[REQUEST] Norland
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- Noobzor
- Posts: 8
- Joined: Mon May 08, 2017 7:37 am
- Reputation: 5
Re: [REQUEST] Norland
Updated the table using BigBear's videos, all the script should work except the "max need 2" because i dont have a clue how to fix it and too lazy to find out. It's my first time ever posting a table here even though it's only an update. Enjoy.
P.S should work with the version stated on the name of the CE table
P.S should work with the version stated on the name of the CE table
- Attachments
-
- Norland v0.3926.5416.1.CT
- (29.25 KiB) Downloaded 701 times
Re: [REQUEST] Norland
Looks like it's already outdated since the current version is mismatched and the scripts do not function.
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- Noobzor
- Posts: 8
- Joined: Mon May 08, 2017 7:37 am
- Reputation: 5
Re: [REQUEST] Norland
Its crazy how fast the game update, its basicaly daily. A nightmare for cheat devs. Only thing im looking for so bad is a fast learn, since i hate how long some books took, damn.
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- Noobzor
- Posts: 8
- Joined: Mon May 08, 2017 7:37 am
- Reputation: 5
Re: [REQUEST] Norland
I checked steamdb and the devs had 4 days straight of update in a row, and after looking at the update history this should be the last one for a few days so i updated the table again, everything should work except 'max need 2', and 'stat pointer' bcs it varied everytime you opened the game, so you need to fix it yourself, enjoy anyways
- Attachments
-
- Norland build 15152513.CT
- (29.06 KiB) Downloaded 955 times
Re: [REQUEST] Norland
Thanks a lot for such a fast update my friend! +big respectr4spb3rries wrote: ↑Fri Jul 26, 2024 2:39 pmI checked steamdb and the devs had 4 days straight of update in a row, and after looking at the update history this should be the last one for a few days so i updated the table again, everything should work except 'max need 2', and 'stat pointer' bcs it varied everytime you opened the game, so you need to fix it yourself, enjoy anyways
- BigBear743
- Expert Cheater
- Posts: 107
- Joined: Sun Mar 17, 2024 10:13 pm
- Reputation: 168
Re: [REQUEST] Norland
Rebuilding Stat pointer script, can someone double check if this script work for you?
Just copy and paste the code below into your table, stat should update when it changes or when you hover over it
Just copy and paste the code below into your table, stat should update when it changes or when you hover over it
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>105766</ID>
<Description>"Stat Pointers Initiation"</Description>
<Options moHideChildren="1"/>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//finding conditional values
aobscanmodule(statpointers,Norland.exe,75 ** 8B **** 8B ** 8B ** 23 ** 2B ** 03 ** 23 ** 3B ** 7F ** 4C ****** 8D **** 23 ** FF ** 48 **** 48 ****** 41 ******** 85 ** 75 ** 33 ** 48 ********) // should be unique
alloc(newmem,$1000,statpointers)
label(code)
label(return mannerptr commandptr)
label(mannercheck commandcheck)
newmem:
mov rax,[rsi+10]
add rax,r14
//working area
push rcx
push rdx
//manner
mov rcx,[mannercheck]
cmp rbx,rcx
jne @@1
mov rdx,[rax]
mov [mannerptr],rdx
jmp code
@@1: //command
mov rcx,[commandcheck]
cmp rbx,rcx
jne code
mov rdx,[rax]
