inventory or even on a shelve.

For this games it’s best to edit your saved file.
For example, you can change how many resources you get back by disassembling a machine. If you normally get 5 iron 2 plastic, you can edit it to obtain 500 iron 500 plastic.

I haven’t had the time to look through the save files but when I do I’ll repost here.

On the meantime if you find it please post it so we can Ctrl+F later.
Just look for stockpile in the save file, there are two of them. This corresponds to the stockpile in the hangar.

Aldooin
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Re: [REQ] Jumplight Odyssey

Post by Aldooin »

+1

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Re: [REQ] Jumplight Odyssey

Post by (๑・̑◡・̑๑) »

udororthkorgoth wrote:
Wed Aug 30, 2023 9:52 am
(๑・̑◡・̑๑) wrote:
Tue Aug 29, 2023 2:13 pm
The game uses items for resources that are stored physically on the map.
E.G.: 1 plastic = 1 block item

Hence why it doesn’t make sense to scan how many plastic you have in inventory or even on a shelve.

For this games it’s best to edit your saved file.
For example, you can change how many resources you get back by disassembling a machine. If you normally get 5 iron 2 plastic, you can edit it to obtain 500 iron 500 plastic.

I haven’t had the time to look through the save files but when I do I’ll repost here.

On the meantime if you find it please post it so we can Ctrl+F later.
Just look for stockpile in the save file, there are two of them. This corresponds to the stockpile in the hangar.

You can’t change those values because are only string values.

dcong89
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Re: [REQ] Jumplight Odyssey

Post by dcong89 »

+1

dogandcar678
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Re: [REQ] Jumplight Odyssey

Post by dogandcar678 »

+1

dogandcar678
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Re: [REQ] Jumplight Odyssey

Post by dogandcar678 »

+1

Atros
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Re: [REQ] Jumplight Odyssey

Post by Atros »

Could we get a table that works?

I could practically make do with one that would just increase the enemy timer (can't find the enemy timer on the save game), but one with the resource values would be a bonus.

torrential
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Re: [REQ] Jumplight Odyssey

Post by torrential »

+1

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