Atlas Fallen
Re: Atlas Fallen
Unlock all essence stones n armours realy needed @_@
Re: Atlas Fallen
@sunbeam You can also add it to settings.json located in C:\Users\<your_user>\Documents\My Games\Atlas Fallen
That's what I did and works perfectly. Mind the rest of the settings that do not work. Just testing...
Also interesting is the settings.ini not found
And knowing you, you probably already looked at the debug menu
That's what I did and works perfectly. Mind the rest of the settings that do not work. Just testing...
Also interesting is the settings.ini not found
Code: Select all
Mon Aug 14 00:03:42 2023: Fledge::Core::Application::initPreRenderWindow:4125: Settings file '..\settings.ini' not found, skipping...
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Re: Atlas Fallen
There's a line in Akira's table called "Additional Vitality" -- if you set this to "1" it makes your character NOT lose HP. This sticks through game reset WITHOUT the table.
This makes me wonder if there's others like "Additional Offense" or any other values that sticks -- I know the "Sprint" and "Run" values also sticks.
I'm also curious if there's a value for sand dashing as we do gain speed when we pick up flowers.
This makes me wonder if there's others like "Additional Offense" or any other values that sticks -- I know the "Sprint" and "Run" values also sticks.
I'm also curious if there's a value for sand dashing as we do gain speed when we pick up flowers.
Re: Atlas Fallen
That didnt work for me, either of them. I found it using byte only and set it to 99.
Re: Atlas Fallen
Skill points are 1 byte.
Re: Atlas Fallen
anyone share the save game? really need it.
Re: Atlas Fallen
How can I find Essence Dust? I tried a standard search - search, use, research, etc - and it turned up nothing.
Re: Atlas Fallen
I looked quite thoroughly at the save game format and wrote a little script so you can edit basically all of it (too lazy to build a GUI though ). If you export the data to json, you can edit it with a text editor and import it back. There are various things, such as quest properties and triggers, various entities and enemy spawner properties, vendor inventory, player properties like character model (gender, face morph, ...), armor, gold, stats, artefacts, ...
Most of the relevant stuff is in `string fieldCore120_json`, and these values are even stored with proper names
As for the other fields (stored binary in the original file), most only have generic names since I have no idea they are. The script still parses them, so feel free to mess around.
The only thing it doesn't parse for the most part is the small header at the beginning of the .sav file (0x0C .. 0xDB), but a good portion of that appears to be for the 'load save' screen anyways.
I haven't looked closer at what exactly can be messed with and to which effect. My guess is that some things will just get overwritten immediately, and other things may not do exactly what you'd think from the name. But there certainly is loads of stuff to change in there. Keep in mind that the game tends to keep the sav files in memory, so you'll basically have to restart it all the time or change something obvious to be sure.
Use responsibly, and keep a backup. There surely are enough ways to break the game.
[Link] (EDIT: since the link does not appear to be visible when not logged in: my name in Github is the same as here)
Most of the relevant stuff is in `string fieldCore120_json`, and these values are even stored with proper names
As for the other fields (stored binary in the original file), most only have generic names since I have no idea they are. The script still parses them, so feel free to mess around.
The only thing it doesn't parse for the most part is the small header at the beginning of the .sav file (0x0C .. 0xDB), but a good portion of that appears to be for the 'load save' screen anyways.
I haven't looked closer at what exactly can be messed with and to which effect. My guess is that some things will just get overwritten immediately, and other things may not do exactly what you'd think from the name. But there certainly is loads of stuff to change in there. Keep in mind that the game tends to keep the sav files in memory, so you'll basically have to restart it all the time or change something obvious to be sure.
Use responsibly, and keep a backup. There surely are enough ways to break the game.
[Link] (EDIT: since the link does not appear to be visible when not logged in: my name in Github is the same as here)
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Re: Atlas Fallen
Would love to test this!
Would you mind giving us step by step example (with directory location format) how to extract and repack?
I tried doing the first step which was extracting raw but I'm getting the follow error:
[Link]
Much appreciated!
Re: Atlas Fallen
Try running the command from cmd (to run the script directly with python), not within the python command line tool.DarkFearless wrote: ↑Sun Aug 20, 2023 6:57 amWould love to test this!
Would you mind giving us step by step example (with directory location format) how to extract and repack?
I tried doing the first step which was extracting raw but I'm getting the follow error:
[Link]
Much appreciated!
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Re: Atlas Fallen
Thank you! Ironically figured it out right before seeing this today. I appreciate the response none the less!
Re: Atlas Fallen
can you add an option comlete quest or complete stage the q uest please? i get bugged and i cant go any further
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Re: Atlas Fallen
Can you explain this,DarkFearless wrote: ↑Sat Aug 12, 2023 8:58 pmWhich version did you try this on (Vulkan or DX12)?
**Nevermind**:
Managed to find it by scanning unknown value; since the game values didn't turn out the same. These are the values to reset the perks back to "5":
[Link]
4 Byte Big Endian.
Re: Atlas Fallen
How to cheat Essence Dust?
I had found an address that reflect current value but any changes to it resets after couple of seconds.
I had found an address that reflect current value but any changes to it resets after couple of seconds.
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