I have a question
When I make a +255 weapon, I upgrade the weapon by +1, find the stat, upgrade it to +3, find the stat...
By working on each one, the weapon made +255.
But armor cannot be upgraded.
How can I get +255 armor?
If possible, can you make a cheat table? or, as a request, it would be nice if you could at least explain how to make +255 armor.
Attach to process
Check Anon-9 scripts
Check highlight equipped weapon/armor finder
slap on the armor you want to +255
the item level which should be 0 change it to 255
go back to game hover over the armor and the defence value should be of a different color than normal
take it off
put it on again
should have a +255 armor
Does this Works for reseting weapons to 0 ??
It does, I was messing with it earlier trying to see if setting amulet/ring levels higher had any effect on the stat boosts they give you(it doesn't) and I ended up accidentally raising the level of weapons too, so I tried lowering weapon levels and it worked.
you need to make sure you turn everything on in the character menu, not the game itself.
you need to check the "patch summon" and the "cheat manager" then you will be able to use the summon script. (from the console(~) or (f1)
the problem is, only a handful of summons seems to work (for me atleast)
the "give resources" check box does not use the summon script it simply calls the item to you.. the problem is, you need to be on the map the item you want spawns to use that. (unless it's basic materials, like scrap)
but if you want a specific item.. for example.. rerouting cable ring (Ring_ReroutingCable_C|1).. then you need to be on nerud, and it a dungeon it drops.. ie: putrid, then and only then will the script work
all the "give resource" script does is pull the item from the map, and give it to you, directly into your bags.
what cfemen's new script does (or is supposed to) is ignore the "have to be in the map" mechanic, and simply summon the item to you from anywhere.
which why I desperately want to get it working cause I have rerolled yaesha close to 20 times now, and no "Cathedral of Omens" has spawned (where ring of omens is found).. it's.. infuriating.
I don't know what you doing wrong really... as soon you have a valid item path you can summon anything on any map.
I've started a new game and used Summon /Game/World_Jungle/Items/Trinkets/Rings/RingOfOmens/Ring_RingOfOmens.Ring_RingOfOmens_C
and Summon /Game/World_Nerud/Items/Trinkets/Rings/ReroutingCable/Ring_ReroutingCable.Ring_ReroutingCable_C
Edit:
Can you confirm you are using the Summon command exactly like I've posted?
Last edited by unREAL on Tue Aug 01, 2023 9:05 am, edited 2 times in total.
Thank you so much, I guess my problem was that I added MetaGems instead of MetaGem...
Np, for [type]_itemname, in FModel it tells you what you should fill in in the packages tab. That's how I figure out what should be there. Using Bandit mutator as an ex. in FModel package tab it says MetaGem_Bandit.uasset and I just changed the format to use the summon command MetaGem_Bandit.MetaGem_Bandit_C etc
I have a question
When I make a +255 weapon, I upgrade the weapon by +1, find the stat, upgrade it to +3, find the stat...
By working on each one, the weapon made +255.
But armor cannot be upgraded.
How can I get +255 armor?
If possible, can you make a cheat table? or, as a request, it would be nice if you could at least explain how to make +255 armor.
Attach to process
Check Anon-9 scripts
Check highlight equipped weapon/armor finder
slap on the armor you want to +255
the item level which should be 0 change it to 255
go back to game hover over the armor and the defence value should be of a different color than normal
take it off
put it on again
should have a +255 armor
Does this Works for reseting weapons to 0 ??
Yep,
Side note if you plan to lower difficulty, lower the bonus on all items in that category, ie. Long Rifles, lower all weapons of that category to 0. If you lower 2 categories to 0 and maybe you only use long gun or melee weapons or small arms at +20. Your power level should drop, resulting in lower difficulty. But areas you have already visited while kitted out in +20s +100s or whatever overall power level+1 will retain that difficulty regardless of you visit other areas.
Uploaded a table ( Remnant2-Win64-Shipping_UE4SS.CT ) that should work with Mods that are UE4SS based, so use this table if your game is modded.
Please try to use some common sense if you are using tables, IF your game is modded you should delete them first before you start to post "not working" or "please update".
//
Well, no more updates from me for the table coz the game does not hook me
But I can provide some additional infos for anyone who cares and want to experiment around.
