Just look for [0170] - <InInstantBuildMode>k__BackingField and set that to 1. Should be instant build. Just make sure to use that after the tutorials or the very end where you just need to jump.
[REQ] Jumplight Odyssey
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- Expert Cheater
- Posts: 51
- Joined: Sun Jul 23, 2023 12:50 pm
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Re: [REQ] Jumplight Odyssey
same here, thks but i dont know how to use
Re: [REQ] Jumplight Odyssey
The game uses items for resources that are stored physically on the map.
E.G.: 1 plastic = 1 block item
Hence why it doesn’t make sense to scan how many plastic you have in inventory or even on a shelve.
For this games it’s best to edit your saved file.
For example, you can change how many resources you get back by disassembling a machine. If you normally get 5 iron 2 plastic, you can edit it to obtain 500 iron 500 plastic.
I haven’t had the time to look through the save files but when I do I’ll repost here.
On the meantime if you find it please post it so we can Ctrl+F later.
E.G.: 1 plastic = 1 block item
Hence why it doesn’t make sense to scan how many plastic you have in inventory or even on a shelve.
For this games it’s best to edit your saved file.
For example, you can change how many resources you get back by disassembling a machine. If you normally get 5 iron 2 plastic, you can edit it to obtain 500 iron 500 plastic.
I haven’t had the time to look through the save files but when I do I’ll repost here.
On the meantime if you find it please post it so we can Ctrl+F later.
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- Noobzor
- Posts: 13
- Joined: Tue Aug 22, 2023 7:36 am
- Reputation: 1
Re: [REQ] Jumplight Odyssey
Just look for stockpile in the save file, there are two of them. This corresponds to the stockpile in the hangar.(๑・̑◡・̑๑) wrote: ↑Tue Aug 29, 2023 2:13 pmThe game uses items for resources that are stored physically on the map.
E.G.: 1 plastic = 1 block item
Hence why it doesn’t make sense to scan how many plastic you have in inventory or even on a shelve.
For this games it’s best to edit your saved file.
For example, you can change how many resources you get back by disassembling a machine. If you normally get 5 iron 2 plastic, you can edit it to obtain 500 iron 500 plastic.
I haven’t had the time to look through the save files but when I do I’ll repost here.
On the meantime if you find it please post it so we can Ctrl+F later.
Re: [REQ] Jumplight Odyssey
udororthkorgoth wrote: ↑Wed Aug 30, 2023 9:52 amJust look for stockpile in the save file, there are two of them. This corresponds to the stockpile in the hangar.(๑・̑◡・̑๑) wrote: ↑Tue Aug 29, 2023 2:13 pmThe game uses items for resources that are stored physically on the map.
E.G.: 1 plastic = 1 block item
Hence why it doesn’t make sense to scan how many plastic you have in inventory or even on a shelve.
For this games it’s best to edit your saved file.
For example, you can change how many resources you get back by disassembling a machine. If you normally get 5 iron 2 plastic, you can edit it to obtain 500 iron 500 plastic.
I haven’t had the time to look through the save files but when I do I’ll repost here.
On the meantime if you find it please post it so we can Ctrl+F later.
You can’t change those values because are only string values.
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- Novice Cheater
- Posts: 18
- Joined: Fri Jun 17, 2022 8:26 am
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- Novice Cheater
- Posts: 18
- Joined: Fri Jun 17, 2022 8:26 am
- Reputation: 1
Re: [REQ] Jumplight Odyssey
Could we get a table that works?
I could practically make do with one that would just increase the enemy timer (can't find the enemy timer on the save game), but one with the resource values would be a bonus.
I could practically make do with one that would just increase the enemy timer (can't find the enemy timer on the save game), but one with the resource values would be a bonus.
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- Noobzor
- Posts: 10
- Joined: Sat May 04, 2024 6:52 am
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