Medieval Dynasty

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ValenH
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Medieval Dynasty

Post by ValenH »

I made a table for 1.5.2.2 (free)

Currently allows:
  • Accessing hidden console (~)
  • Setting player speed
  • Teleporting on villages (ctrl-shift-1 is Gostovia, ctrl-shift-2 is the one above Gostovia etc...)
  • Freezing/Editing the passage of Time (ctrl-shift-space)
  • Editing Village Management values (reputation, debt, building limit, stage etc...)
  • Editing Technology
It is made with Unreal Dumper (viewtopic.php?p=167452#p167452).

Image

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Medieval_Dynasty-Win64-Shipping.CT
Made with Unreal Dumper: https://fearlessrevolution.com/viewtopic.php?p=167452#p167452
(3.73 MiB) Downloaded 21802 times
Last edited by ValenH on Mon Aug 21, 2023 5:06 am, edited 4 times in total.

hollybunny
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Re: Medieval Dynasty

Post by hollybunny »

hello ValenH, is it possible to create an unreal dumper table for the sengoku dynasty? would be very nice.

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ValenH
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Re: Medieval Dynasty

Post by ValenH »

I tried common formats for it but dumping didn't work, i could try again with different approach but i think tables for it have already been made anyway.

jetlightbeam
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Re: Medieval Dynasty

Post by jetlightbeam »

When i run construct console, or construct cheatmanager the game crashes, am i missing something?

AlexLucas92
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Re: Medieval Dynasty

Post by AlexLucas92 »

there is no guide how to use it lol

Thoumthoum420
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Re: Medieval Dynasty

Post by Thoumthoum420 »

Can't change the value, do you have a solution?

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Csimbi
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Re: Medieval Dynasty

Post by Csimbi »

Here's a table I built to fill a request.
It's for the Steam release 2.3.1.1.

The game is heavily depended on scripts - probably the reason for low performance and other oddities.
Do not load up any games while the script is enabled; load game first and then enable the script - else there will be a crash.
Item weight is recalculated only on inventory change; so eat an apple or something to force an update after script was enabled.

Teleportation works much like it does in Death Stranding, although here you do have to take a step to force updating the screen. You can also enter the Player Home coordinates in the script using the Current Coordinates.
If you discovered interesting locations (new cities, items, NPCs, etc.), please save the coordinates and let me know so I can add them to the script.

Item durability hacks: Equipped Weapon and Armor won't degrade.

Get Items script can be used to edit amounts and repair items in the quickslots.
The item hashes appears to change, so there is no name displayed.

There's a lot more, and I leave that for you to discover...
Attachments
Medieval_Dynasty-Win64-Shipping.CT
(62.2 KiB) Downloaded 376 times

Selevan
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Re: Medieval Dynasty

Post by Selevan »

Im a total noob with cheat engine, but if you dont mind, id love to ask a question or two.

It is somehow possible to futher customize the game/my save?

What i have in mind are things such as temperature during the seasons, id love a way to edit min/max and perhaps average temperature during the winter (to make it harsher, since the vanilla doesnt even require you to do anything besides couple winter cloth pieces)

Then stuff like death penalty, so you dont only lose some hp when you die in coop, but rather make the game take a percent of your gold at the very least (or dynasty reputation)

Less yield from the crops, more punishing poisons, fresh food products spoiling much quicker, perhaps more hostile spawns.. but that's not the most important thing.

Oh, id love to remove the overlapping buildings limitation as well, so my village wouldnt look like any other.
Any chance?

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