You can use the DebugGiveMaterials command ( Patch Exec Flag needs also to be active )
It will add all materials but also all Quest Items, you can probably get rid of the quest items if you re-roll your campaign, but yeah use with caution... how to add a AA script to the table (click to show instruction)
Open the Memory View ( or CTRL+M )
Tools -> Auto Assemble ( or CTRL+A )
Paste in all the code
File -> Assign to current cheat table
If you execute the RequestShowGlobalCheatDialog command you will see a cheat menu:
No this menu is NOT working, coz the menu is just executing console commands from the Remnant Cheat Manager, but almost all commands there ( like GiveItem ) were rendered useless from the Fuckers.
But you can use it to get the names of Amulets and Rings and so on.
I could restore the GiveItem command ( coz I analyzed how DebugGiveMaterials does create items ) but its not worth the effort and would take me an insane amount of time ...
TLDR;
If you are using Mods and you have problems with the table download my Remnant2-Win64-Shipping_UE4SS.CT table.
Ofc I can't guarantee everything works as intended if your game is modded!
I tried :
SetArchetype Archetype_Challenger_UI ArchetypeLevel GearLevel 0
Almost all the summon commands provided in this thread work for me, but some don't, like the ring of omen (Summon /Game/World_Jungle/Items/Trinkets/Rings/RingOfOmens/Ring_RingOfOmens.Ring_RingOfOmens_C).
I am wondering if it could be an issue with the items from the special editions of the game ? I have the basic edition only.
Almost all the summon commands provided in this thread work for me, but some don't, like the ring of omen (Summon /Game/World_Jungle/Items/Trinkets/Rings/RingOfOmens/Ring_RingOfOmens.Ring_RingOfOmens_C).
I am wondering if it could be an issue with the items from the special editions of the game ? I have the basic edition only.
It may be very possible that the basic edition is missing the assets yes.
Back again, I am having great success spawning items, all is working well. I am still trying to figure out how to spawn the Fae armor. I know that as per this thread that you must be present on the "map" to spawn such items, however, does not using the "full" path override this requirement? I am also checking out the .pak file (first time attempting such a thing) and don't believe I am doing so correctly. This is what I find for "Fae Armor":
Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Materials/Fae_Heavy_Armor_Chest01.uasset
Line 1257: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Materials/Fae_Heavy_Armor_Gloves.uasset
Line 1258: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Materials/Fae_Heavy_Armor_Lower_Body.uasset
Line 1259: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Materials/Fae_Heavy_Armor_Chest02_Rim.uasset
Line 1260: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Materials/Fae_Heavy_Armor_Chest02_2Sided.uasset
Line 1261: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Materials/Fae_Heavy_Armor_Chest02.uasset
Line 1262: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Materials/Fae_Heavy_Armor_BodyCloth_Rim.uasset
Line 1263: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Materials/Fae_Heavy_Armor_Gloves_Rim.uasset
Line 1264: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Materials/Fae_Heavy_Armor_Head_2Sided.uasset
Line 1265: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Materials/M_Player_Armor_Fae_Hand_Filler0.uasset
Line 1266: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Materials/Fae_Heavy_Armor_BodyCloth.uasset
Line 1267: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Materials/M_Fae_Heavy_Armor_Master.uasset
Line 1268: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Materials/Fae_Heavy_Armor_Head_Rim.uasset
Line 1269: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Materials/Fae_Heavy_Armor_Lower_Body_Rim.uasset
Line 1270: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Materials/Fae_Heavy_Armor_Chest01_Rim.uasset
Line 1271: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Materials/Fae_Heavy_Armor_Head.uasset
Line 1272: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Textures/T_Fae_Heavy_Armor_BodyCloth_Mask.uasset
Line 1273: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Textures/T_Fae_Heavy_Armor_Chest02_Norm.uasset
Line 1274: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Textures/T_Fae_Heavy_Armor_Head_Mask.uasset
Line 1275: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Textures/T_Fae_Heavy_Armor_Chest02_Combo.uasset
Line 1276: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Textures/T_Fae_Heavy_Armor_Lower_Body_Mask.uasset
