Way of the Hunter Offsets needed

Memory scanning, code injection, debugger internals and other gamemodding related discussion
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Csjete
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Way of the Hunter Offsets needed

Post by Csjete »

Hi, I'm making a hack for the game and need some very specific offsets. I can't seem to get the exact ones I need. Does anyone think they can find any of them?

Code: Select all

	{
		/*	General Things	*/
		GWORLD = 0x5562570,
		gameInstance = 0x38,
		persistentLevel = 0x30,
		localPlayers = 0x38,
		actorsArray = 0x40, //0C
		actorCount = 0x40, //need//
		objectID = 0x0C, //need//0x5562570
		actorID = 0x8, //need//
		
		/*	Actor Specific		*/
		playerController = 0x30, //need//
		APawn = 0x240, // usually 0x258
		RootComponent = 0x130, // usually 0x130

		/*	RootComponent Specific	*/
		componentToWorld = 0x014C, //need//
		Translation = 0x0323,	// (x, y, z) //need//

		/*	Game Pawn Specific	*/
		pawnHealth = 0x00C0, //need//
		CurrentWeapon = 0x4E8, //need
		RunningSpeedModifier = 0x0504, //need//
		IsTargeting = 0x620, //need//

		/*	Weapon Specific		*/
		currentAmmo = 0x474, //need//

		/*	Camera	Offsets		*/
		CameraManager = 0x2B8,
		cameraCachePrivate = 0x1A60, //need//
		POV = 0x0EB8, //need//
		cameraVector = 0x0, //need//
		cameraRotation = 0xC, //need// 
		cameraFOV = 0x238 //need//
	};
}

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