Notes:
- Requires Cheat Engine 7.4/later.
- Shop scripts must be enabled before entering the shop.
Have fun
View options
<colors>
<scripts>
<pointers>
- Script or Script that's no available for AOB Error
- AddressGroupHeader
- GroupHeader/Comment
- Variable
<scripts>
- CE:
- Compact Mode
- Add Hotkeys Menu
- CT:
- Save Checkbox States
- Notes:
- If saved, states of the checkbox can be restored when CT is started next time.
- If they are variables, the values are also saved. (supports AllowIncrease/Decrease)
- Notes:
- Load Checkbox States
- Expand All
- Note: Enable all headers.
- Check Updates
- Save Checkbox States
- Unity:
- Pause in Background
- Combat:
- Movement Speed Multiplier
- times
- Damage Multiplier
- times: player
- times: enemy
- Infinite Ammo
- Infinite Stamina
- Rapid Fire
- No Charge Needed
- Movement Speed Multiplier
- Shop:
- Ignore Upgrade Costs
- Ignore Weapon Costs
- Ignore Contract Costs
<pointers>
- Pointer->PlayerManager
- P->WeaponManager
- subSpriteFallback
- pixelWidth
- pixelHeight
- pixelDepth
- fixOrderInLayer
- shadow
- shadowInTheWall
- shadowOffset
- shadowWide
- useShadowVariant
- avoidUseShadowMaterial
- randomFacing
- distributedVariants
- isSortedByParent
- lastFlashTime
- subSpriteStart
- IsFacingRight
- IsPlayer
- IsEnemy
- IsAlly
- IsWeapon
- IsChest
- IsBox
- IsGate
- IsProp
- IsCorpse
- AreaIndex
- ShadowAlpha
- maxResistance
- isDamageable
- onScreenDamage
- showDamageFlash
- showDamagePoints
- piecesSequenceInterval
- finalDamage
- finalMagnitude
- TotalDisplacement
- IsTouchingWalls
- DamageResistance
- IsMeleeResistant
- HasCircleHitbox
- HitboxRadius
- Weight
- IsInvulnerable
- isInteractive
- hasShining
- hasBobbing
- hasJumping
- specialOutlining
- recyleOnleaving
- weaponFlyForce
- weaponNotReady
- weaponHidesArm
- fireRecoil
- AbsurdKickback
- fireShots
- fireRate
- burstShots
- burstRate
- chainArcs
- meleeStamina
- shotDamage
- shotAccuracy
- shotRange
- shotChargeDelay
- shotChargeCycles
- shotChargeSpinAnim
- shotReloadDelay
- shotShellsAmount
- shotShellsDelay
- shotPatternIsDual
- shotMuzzleFromChar
- shotMuzzleHidden
- shotMuzzleSeparation
- blastDamage
- extraRange
- fireTimer
- burstTimer
- pointingAngle
- firingAngle
- numHalfCycles
- halfCycleTime
- shotChargeTime
- shotIsCharging
- shellDirAngle
- shotShellCount
- minEffectDamage
- FireShots
- FireRecoil
- FireRate
- BurstRate
- MeleeStamina
- MeleeSize
- ShotDamage
- ShotAccuracy
- ShotRange
- ShotChargeDelay
- MinEffectDamage
- WeaponNotPointing
- AimingAngle
- FireInterval
- FireReady
- FireShotsCount
- ShotIndex
- CurrentAmmo
- MaxAmmo
- LowAmmo
- HasAmmoPick
- HasMuzzle
- CancelFire
- IsThrowing
- IsFiring
- Compare
- subSpriteFallback
- pixelWidth
- pixelHeight
- pixelDepth
- fixOrderInLayer
- shadow
- shadowInTheWall
- shadowOffset
- shadowWide
- useShadowVariant
- avoidUseShadowMaterial
- randomFacing
- distributedVariants
- isSortedByParent
- lastFlashTime
- subSpriteStart
- IsFacingRight
- IsPlayer
- IsEnemy
- IsAlly
- IsWeapon
- IsChest
- IsBox
- IsGate
- IsProp
- IsCorpse
- AreaIndex
- ShadowAlpha
- maxResistance
- isDamageable
- onScreenDamage
- showDamageFlash
- showDamagePoints
- piecesSequenceInterval
- finalDamage
- finalMagnitude
- TotalDisplacement
- IsTouchingWalls
- DamageResistance
- IsMeleeResistant
- HasCircleHitbox
- HitboxRadius
- Weight
- IsInvulnerable
- movementSpeed
- standardSpeed
- prevRemainingDistance
- stopMovementDistance
- dragFactor
- meleeDamage
- blastDamage
- dashTimer
- isRunning
- isMeleeQueued
- meleeTimer
- isWeaponSwaping
- speedMultiplier
- hasDecapitation
- AimingAngle
- CanRevive
- IsLookingBack
- IsMeleeTraveling
- IsMeleeAnimation
- IsFlyAnimation
- IsCloakAnimation
- IsChargeAnimation
- IsDead
- IsMeleeing
- IsStunned
- IsShocked
- IsIrradiated
- IsBigChar
- IsFinalBoss
- IsImmovable
- IsUndetectable
- HoldFacing
- HoldLooking
- ThrowSuckerPunch
- Stamina
- DeathTime
- RelativeAccuracy
- ExtraGore
- isInput
- isPause
- isActionDown
- isActionHeld
- isDefAbility
- isAtkAbility
- isNextWeapon
- isPrevWeapon
- isDropWeapon
- isWeaponsInput
- isEmptyMagReady
- isInteractionReady
- interactionTimer
- tooltipTimer
- cooldown
- totalHits
- levelHits
- lastAmmoWarning
- recoilRecoveryRate
- PlayerIndex
- IsLeavingLevel
- IsIntangible
- ExtinguishProgress
- DamageReduction
- StaminaRecovery
- MaxStamina
- MaxWeapons
- MaxMags
- Money
- TotalAmmoMags
- LevelAmmoMags
- TotalAttacks
- LevelAttacks
- LevelCash
- BlockActions
- BlockWeapons
- BlockDrop
- BlockAbilities
- BlockMelee
- BlockFiring
- BlockAiming
- BlockMovement
- ReviveProgress
- IsCompareWeapon
- HealthLevel
- SpeedLevel
- StaminaMaximumLevel
- P->WeaponManager
View update history
Edit 2.3:
- Fixed
- Rapid Fire & No Charge Needed
Removed weapon switching lag for these scripts.
- Rapid Fire & No Charge Needed
- Fixed
- Movement Speed Multiplier
I forgot to set it to 14bytes jmp.
- Movement Speed Multiplier
- Added
- P->WeaponManager
- Movement Speed Multiplier
- Infinite Stamina
- Rapid Fire
- No Charge Needed
- Ignore Upgrade Costs
- Ignore Weapon Costs
- Ignore Contract Costs
- Added
- Pause in Background
- Fixed
- Infinite Ammo
- Fixed
- Pointer->PlayerManager
- Fixed
- Infinite Ammo
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1