Options
Options for v0.0.0.2a:
- Combat
- No Forte Cooldowns
- Unlimited Sprint/Glide Forte timer
- Unlimited Stealth Forte timer
- No Dragon Power Use (Experimental) //May affect other things.
- Instant Dragon Power recharge (Experimental) //Will do a performance hit, so turn it on, then enter menu and turn it off.
- Scan for HP/MP + Stop HP/MP changes. (Experimental. Read Table Extras.)
- Items and Gold
- No Pellet Loss (Should avoid most treasure)
- Alt No Pellet Loss (Affects key treasures)
- No Gold Use (Still need to have enough gold)
- Open Menu to find Gold value
- No Material Loss (Experimental. Use at your own risk. Read the READ! option that pops up.) (Note: The item does need to exist in your inventory first before this will trigger.) (Note: Experimental means it isn't fully tested so err on the side of caution). + Affect single items toggle (This shouldn't do anything due to how the game works but is there just in case). You can adjust the Max and Min and Ignore values as needed via the table or set the defaults via the script.
v0.0.0.2a fixes a mistake that made it so that you can't safely disable the hp scanner.
v0.0.0.2b adds a script that only scans for allies. You do need to have already successfully scanned for the player and you will need a full party (3 allies).
v0.0.0.2c fix for the script so that the scan allies only script automatically disables the scan function (hp/mp lock won't work if it is still scanning).
Table Extras
Find HP/MP Pointers may require the player and allies to be below max health and requires at least one ally. This can potentially be done by changing medals to something that increases hp.
First activate the code, make sure your allies are missing hp, enter the menu, and then activate the Scan/Rescan. It should populate everything but the player's hp.
Make sure your player is below max health and then exit the menu. It should populate the player information.
Make sure all results are found (And turn off scanning if it hasn't automatically turned off) before stopping hp/mp change.
You will need to redo the scan each time your party changes, including going to base or loading from a save.
First activate the code, make sure your allies are missing hp, enter the menu, and then activate the Scan/Rescan. It should populate everything but the player's hp.
Make sure your player is below max health and then exit the menu. It should populate the player information.
Make sure all results are found (And turn off scanning if it hasn't automatically turned off) before stopping hp/mp change.
You will need to redo the scan each time your party changes, including going to base or loading from a save.
Readme for No Material loss
REMOVING materials's no loss will not trigger for single items UNLESS
the "Affect Single Qty Items" script is activated.
//Should be unnecessary, but in case.
Ignore If Qty below function makes it so the rest of the code
activates only if the Qty is above or equal to the value AFTER the change AND
the item is already in your inventory.
SAVE A BACKUP BEFORE USING THIS CODE.
THIS CODE MAY RESULT IN KEY ITEMS REMAINING IN INVENTORY!
the "Affect Single Qty Items" script is activated.
//Should be unnecessary, but in case.
Ignore If Qty below function makes it so the rest of the code
activates only if the Qty is above or equal to the value AFTER the change AND
the item is already in your inventory.
SAVE A BACKUP BEFORE USING THIS CODE.
THIS CODE MAY RESULT IN KEY ITEMS REMAINING IN INVENTORY!
Proper Inf MP/HP. They are both floats, but the problem is that the same line is used for many options and it is a pain to deal with right now (Especially since they might patch the game later). I have made a workaround for now, but it is a process to use.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1