REQ :Jagged Alliance 3 table
Re: REQ :Jagged Alliance 3 table
Is there a mod that would let us have infinite special item for modifying weapons, like lens or chips?
- xXLashkeXx
- Expert Cheater
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Re: REQ :Jagged Alliance 3 table
Ingame click "ESC" > "Cheats" > Add +10 Merc StatsAzzkyAspid wrote: ↑Sat Jul 29, 2023 11:28 amYes. But this help to rearrange perks only. But I'd like to change stats (strength, agility etc)...
Spoiler
Re: REQ :Jagged Alliance 3 table
This can help, if you'Ve got at least 1 item:
viewtopic.php?p=304289#p304289
If not, there is a "JA3 Bobby Rays Equipment Vendor" Mod out there...
Re: REQ :Jagged Alliance 3 table
Hey,
I create a Mod to hire mercs for 365 days.
just extract and copy it into: <username>\AppData\Roaming\Jagged Alliance 3\Mods
I create a Mod to hire mercs for 365 days.
just extract and copy it into: <username>\AppData\Roaming\Jagged Alliance 3\Mods
- Attachments
-
- HireMercFor365Days.rar
- Passwort: fearless
- (34.99 KiB) Downloaded 1004 times
Re: REQ :Jagged Alliance 3 table
For someone who might be interested, how I made this Mod:
[in German, too lazy to translate]
1. OrigFiles/ Lua-Files entpacken und decompilieren, dann verändern/bearbeiten:
Mercenary.lua
Suche nach:
maxDay = 365
and
AIMHiringScreen.lua
Suche nach:
conversation_context.MaxDuration = 365
2. Ordner anlegen mit <MOD_NAME> (bspw.: HireMercFor365Days)
Inhalt des Ordners:
- Unterordner: "Code"
- items.lua
- metadata.lua
3. Modifizierte Files nun reinkopieren in: ..\<MOD_NAME>\Code
=> HIER: ..\HireMercFor365Days\Code
[HINWEIS]: Man kann die modifizierten .lua-Files benennen wie man möchte, WICHTIG ist nur, dass
diese dann in der items.lua und metadata.lua RICHTIG verlinkt/ referenziert werden
=> Hier wurden diese schlicht: Script.lua und Script2.lua benannt
4. Nun den Inhalt für die items.lua und metadata.lua definieren:
• INHALT items.lua:
return {
PlaceObj('ModItemCode', {
'name', "HireMercFor365Days",
'CodeFileName', "Code/Script.lua",
}),
PlaceObj('ModItemCode', {
'CodeFileName', "Code/Script2.lua",
}),
}
• INHALT metadata.lua:
return PlaceObj('ModDef', {
'id', "HireMercFor365Days",
'title', "HireMercFor365Days",
'description', "Gives the ability to hire a mercenary for maximal 365 days",
'last_changes', "Updated mod",
'content_path', "Mod/HireMercFor365Days/",
'author', "unknown",
'version_major', 1,
'version', 35,
'lua_revision', 233360,
'saved_with_revision', 337667,
'code', {
"Code/Script.lua",
"Code/Script2.lua",
},
'saved', 1666248213,
'code_hash', 6211175945919579671,
'steam_id', "2993428346",
})
[WICHTIG]: id und title benennen wie <MOD_NAME> bzw. Mod-Ordner
6. Diesen Ordner/ Mod nun kopieren nach:
C:\Users\<user>\AppData\Roaming\Jagged Alliance 3\Mods
7. Im Spiel dann im Mod-Manager aktivieren
[in German, too lazy to translate]
1. OrigFiles/ Lua-Files entpacken und decompilieren, dann verändern/bearbeiten:
Mercenary.lua
Suche nach:
maxDay = 365
and
AIMHiringScreen.lua
Suche nach:
conversation_context.MaxDuration = 365
2. Ordner anlegen mit <MOD_NAME> (bspw.: HireMercFor365Days)
Inhalt des Ordners:
- Unterordner: "Code"
- items.lua
- metadata.lua
3. Modifizierte Files nun reinkopieren in: ..\<MOD_NAME>\Code
=> HIER: ..\HireMercFor365Days\Code
[HINWEIS]: Man kann die modifizierten .lua-Files benennen wie man möchte, WICHTIG ist nur, dass
diese dann in der items.lua und metadata.lua RICHTIG verlinkt/ referenziert werden
