Uploaded a table ( Remnant2-Win64-Shipping_UE4SS.CT ) that should work with Mods that are UE4SS based, so use this table if your game is modded.
Please try to use some common sense if you are using tables, IF your game is modded you should delete them first before you start to post "not working" or "please update".
//
Well, no more updates from me for the table coz the game does not hook me
But I can provide some additional infos for anyone who cares and want to experiment around.
If you execute this AA script:
Code: Select all
[ENABLE]
aobscanmodule(aobAllowCheats,$process,48 8B 42 20 33 C9 48 85 C0 0F 95 C1 48 03 C8 48 89 4A 20 41 C6 00 00) // should be unique
registersymbol(aobAllowCheats)
aobAllowCheats+16:
db 01
[DISABLE]
You can use the
DebugGiveMaterials command (
Patch Exec Flag needs also to be active )
It will add all materials but also all Quest Items, you can probably get rid of the quest items if you re-roll your campaign, but yeah use with caution...
Open the Memory View ( or CTRL+M )
Tools -> Auto Assemble ( or CTRL+A )
Paste in all the code
File -> Assign to current cheat table
If you execute the
RequestShowGlobalCheatDialog command you will see a cheat menu:
No this menu is NOT working, coz the menu is just executing console commands from the Remnant Cheat Manager, but almost all commands there ( like GiveItem ) were rendered useless from the Fuckers.
But you can use it to get the names of Amulets and Rings and so on.
I could restore the GiveItem command ( coz I analyzed how DebugGiveMaterials does create items ) but its not worth the effort and would take me an insane amount of time ...
TLDR;
If you are using Mods and you have problems with the table download my
Remnant2-Win64-Shipping_UE4SS.CT table.
Ofc I can't guarantee everything works as intended if your game is modded!