mov [commandptr],rdx
jmp code
//end of working area
code:
pop rcx
pop rdx
jmp return
//comparison method
mannercheck:
dq 000000000000DAAD
commandcheck:
dq 000000000000E30F
//declaring pointers
mannerptr:
dq 0
commandptr:
dq 0
statpointers+56:
jmp newmem
nop 2
return:
registersymbol(statpointers)
registersymbol(mannercheck commandcheck)
registersymbol(mannerptr commandptr)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
statpointers+56:
db 48 8B 46 10 49 03 C6
unregistersymbol(*)
dealloc(*)
{
// ORIGINAL CODE - INJECTION POINT: Norland.exe.text+32A4199
Norland.exe.text+32A417A: 48 8B 6C 24 48 - mov rbp,[rsp+48]
Norland.exe.text+32A417F: 48 8B 74 24 50 - mov rsi,[rsp+50]
Norland.exe.text+32A4184: 48 8B 7C 24 58 - mov rdi,[rsp+58]
Norland.exe.text+32A4189: 48 83 C4 20 - add rsp,20
Norland.exe.text+32A418D: 41 5F - pop r15
Norland.exe.text+32A418F: 41 5E - pop r14
Norland.exe.text+32A4191: 41 5C - pop r12
Norland.exe.text+32A4193: C3 - ret
Norland.exe.text+32A4194: 83 FB FF - cmp ebx,-01
Norland.exe.text+32A4197: 74 DA - je Norland.exe.text+32A4173
// ---------- INJECTING HERE ----------
Norland.exe.text+32A4199: 48 8B 46 10 - mov rax,[rsi+10]
// ---------- DONE INJECTING ----------
Norland.exe.text+32A419D: 49 03 C6 - add rax,r14
Norland.exe.text+32A41A0: EB D3 - jmp Norland.exe.text+32A4175
Norland.exe.text+32A41A2: CC - int 3
Norland.exe.text+32A41A3: CC - int 3
Norland.exe.text+32A41A4: CC - int 3
Norland.exe.text+32A41A5: CC - int 3
Norland.exe.text+32A41A6: CC - int 3
Norland.exe.text+32A41A7: CC - int 3
Norland.exe.text+32A41A8: CC - int 3
Norland.exe.text+32A41A9: CC - int 3
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>105767</ID>
<Description>"Stat Pointers"</Description>
<Options moHideChildren="1"/>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(statpointers2,Norland.exe,4C **** 44 ******** 48 8B D3 88 44 24 28 49 ** ** 44 ** ** ** ** E8) // should be unique}
//aobscanmodule(statpointers2,Norland.exe,48 **** C7 ************ E8 ******** 48 89 03 48 8B D0 48 ************ E8 ******** ************** 4C **** 44 ******** 48 8B D3 88 44 24 28)
alloc(newmem,$1000,statpointers2)
label(code)
label(return mannerptr2 commandptr2)
newmem:
push rcx
push rdx
mov rdx,(double)1
//manner
mov rcx,[mannerptr]
cmp rsi,rcx
jne @@11
cmp [rbx],rdx
jb code
mov [mannerptr2],rbx
jmp code
@@11: //command
mov rcx,[commandptr]
cmp rsi,rcx
jne code
cmp [rbx],rdx
jb code
mov [commandptr2],rbx
jmp code
code:
pop rcx
pop rdx
mov rdx,rbx
mov [rsp+28],al
jmp return
mannerptr2:
dq 0
commandptr2:
dq 0
statpointers2+8:
jmp newmem
nop 2
return:
registersymbol(statpointers2)
registersymbol(mannerptr2 commandptr2)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
statpointers2+8:
db 48 8B D3 88 44 24 28
unregistersymbol(*)
dealloc(*)
{
// ORIGINAL CODE - INJECTION POINT: Norland.exe.text+3250ED2
48 8B D3 88 44 24 28
48 8B D3 88 44 24 28
4C **** 44 ******** 48 8B D3 88 44 24 28 88 ** ** ** 49 ** ** 44 ** ** ** **
Norland.exe.text+3250EA1: 48 8B D8 - mov rbx,rax
Norland.exe.text+3250EA4: C7 43 0C 02 00 00 00 - mov [rbx+0C],00000002
Norland.exe.text+3250EAB: E8 F0 EB FE FF - call Norland.exe.text+323FAA0
Norland.exe.text+3250EB0: 48 89 03 - mov [rbx],rax
Norland.exe.text+3250EB3: 48 8B D0 - mov rdx,rax
Norland.exe.text+3250EB6: 48 8B 0D F3 85 BA 01 - mov rcx,[7FF7E420A4B0]