=> Hier wurden diese schlicht: Script.lua und Script2.lua benannt
4. Nun den Inhalt für die items.lua und metadata.lua definieren:
• INHALT items.lua:
return {
PlaceObj('ModItemCode', {
'name', "HireMercFor365Days",
'CodeFileName', "Code/Script.lua",
}),
PlaceObj('ModItemCode', {
'CodeFileName', "Code/Script2.lua",
}),
}
• INHALT metadata.lua:
return PlaceObj('ModDef', {
'id', "HireMercFor365Days",
'title', "HireMercFor365Days",
'description', "Gives the ability to hire a mercenary for maximal 365 days",
'last_changes', "Updated mod",
'content_path', "Mod/HireMercFor365Days/",
'author', "unknown",
'version_major', 1,
'version', 35,
'lua_revision', 233360,
'saved_with_revision', 337667,
'code', {
"Code/Script.lua",
"Code/Script2.lua",
},
'saved', 1666248213,
'code_hash', 6211175945919579671,
'steam_id', "2993428346",
})
[WICHTIG]: id und title benennen wie <MOD_NAME> bzw. Mod-Ordner
6. Diesen Ordner/ Mod nun kopieren nach:
C:\Users\<user>\AppData\Roaming\Jagged Alliance 3\Mods
7. Im Spiel dann im Mod-Manager aktivieren
Re: REQ :Jagged Alliance 3 table
hi guys ..master and grandmaster table make..
er any table properly for jagged alliance 3
sir..thanks
er any table properly for jagged alliance 3
sir..thanks
-
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Re: REQ :Jagged Alliance 3 table
Is there a list of all items in game? E.g. 9 mm ammo = _9mm_Basic.
Re: REQ :Jagged Alliance 3 table
I tried to add new weapon AK variants, via _EntityData.generated.lua it not worked
ANyone know how to do that ?
ANyone know how to do that ?
- xXLashkeXx
- Expert Cheater
- Posts: 86
- Joined: Mon May 22, 2017 4:08 pm
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Re: REQ :Jagged Alliance 3 table
Find here the txt for All ItemsAzzkyAspid wrote: ↑Sat Aug 12, 2023 6:43 pmIs there a list of all items in game? E.g. 9 mm ammo = _9mm_Basic.
viewtopic.php?p=304502#p304502
Re: REQ :Jagged Alliance 3 table
Absolutely brilliant. why aren't you uploading this to the workshop. i bet a lot of might have wanted thisfasswas wrote: ↑Sat Jul 29, 2023 7:12 pmFor someone who might be interested, how I made this Mod:
[in German, too lazy to translate]
1. OrigFiles/ Lua-Files entpacken und decompilieren, dann verändern/bearbeiten:
Mercenary.lua
Suche nach:
maxDay = 365
and
AIMHiringScreen.lua
Suche nach:
conversation_context.MaxDuration = 365
2. Ordner anlegen mit <MOD_NAME> (bspw.: HireMercFor365Days)
Inhalt des Ordners:
- Unterordner: "Code"
- items.lua
- metadata.lua
3. Modifizierte Files nun reinkopieren in: ..\<MOD_NAME>\Code
=> HIER: ..\HireMercFor365Days\Code
[HINWEIS]: Man kann die modifizierten .lua-Files benennen wie man möchte, WICHTIG ist nur, dass
diese dann in der items.lua und metadata.lua RICHTIG verlinkt/ referenziert werden
=> Hier wurden diese schlicht: Script.lua und Script2.lua benannt
4. Nun den Inhalt für die items.lua und metadata.lua definieren:
• INHALT items.lua:
return {
PlaceObj('ModItemCode', {
'name', "HireMercFor365Days",
'CodeFileName', "Code/Script.lua",
}),
PlaceObj('ModItemCode', {
'CodeFileName', "Code/Script2.lua",
}),
}
• INHALT metadata.lua:
return PlaceObj('ModDef', {
'id', "HireMercFor365Days",
'title', "HireMercFor365Days",
'description', "Gives the ability to hire a mercenary for maximal 365 days",
'last_changes', "Updated mod",
'content_path', "Mod/HireMercFor365Days/",
'author', "unknown",
'version_major', 1,
'version', 35,
'lua_revision', 233360,
'saved_with_revision', 337667,
'code', {
