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{
/* General Things */
GWORLD = 0x5562570,
gameInstance = 0x38,
persistentLevel = 0x30,
localPlayers = 0x38,
actorsArray = 0x40, //0C
actorCount = 0x40, //need//
objectID = 0x0C, //need//0x5562570
actorID = 0x8, //need//
/* Actor Specific */
playerController = 0x30, //need//
APawn = 0x240, // usually 0x258
RootComponent = 0x130, // usually 0x130
/* RootComponent Specific */
componentToWorld = 0x014C, //need//
Translation = 0x0323, // (x, y, z) //need//
/* Game Pawn Specific */
pawnHealth = 0x00C0, //need//
CurrentWeapon = 0x4E8, //need
RunningSpeedModifier = 0x0504, //need//
IsTargeting = 0x620, //need//
/* Weapon Specific */
currentAmmo = 0x474, //need//
/* Camera Offsets */
CameraManager = 0x2B8,
cameraCachePrivate = 0x1A60, //need//
POV = 0x0EB8, //need//
cameraVector = 0x0, //need//
cameraRotation = 0xC, //need//
cameraFOV = 0x238 //need//
};
}