Norland.exe.text+3250EBD: E8 9E A6 FC FF - call Norland.exe.text+321B560
Norland.exe.text+3250EC2: 0F B6 84 24 88 00 00 00 - movzx eax,byte ptr [rsp+00000088]
Norland.exe.text+3250ECA: 4C 8B C5 - mov r8,rbp
Norland.exe.text+3250ECD: 44 8B 4C 24 70 - mov r9d,[rsp+70]
// ---------- INJECTING HERE ----------
Norland.exe.text+3250ED2: 48 8B D3 - mov rdx,rbx
// ---------- DONE INJECTING ----------
Norland.exe.text+3250ED5: 88 44 24 28 - mov [rsp+28],al
Norland.exe.text+3250ED9: 49 8B CD - mov rcx,r13
Norland.exe.text+3250EDC: 44 88 7C 24 20 - mov [rsp+20],r15b
Norland.exe.text+3250EE1: E8 8A F7 FE FF - call Norland.exe.text+3240670
Norland.exe.text+3250EE6: 44 0F B6 F0 - movzx r14d,al
Norland.exe.text+3250EEA: 4C 8B 7C 24 30 - mov r15,[rsp+30]
Norland.exe.text+3250EEF: 41 0F B6 C6 - movzx eax,r14b
Norland.exe.text+3250EF3: 48 8B 7C 24 68 - mov rdi,[rsp+68]
Norland.exe.text+3250EF8: 48 8B 5C 24 60 - mov rbx,[rsp+60]
Norland.exe.text+3250EFD: 4C 89 25 AC 85 BA 01 - mov [7FF7E420A4B0],r12
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>105768</ID>
<Description>"Manner"</Description>
<LastState Value="9" RealAddress="1505AFAA340"/>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>mannerptr2</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>105775</ID>
<Description>"Command"</Description>
<LastState Value="5" RealAddress="1505AFAA370"/>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Double</VariableType>
<Address>commandptr2</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
-
- Noobzor
- Posts: 8
- Joined: Mon May 08, 2017 7:37 am
- Reputation: 5
Re: [REQUEST] Norland
Works fine for me, closed reopened the game twice and it still worksBigBear743 wrote: ↑Fri Jul 26, 2024 6:55 pmRebuilding Stat pointer script, can someone double check if this script work for you?
Just copy and paste the code below into your table, stat should update when it changes or when you hover over itCode: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>105766</ID> <Description>"Stat Pointers Initiation"</Description> <Options moHideChildren="1"/> <LastState Activated="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] //finding conditional values aobscanmodule(statpointers,Norland.exe,75 ** 8B **** 8B ** 8B ** 23 ** 2B ** 03 ** 23 ** 3B ** 7F ** 4C ****** 8D **** 23 ** FF ** 48 **** 48 ****** 41 ******** 85 ** 75 ** 33 ** 48 ********) // should be unique alloc(newmem,$1000,statpointers) label(code) label(return mannerptr commandptr) label(mannercheck commandcheck) newmem: mov rax,[rsi+10] add rax,r14 //working area push rcx push rdx //manner mov rcx,[mannercheck] cmp rbx,rcx jne @@1 mov rdx,[rax] mov [mannerptr],rdx jmp code @@1: //command mov rcx,[commandcheck] cmp rbx,rcx jne code mov rdx,[rax] mov [commandptr],rdx jmp code //end of working area code: pop rcx pop rdx jmp return //comparison method mannercheck: dq 000000000000DAAD commandcheck: dq 000000000000E30F //declaring pointers mannerptr: dq 0 commandptr: dq 0 statpointers+56: jmp newmem nop 2 return: registersymbol(statpointers) registersymbol(mannercheck commandcheck) registersymbol(mannerptr commandptr) [DISABLE] //code from here till the end of the code will be used to disable the cheat statpointers+56: db 48 8B 46 10 49 03 C6 unregistersymbol(*) dealloc(*) { // ORIGINAL CODE - INJECTION POINT: Norland.exe.text+32A4199 