Mega City Police

Upload your cheat tables here (No requests)
Post Reply
User avatar
DhaosCollider
Table Makers
Table Makers
Posts: 106
Joined: Sat Mar 23, 2019 6:59 pm
Reputation: 943

Mega City Police

Post by DhaosCollider »


Notes:
  • Requires Cheat Engine 7.4/later.
  • Shop scripts must be enabled before entering the shop.

    Have fun :)
    Mega City Police.CT
    Edit 2.3: View update history for details.
    (107.87 KiB) Downloaded 169 times
View options
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • CE:
    • Compact Mode
    • Add Hotkeys Menu
  • CT:
    • Save Checkbox States
      • Notes:
        • If saved, states of the checkbox can be restored when CT is started next time.
        • If they are variables, the values are also saved. (supports AllowIncrease/Decrease)
    • Load Checkbox States
    • Expand All
      • Note: Enable all headers.
    • Check Updates
  • Unity:
    • Pause in Background
  • Combat:
    • Movement Speed Multiplier
      • times
    • Damage Multiplier
      • times: player
      • times: enemy
    • Infinite Ammo
    • Infinite Stamina
    • Rapid Fire
    • No Charge Needed
  • Shop:
    • Ignore Upgrade Costs
    • Ignore Weapon Costs
    • Ignore Contract Costs

