thank you a bunch, I am going to test it out.
tested and turned out my ver is v20230911 and it does not work. it is open and only in Valhalla Hall. but the values are not changed or updated. blessing options are shown and can be edited but it is only cosmetic.
I maked a table. Not working perfect, but can be used Sorry for slow table...
From SteamDb page I can tell that it's a Unity game.
Why aren't you using Unity features?
Unity features from CE are awesome, you can address methods directly and make AOBs inside methods to make scrips more update persistent. You can even get property offsets at the runtime.
You can take a look at my tables to get some ideas.
For example: Deep Rock Galactic: Survivor is il2cpp.
And Outer Wilds is mono.
I maked a table. Not working perfect, but can be used Sorry for slow table...
From SteamDb page I can tell that it's a Unity game.
Why aren't you using Unity features?
Unity features from CE are awesome, you can address methods directly and make AOBs inside methods to make scrips more update persistent. You can even get property offsets at the runtime.
You can take a look at my tables to get some ideas.
For example: Deep Rock Galactic: Survivor is il2cpp.
And Outer Wilds is mono.
Thanks for the help, but I don't use the unity features because unfortunately I don't know much about them... but I will follow up