Norland.exe.text+32A417A: 48 8B 6C 24 48 - mov rbp,[rsp+48] Norland.exe.text+32A417F: 48 8B 74 24 50 - mov rsi,[rsp+50] Norland.exe.text+32A4184: 48 8B 7C 24 58 - mov rdi,[rsp+58] Norland.exe.text+32A4189: 48 83 C4 20 - add rsp,20 Norland.exe.text+32A418D: 41 5F - pop r15 Norland.exe.text+32A418F: 41 5E - pop r14 Norland.exe.text+32A4191: 41 5C - pop r12 Norland.exe.text+32A4193: C3 - ret Norland.exe.text+32A4194: 83 FB FF - cmp ebx,-01 Norland.exe.text+32A4197: 74 DA - je Norland.exe.text+32A4173 // ---------- INJECTING HERE ---------- Norland.exe.text+32A4199: 48 8B 46 10 - mov rax,[rsi+10] // ---------- DONE INJECTING ---------- Norland.exe.text+32A419D: 49 03 C6 - add rax,r14 Norland.exe.text+32A41A0: EB D3 - jmp Norland.exe.text+32A4175 Norland.exe.text+32A41A2: CC - int 3 Norland.exe.text+32A41A3: CC - int 3 Norland.exe.text+32A41A4: CC - int 3 Norland.exe.text+32A41A5: CC - int 3 Norland.exe.text+32A41A6: CC - int 3 Norland.exe.text+32A41A7: CC - int 3 Norland.exe.text+32A41A8: CC - int 3 Norland.exe.text+32A41A9: CC - int 3 } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>105767</ID> <Description>"Stat Pointers"</Description> <Options moHideChildren="1"/> <LastState Activated="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat aobscanmodule(statpointers2,Norland.exe,4C **** 44 ******** 48 8B D3 88 44 24 28 49 ** ** 44 ** ** ** ** E8) // should be unique} //aobscanmodule(statpointers2,Norland.exe,48 **** C7 ************ E8 ******** 48 89 03 48 8B D0 48 ************ E8 ******** ************** 4C **** 44 ******** 48 8B D3 88 44 24 28) alloc(newmem,$1000,statpointers2) label(code) label(return mannerptr2 commandptr2) newmem: push rcx push rdx mov rdx,(double)1 //manner mov rcx,[mannerptr] cmp rsi,rcx jne @@11 cmp [rbx],rdx jb code mov [mannerptr2],rbx jmp code @@11: //command mov rcx,[commandptr] cmp rsi,rcx jne code cmp [rbx],rdx jb code mov [commandptr2],rbx jmp code code: pop rcx pop rdx mov rdx,rbx mov [rsp+28],al jmp return mannerptr2: dq 0 commandptr2: dq 0 statpointers2+8: jmp newmem nop 2 return: registersymbol(statpointers2) registersymbol(mannerptr2 commandptr2) [DISABLE] //code from here till the end of the code will be used to disable the cheat statpointers2+8: db 48 8B D3 88 44 24 28 unregistersymbol(*) dealloc(*) { // ORIGINAL CODE - INJECTION POINT: Norland.exe.text+3250ED2 48 8B D3 88 44 24 28 48 8B D3 88 44 24 28 4C **** 44 ******** 48 8B D3 88 44 24 28 88 ** ** ** 49 ** ** 44 ** ** ** ** Norland.exe.text+3250EA1: 48 8B D8 - mov rbx,rax Norland.exe.text+3250EA4: C7 43 0C 02 00 00 00 - mov [rbx+0C],00000002 Norland.exe.text+3250EAB: E8 F0 EB FE FF - call Norland.exe.text+323FAA0 Norland.exe.text+3250EB0: 48 89 03 - mov [rbx],rax Norland.exe.text+3250EB3: 48 8B D0 - mov rdx,rax Norland.exe.text+3250EB6: 48 8B 0D F3 85 BA 01 - mov rcx,[7FF7E420A4B0] Norland.exe.text+3250EBD: E8 9E A6 FC FF - call Norland.exe.text+321B560 Norland.exe.text+3250EC2: 0F B6 84 24 88 00 00 00 - movzx eax,byte ptr [rsp+00000088] Norland.exe.text+3250ECA: 4C 8B C5 - mov r8,rbp Norland.exe.text+3250ECD: 44 8B 4C 24 70 - mov r9d,[rsp+70] // ---------- INJECTING HERE ---------- Norland.exe.text+3250ED2: 48 8B D3 - mov rdx,rbx // ---------- DONE INJECTING ---------- Norland.exe.text+3250ED5: 88 44 24 28 - mov [rsp+28],al Norland.exe.text+3250ED9: 49 8B CD - mov