<pointers>
  • Pointer->PlayerManager
    • P->WeaponManager
      • subSpriteFallback
      • pixelWidth
      • pixelHeight
      • pixelDepth
      • fixOrderInLayer
      • shadow
      • shadowInTheWall
      • shadowOffset
      • shadowWide
      • useShadowVariant
      • avoidUseShadowMaterial
      • randomFacing
      • distributedVariants
      • isSortedByParent
      • lastFlashTime
      • subSpriteStart
      • IsFacingRight
      • IsPlayer
      • IsEnemy
      • IsAlly
      • IsWeapon
      • IsChest
      • IsBox
      • IsGate
      • IsProp
      • IsCorpse
      • AreaIndex
      • ShadowAlpha
      • maxResistance
      • isDamageable
      • onScreenDamage
      • showDamageFlash
      • showDamagePoints
      • piecesSequenceInterval
      • finalDamage
      • finalMagnitude
      • TotalDisplacement
      • IsTouchingWalls
      • DamageResistance
      • IsMeleeResistant
      • HasCircleHitbox
      • HitboxRadius
      • Weight
      • IsInvulnerable
      • isInteractive
      • hasShining
      • hasBobbing
      • hasJumping
      • specialOutlining
      • recyleOnleaving
      • weaponFlyForce
      • weaponNotReady
      • weaponHidesArm
      • fireRecoil
      • AbsurdKickback
      • fireShots
      • fireRate
      • burstShots
      • burstRate
      • chainArcs
      • meleeStamina
      • shotDamage
      • shotAccuracy
      • shotRange
      • shotChargeDelay
      • shotChargeCycles
      • shotChargeSpinAnim
      • shotReloadDelay
      • shotShellsAmount
      • shotShellsDelay
      • shotPatternIsDual
      • shotMuzzleFromChar
      • shotMuzzleHidden
      • shotMuzzleSeparation
      • blastDamage
      • extraRange
      • fireTimer
      • burstTimer
      • pointingAngle
      • firingAngle
      • numHalfCycles
      • halfCycleTime
      • shotChargeTime
      • shotIsCharging
      • shellDirAngle
      • shotShellCount
      • minEffectDamage
      • FireShots
      • FireRecoil
      • FireRate
      • BurstRate
      • MeleeStamina
      • MeleeSize
      • ShotDamage
      • ShotAccuracy
      • ShotRange
      • ShotChargeDelay
      • MinEffectDamage
      • WeaponNotPointing
      • AimingAngle
      • FireInterval
      • FireReady
      • FireShotsCount
      • ShotIndex
      • CurrentAmmo
      • MaxAmmo
      • LowAmmo
      • HasAmmoPick
      • HasMuzzle
      • CancelFire
      • IsThrowing
      • IsFiring
      • Compare
    • subSpriteFallback
    • pixelWidth
    • pixelHeight
    • pixelDepth
    • fixOrderInLayer
    • shadow
    • shadowInTheWall
    • shadowOffset
    • shadowWide
    • useShadowVariant
    • avoidUseShadowMaterial
    • randomFacing
    • distributedVariants
    • isSortedByParent
    • lastFlashTime
    • subSpriteStart
    • IsFacingRight
    • IsPlayer
    • IsEnemy
    • IsAlly
    • IsWeapon
    • IsChest
    • IsBox
    • IsGate
    • IsProp
    • IsCorpse
    • AreaIndex
    • ShadowAlpha
    • maxResistance
    • isDamageable
    • onScreenDamage
    • showDamageFlash
    • showDamagePoints
    • piecesSequenceInterval
    • finalDamage
    • finalMagnitude
    • TotalDisplacement
    • IsTouchingWalls
    • DamageResistance
    • IsMeleeResistant
    • HasCircleHitbox
    • HitboxRadius
    • Weight
    • IsInvulnerable
    • movementSpeed
    • standardSpeed
    • prevRemainingDistance
    • stopMovementDistance
    • dragFactor
    • meleeDamage
    • blastDamage
    • dashTimer
    • isRunning
    • isMeleeQueued
    • meleeTimer
    • isWeaponSwaping
    • speedMultiplier
    • hasDecapitation
    • AimingAngle
    • CanRevive
    • IsLookingBack
    • IsMeleeTraveling
    • IsMeleeAnimation
    • IsFlyAnimation
    • IsCloakAnimation
    • IsChargeAnimation
    • IsDead
    • IsMeleeing
    • IsStunned
    • IsShocked
    • IsIrradiated
    • IsBigChar
    • IsFinalBoss
    • IsImmovable
    • IsUndetectable
    • HoldFacing
    • HoldLooking
    • ThrowSuckerPunch
    • Stamina
    • DeathTime
    • RelativeAccuracy
    • ExtraGore
    • isInput
    • isPause
    • isActionDown
    • isActionHeld
    • isDefAbility
    • isAtkAbility
    • isNextWeapon
    • isPrevWeapon
    • isDropWeapon
    • isWeaponsInput
    • isEmptyMagReady
    • isInteractionReady
    • interactionTimer
    • tooltipTimer
    • cooldown
    • totalHits
    • levelHits
    • lastAmmoWarning
    • recoilRecoveryRate
    • PlayerIndex
    • IsLeavingLevel
    • IsIntangible
    • ExtinguishProgress
    • DamageReduction
    • StaminaRecovery
    • MaxStamina
    • MaxWeapons
    • MaxMags
    • Money
    • TotalAmmoMags
    • LevelAmmoMags
    • TotalAttacks
    • LevelAttacks
    • LevelCash
    • BlockActions
    • BlockWeapons
    • BlockDrop
    • BlockAbilities
    • BlockMelee
    • BlockFiring
    • BlockAiming
    • BlockMovement
    • ReviveProgress
    • IsCompareWeapon
    • HealthLevel
    • SpeedLevel
    • StaminaMaximumLevel
View update history
Edit 2.3:
  • Fixed
    • Rapid Fire & No Charge Needed
      Removed weapon switching lag for these scripts.
Edit 2.2:
  • Fixed
    • Movement Speed Multiplier
      I forgot to set it to 14bytes jmp.
Edit 2.1:
  • Added
    • P->WeaponManager
    • Movement Speed Multiplier
    • Infinite Stamina
    • Rapid Fire
    • No Charge Needed
    • Ignore Upgrade Costs
    • Ignore Weapon Costs
    • Ignore Contract Costs
Edit 1.3:
  • Added
    • Pause in Background
  • Fixed
    • Infinite Ammo
  • Mega City Police.CT
    Requires Cheat Engine 7.2/later. (used many features added on CE 7.2)
    (64.49 KiB) Downloaded 45 times
Edit 1.1:
  • Fixed
    • Pointer->PlayerManager
Edit 1:
  • Fixed
    • Infinite Ammo


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Post Reply

Who is online

Users browsing this forum: AsBak123!, AsunaDxD, Bing [Bot], evle, Google Adsense [Bot], litbattery, nbawwwww, Nerroth, sinvang