"Code/Script.lua",
"Code/Script2.lua",
},
'saved', 1666248213,
'code_hash', 6211175945919579671,
'steam_id', "2993428346",
})
[WICHTIG]: id und title benennen wie <MOD_NAME> bzw. Mod-Ordner
6. Diesen Ordner/ Mod nun kopieren nach:
C:\Users\<user>\AppData\Roaming\Jagged Alliance 3\Mods
7. Im Spiel dann im Mod-Manager aktivieren
-
- Cheater
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Re: REQ :Jagged Alliance 3 table
If anyone is using this mod, be wary if you recruit FLAY. He has trophies which it will slowly create new stack if he kill any enemy, BUT worry not there's a work around just fill his inventory to the brim with any item and no trophies will be createdtfigment wrote: ↑Sun Jul 16, 2023 1:44 pmCheat menu never shows if you also have developer mode enabled. In my experience.kummitus888 wrote: ↑Sun Jul 16, 2023 8:58 amThe mod worked great.
after the update it is not working anymore.
shows it is enabled, but cheat menu never appears.
Here is my own contribution: (Thanks to Chapi for showing the way)
Mod with Additional CheatsCheats show in the Mod Options menu. Set to yes and Apply to use. Will auto deactivate but UI does not reflect so just exit menu.
- Max Squad Item Condition
- Max Merc Item Condition
- Max Squad Item Stacks (Does not max out the squad stash)
Mod Options is best place to do this but its convenient for personal use. Probably better to add to existing menu via monkeypatching but that sounds like work.
Unpack to "%APPDATA%\Jagged Alliance 3\Mods" . Create folder if not exists. (Password: fearless)
Re: REQ :Jagged Alliance 3 table
Updated :
Merc Contract Mod
Extend your merc contract up to 365 Days
compatible with JA3 version 1.5.1.350233
extract rar to mod folder (C:\Users\***YourUserName***\AppData\Roaming\Jagged Alliance 3\Mods)
[Link]
Merc Contract Mod
Extend your merc contract up to 365 Days
compatible with JA3 version 1.5.1.350233
extract rar to mod folder (C:\Users\***YourUserName***\AppData\Roaming\Jagged Alliance 3\Mods)
[Link]
Last edited by LoL on Wed May 22, 2024 5:54 pm, edited 1 time in total.
Re: REQ :Jagged Alliance 3 table
any updates? pls
-
- Expert Cheater
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Re: REQ :Jagged Alliance 3 table
This does not work anymore (if it ever did). The only 4 byte result returned is just the display of funds; when spent, it will immediately reset to the "true" value.
- xXLashkeXx
- Expert Cheater
- Posts: 86
- Joined: Mon May 22, 2017 4:08 pm
- Reputation: 63
Re: REQ :Jagged Alliance 3 table
Heyoo guys,xXLashkeXx wrote: ↑Tue Jul 18, 2023 12:29 pmChangelog:18 June 2024
Added: "MercHired365Days" Mod
Added: "MercHired500Days" Mod
Added: "MercHired999Days" Mod
Removed: "Merc Hired 500 Days" Mod (with Link)
>> I have now uploaded them as a file and no longer run via Dropbox or Google Drive=============================================================================================================================17 June 2024
Added: "HPK Compiler" rar
Mods:Compiler:Mods
Merc Hired XXX Days:
MercHired365Days.rar
MercHired500Days.rar
MercHired999Days.rarOther Mods
Add 5 Mio Money.rar
Inf. PerkPoints.rarHPK Compiler
HPK Compiler.rar
After a long time I updated some mods (Merc Hired XXX Days)...
You can now choose between 3 options if you want [365days, 500days & 999days]!
I also made the HPK compiler a little more ("flexible")...
viewtopic.php?p=304502#p304502
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