rcx,r13 Norland.exe.text+3250EDC: 44 88 7C 24 20 - mov [rsp+20],r15b Norland.exe.text+3250EE1: E8 8A F7 FE FF - call Norland.exe.text+3240670 Norland.exe.text+3250EE6: 44 0F B6 F0 - movzx r14d,al Norland.exe.text+3250EEA: 4C 8B 7C 24 30 - mov r15,[rsp+30] Norland.exe.text+3250EEF: 41 0F B6 C6 - movzx eax,r14b Norland.exe.text+3250EF3: 48 8B 7C 24 68 - mov rdi,[rsp+68] Norland.exe.text+3250EF8: 48 8B 5C 24 60 - mov rbx,[rsp+60] Norland.exe.text+3250EFD: 4C 89 25 AC 85 BA 01 - mov [7FF7E420A4B0],r12 } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>105768</ID> <Description>"Manner"</Description> <LastState Value="9" RealAddress="1505AFAA340"/> <ShowAsSigned>0</ShowAsSigned> <VariableType>Double</VariableType> <Address>mannerptr2</Address> <Offsets> <Offset>0</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>105775</ID> <Description>"Command"</Description> <LastState Value="5" RealAddress="1505AFAA370"/> <ShowAsSigned>0</ShowAsSigned> <VariableType>Double</VariableType> <Address>commandptr2</Address> <Offsets> <Offset>0</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
-
- What is cheating?
- Posts: 1
- Joined: Sat Jul 27, 2024 3:52 am
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Re: [REQUEST] Norland
Where am I suppose copy and paste this do I override the script?BigBear743 wrote: ↑Fri Jul 26, 2024 6:55 pmRebuilding Stat pointer script, can someone double check if this script work for you?
Just copy and paste the code below into your table, stat should update when it changes or when you hover over itCode: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>105766</ID> <Description>"Stat Pointers Initiation"</Description> <Options moHideChildren="1"/> <LastState Activated="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] //finding conditional values aobscanmodule(statpointers,Norland.exe,75 ** 8B **** 8B ** 8B ** 23 ** 2B ** 03 ** 23 ** 3B ** 7F ** 4C ****** 8D **** 23 ** FF ** 48 **** 48 ****** 41 ******** 85 ** 75 ** 33 ** 48 ********) // should be unique alloc(newmem,$1000,statpointers) label(code) label(return mannerptr commandptr) label(mannercheck commandcheck) newmem: mov rax,[rsi+10] add rax,r14 //working area push rcx push rdx //manner mov rcx,[mannercheck] cmp rbx,rcx jne @@1 mov rdx,[rax] mov [mannerptr],rdx jmp code @@1: //command mov rcx,[commandcheck] cmp rbx,rcx jne code mov rdx,[rax] mov [commandptr],rdx jmp code //end of working area code: pop rcx pop rdx jmp return //comparison method mannercheck: dq 000000000000DAAD commandcheck: dq 000000000000E30F //declaring pointers mannerptr: dq 0 commandptr: dq 0 statpointers+56: jmp newmem nop 2 return: registersymbol(statpointers) registersymbol(mannercheck commandcheck) registersymbol(mannerptr commandptr) [DISABLE] //code from here till the end of the code will be used to disable the cheat statpointers+56: db 48 8B 46 10 49 03 C6 unregistersymbol(*) dealloc(*) { // ORIGINAL CODE - INJECTION POINT: Norland.exe.text+32A4199 Norland.exe.text+32A417A: 48 8B 6C 24 48 - mov rbp,[rsp+48] Norland.exe.text+32A417F: 48 8B 74 24 50 - mov rsi,[rsp+50] Norland.exe.text+32A4184: 48 8B 7C 24 58 - mov rdi,[rsp+58] Norland.exe.text+32A4189: 48 83 C4 20 - add rsp,20 Norland.exe.text+32A418D: 41 5F - pop r15 Norland.exe.text+32A418F: 41 5E - pop r14 Norland.exe.text+32A4191: 41 5C - pop r12 