Line 1277: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Textures/T_Fae_Heavy_Armor_Chest01_Mask.uasset
Line 1278: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Textures/T_Fae_Heavy_Armor_Gloves_Diff.uasset
Line 1279: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Textures/T_Fae_Heavy_Armor_Head_Norm.uasset
Line 1280: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Textures/T_Fae_Heavy_Armor_Chest02_Mask.uasset
Line 1281: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Textures/T_Fae_Heavy_Armor_Chest02_Diff.uasset
Line 1282: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Textures/T_Fae_Heavy_Armor_BodyCloth_Diff.uasset
Line 1283: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Textures/T_Fae_Heavy_Armor_Chest01_Diff.uasset
Line 1284: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Textures/T_Fae_Heavy_Armor_Lower_Body_Diff.uasset
Line 1285: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Textures/T_Fae_Heavy_Armor_Gloves_Mask.uasset
Line 1286: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Textures/T_Fae_Heavy_Armor_Head_Combo.uasset
Line 1287: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Textures/T_Fae_Heavy_Armor_Lower_Body_Combo.uasset
Line 1288: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Textures/T_Fae_Heavy_Armor_Lower_Body_Norm.uasset
Line 1289: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Textures/T_Fae_Heavy_Armor_Chest01_Norm.uasset
Line 1290: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Textures/T_Fae_Heavy_Armor_BodyCloth_Norm.uasset
Line 1291: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Textures/T_Fae_Heavy_Armor_BodyCloth_Combo.uasset
Line 1292: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Textures/T_Fae_Heavy_Armor_Head_Diff.uasset
Line 1293: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Textures/T_Fae_Heavy_Armor_Chest01_Combo.uasset
Line 1294: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Textures/T_Fae_Heavy_Armor_Gloves_Combo.uasset
Line 1295: Remnant2/Content/Characters/Player/PlayerGear/Male/FaeHeavy/Textures/T_Fae_Heavy_Armor_Gloves_Norm.uasset
This is the terrible attempt at summoning said item:
Summon /Game/World_Fae/Items/Armor/Armor_Head_Fae.Armor_Head_Fae_C
Back again, I am having great success spawning items, all is working well. I am still trying to figure out how to spawn the Fae armor. I know that as per this thread that you must be present on the "map" to spawn such items, however, does not using the "full" path override this requirement? I am also checking out the .pak file (first time attempting such a thing) and don't believe I am doing so correctly. This is what I find for "Fae Armor":
Any help would be greatly appreciated!
Cheers
M
Yes if you have the right path then it does not require to be on the right map.
Your path is wrong, this will work:
Summon /Game/World_Fae/Items/Armor/FaeRoyal/Armor_Head_FaeRoyalGuard.Armor_Head_FaeRoyalGuard_C
To All:
You can also spawn NPCs
Summon /Game/World_City/Quests/Quest_Story_Intro/Character_NPC_CompanionCass.Character_NPC_CompanionCass_C
Summon /Game/World_City/Quests/Quest_Story_Intro/Character_NPC_CompanionBo.Character_NPC_CompanionBo_C
Summon /Game/World_City/Quests/Quest_Story_Intro/Character_NPC_CompanionClementine.Character_NPC_CompanionClementine_C
Back again, I am having great success spawning items, all is working well. I am still trying to figure out how to spawn the Fae armor. I know that as per this thread that you must be present on the "map" to spawn such items, however, does not using the "full" path override this requirement? I am also checking out the .pak file (first time attempting such a thing) and don't believe I am doing so correctly. This is what I find for "Fae Armor":
Any help would be greatly appreciated!
Cheers
M
Yes if you have the right path then it does not require to be on the right map.
Your path is wrong, this will work:
Summon /Game/World_Fae/Items/Armor/FaeRoyal/Armor_Head_FaeRoyalGuard.Armor_Head_FaeRoyalGuard_C
To All:
You can also spawn NPCs
Summon /Game/World_City/Quests/Quest_Story_Intro/Character_NPC_CompanionCass.Character_NPC_CompanionCass_C
Summon /Game/World_City/Quests/Quest_Story_Intro/Character_NPC_CompanionBo.Character_NPC_CompanionBo_C
Summon /Game/World_City/Quests/Quest_Story_Intro/Character_NPC_CompanionClementine.Character_NPC_CompanionClementine_C
They will follow & fight with you - or revive you
Many thanks @unREAL! In order for me to git gud and figure this out by myself, where exactly are you looking to get the path above in the .pak file? Hmm maybe I am looking at the wrong file.