Norland.exe.text+32A4193: C3 - ret Norland.exe.text+32A4194: 83 FB FF - cmp ebx,-01 Norland.exe.text+32A4197: 74 DA - je Norland.exe.text+32A4173 // ---------- INJECTING HERE ---------- Norland.exe.text+32A4199: 48 8B 46 10 - mov rax,[rsi+10] // ---------- DONE INJECTING ---------- Norland.exe.text+32A419D: 49 03 C6 - add rax,r14 Norland.exe.text+32A41A0: EB D3 - jmp Norland.exe.text+32A4175 Norland.exe.text+32A41A2: CC - int 3 Norland.exe.text+32A41A3: CC - int 3 Norland.exe.text+32A41A4: CC - int 3 Norland.exe.text+32A41A5: CC - int 3 Norland.exe.text+32A41A6: CC - int 3 Norland.exe.text+32A41A7: CC - int 3 Norland.exe.text+32A41A8: CC - int 3 Norland.exe.text+32A41A9: CC - int 3 } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>105767</ID> <Description>"Stat Pointers"</Description> <Options moHideChildren="1"/> <LastState Activated="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat aobscanmodule(statpointers2,Norland.exe,4C **** 44 ******** 48 8B D3 88 44 24 28 49 ** ** 44 ** ** ** ** E8) // should be unique} //aobscanmodule(statpointers2,Norland.exe,48 **** C7 ************ E8 ******** 48 89 03 48 8B D0 48 ************ E8 ******** ************** 4C **** 44 ******** 48 8B D3 88 44 24 28) alloc(newmem,$1000,statpointers2) label(code) label(return mannerptr2 commandptr2) newmem: push rcx push rdx mov rdx,(double)1 //manner mov rcx,[mannerptr] cmp rsi,rcx jne @@11 cmp [rbx],rdx jb code mov [mannerptr2],rbx jmp code @@11: //command mov rcx,[commandptr] cmp rsi,rcx jne code cmp [rbx],rdx jb code mov [commandptr2],rbx jmp code code: pop rcx pop rdx mov rdx,rbx mov [rsp+28],al jmp return mannerptr2: dq 0 commandptr2: dq 0 statpointers2+8: jmp newmem nop 2 return: registersymbol(statpointers2) registersymbol(mannerptr2 commandptr2) [DISABLE] //code from here till the end of the code will be used to disable the cheat statpointers2+8: db 48 8B D3 88 44 24 28 unregistersymbol(*) dealloc(*) { // ORIGINAL CODE - INJECTION POINT: Norland.exe.text+3250ED2 48 8B D3 88 44 24 28 48 8B D3 88 44 24 28 4C **** 44 ******** 48 8B D3 88 44 24 28 88 ** ** ** 49 ** ** 44 ** ** ** ** Norland.exe.text+3250EA1: 48 8B D8 - mov rbx,rax Norland.exe.text+3250EA4: C7 43 0C 02 00 00 00 - mov [rbx+0C],00000002 Norland.exe.text+3250EAB: E8 F0 EB FE FF - call Norland.exe.text+323FAA0 Norland.exe.text+3250EB0: 48 89 03 - mov [rbx],rax Norland.exe.text+3250EB3: 48 8B D0 - mov rdx,rax Norland.exe.text+3250EB6: 48 8B 0D F3 85 BA 01 - mov rcx,[7FF7E420A4B0] Norland.exe.text+3250EBD: E8 9E A6 FC FF - call Norland.exe.text+321B560 Norland.exe.text+3250EC2: 0F B6 84 24 88 00 00 00 - movzx eax,byte ptr [rsp+00000088] Norland.exe.text+3250ECA: 4C 8B C5 - mov r8,rbp Norland.exe.text+3250ECD: 44 8B 4C 24 70 - mov r9d,[rsp+70] // ---------- INJECTING HERE ---------- Norland.exe.text+3250ED2: 48 8B D3 - mov rdx,rbx // ---------- DONE INJECTING ---------- Norland.exe.text+3250ED5: 88 44 24 28 - mov [rsp+28],al Norland.exe.text+3250ED9: 49 8B CD - mov rcx,r13 Norland.exe.text+3250EDC: 44 88 7C 24 20 - mov [rsp+20],r15b Norland.exe.text+3250EE1: E8 8A F7 FE FF - call Norland.exe.text+3240670 Norland.exe.text+3250EE6: 44 0F B6 F0 - movzx r14d,al Norland.exe.text+3250EEA: 4C 8B 7C 24 30 - mov r15,[rsp+30] Norland.exe.text+3250EEF: 41 0F B6 C6 - movzx eax,r14b Norland.exe.text+3250EF3: 48 8B 7C 24 68 - mov rdi,[rsp+68] Norland.exe.text+3250EF8: 48 8B 5C 24 60 - mov rbx,[rsp+60] Norland.exe.text+3250EFD: 4C 89 25 AC 85 BA 01 - mov [7FF7E420A4B0],r12 } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>105768</ID> <Description>"Manner"</Description> <LastState Value="9" RealAddress="1505AFAA340"/> <ShowAsSigned>0</ShowAsSigned> <VariableType>Double</VariableType> <Address>mannerptr2</Address> <Offsets> <Offset>0</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>105775</ID> <Description>"Command"</Description> <LastState Value="5" RealAddress="1505AFAA370"/> <ShowAsSigned>0</ShowAsSigned> <VariableType>Double</VariableType> <Address>commandptr2</Address> <Offsets> <Offset>0</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
- BigBear743
- Expert Cheater
- Posts: 107
- Joined: Sun Mar 17, 2024 10:13 pm
- Reputation: 168
Re: [REQUEST] Norland
Get my table here and try out that scriptWakingNightmare wrote: ↑Sat Jul 27, 2024 3:54 amWhere am I suppose copy and paste this do I override the script?
viewtopic.php?p=362935#p362935
Re: [REQUEST] Norland
There's an empty box/space where the cheats are placed in, just right click an empty spot and paste the code. It'll automatically put in the Stat Pointer Bigbear had made.WakingNightmare wrote: ↑Sat Jul 27, 2024 3:54 amWhere am I suppose copy and paste this do I override the script?
:>
Re: [REQUEST] Norland
A Suggestion.
It would be nice if there was a way to bypass the skill limit of 20. I remember in the demo, there was no such restriction (up to a 100).
Or
An instant education transfer would be nice (i.e, teaching should only take 1 session to fully transfer the teacher's skills)
It would be nice if there was a way to bypass the skill limit of 20. I remember in the demo, there was no such restriction (up to a 100).
Or
An instant education transfer would be nice (i.e, teaching should only take 1 session to fully transfer the teacher's skills)
Re: [REQUEST] Norland
Thanks a lot for keeping the table updated, u guys here are real legends ♥BigBear743 wrote: ↑Fri Jul 19, 2024 6:16 pmI uploaded a video on how to update my table on this specific game, follow the instruction and everyone can update it yourself
Sharing 8:
Fixes scripts to make them more stable, so far I have tested it on the last 5 patches. This may be the final table
=======================================================
Sharing 7:
Changed most aob so it may last through the hotfixes
Added Stat Pointer Initiation Demo - Conditional values were changed to hopefully more stable codes. Full script available in my community and still under testing
========================================================
Sharing 5:
Game Version: v0.3924.5386.0
Update scripts
+ Added stat editor (I know someone may like this , but it complicated to use)
+ Character creation 20 years old (help with max out skill)
+ Max Mood
+ Max Needs
+ Infinite Resource (all resource set to 20, this to avoid the envious system on the holy ring, you can change the amount to anything)
+ Quick Library Tasks
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- Noobzor
- Posts: 10
- Joined: Mon Mar 20, 2023 5:07 pm
- Reputation: 0
Re: [REQUEST] Norland
script is working for me but the stat editor only has 2 stats manner and command the other is missing
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