well we just have to wait for some one to find a fix hopefullykummitus888 wrote: ↑Sun Jul 16, 2023 8:58 amThe mod worked great.
after the update it is not working anymore.
shows it is enabled, but cheat menu never appears.
REQ :Jagged Alliance 3 table
Re: REQ :Jagged Alliance 3 table
Re: REQ :Jagged Alliance 3 table
Would you be so kind to export a .hpk file with this modification, so some lazy AH like me who have no idea how to use RUST could just simply copy and paste it, many thanksVirgilSouth wrote: ↑Sun Jul 16, 2023 5:37 amBtw changing NetSyncEvents.CheatRespecPerkPoints(unit) function toin Lua.hpk/Lua/Lua/Cheat.lua will set perk points to 45 (or whatever you want) for selected merc using respec perks cheatCode: Select all
function NetSyncEvents.CheatRespecPerkPoints(unit) for _, effect in ipairs(unit.StatusEffects) do unit.perkPoints = 45 end ObjModified(unit) end
Last edited by kaneqc on Sun Jul 16, 2023 1:39 pm, edited 1 time in total.
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Re: REQ :Jagged Alliance 3 table
Try this. It is working fine for me. Enable in mods, turn on cheats in options menu, restart the game. Use cheat menu in game.kummitus888 wrote: ↑Sun Jul 16, 2023 8:58 amThe mod worked great.
after the update it is not working anymore.
shows it is enabled, but cheat menu never appears.
Path:
AppData\Roaming\Jagged Alliance 3\Mods
Password:
Lake333GLD
- Attachments
-
- Game.7z
- (1.05 KiB) Downloaded 2355 times
Last edited by Lake333GLD on Sun Jul 16, 2023 1:32 pm, edited 1 time in total.
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Re: REQ :Jagged Alliance 3 table
There is a mod for cheat menu available on Steam Workshop. It still works fine.
Achievements are also working, even with this mod and cheats used.
Achievements are also working, even with this mod and cheats used.
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Re: REQ :Jagged Alliance 3 table
Yes. I did forget to inform. It does contain MAX_STATS script (85 stats points).HappyGamer wrote: ↑Sun Jul 16, 2023 1:20 pmThere is a mod for cheat menu available on Steam Workshop. It still works fine.
Achievements are also working, even with this mod and cheats used.
Re: REQ :Jagged Alliance 3 table
Cheat menu never shows if you also have developer mode enabled. In my experience.kummitus888 wrote: ↑Sun Jul 16, 2023 8:58 amThe mod worked great.
after the update it is not working anymore.
shows it is enabled, but cheat menu never appears.
Here is my own contribution: (Thanks to Chapi for showing the way)
Mod with Additional Cheats
- Max Squad Item Condition
- Max Merc Item Condition
- Max Squad Item Stacks (Does not max out the squad stash)
Mod Options is best place to do this but its convenient for personal use. Probably better to add to existing menu via monkeypatching but that sounds like work.
Unpack to "%APPDATA%\Jagged Alliance 3\Mods" . Create folder if not exists. (Password: fearless)
- Attachments
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- TinyCheats_v1.7z
- Mini cheat mod example. password: fearless
- (1.2 KiB) Downloaded 1631 times
- Lord Blade
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Re: REQ :Jagged Alliance 3 table
I install the mod, turn on cheats... but see no option to use them anywhere.Lake333GLD wrote: ↑Sun Jul 16, 2023 11:32 amTry this. It is working fine for me. Enable in mods, turn on cheats in options menu, restart the game. Use cheat menu in game.
Path:
AppData\Roaming\Jagged Alliance 3\Mods
Password:
Lake333GLD
EDIT: Okay, got it working. Had to restart the game 3 times before the cheat menu appeared.
Re: REQ :Jagged Alliance 3 table
mod [Link]
\AppData\Roaming\Jagged Alliance 3\Mods
\AppData\Roaming\Jagged Alliance 3\Mods
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- ShowChanceToHit.zip
- (3.13 MiB) Downloaded 705 times
Re: REQ :Jagged Alliance 3 table
@awatarawatar wrote: ↑Sat Jul 15, 2023 6:32 pm...snip
decompilation:...snapCode: Select all
java -jar unluac.jar input_compiled.lua > output_decompiled.lua
hi mate,
im trying to lear this, cause its very interesting^^
just installed the java version "17.0.7" 2023-04-18 LTS
i am interested to change the attributes of my PMC´s, so i used the batch file
Spoiler
for %%g in (*.hpk) do mkdir "%%~ng"
for %%g in (*.hpk) do hpk.exe extract "%%g" "%%~ng"
@echo All Done!
pause
for %%g in (*.hpk) do hpk.exe extract "%%g" "%%~ng"
@echo All Done!
pause
then trying to
decompile the Lua\Lua\UnitDataCompositeDef\MERCSurvivor.generated.lua from Packs\Lua.hpk
with your above given java command
it gives me always an error:
Spoiler
java -jar unluac.jar "MERCSurvivor.generated.lua" 1>"decompile/MERCSurvivor.generated.lua"
Exception in thread "main" java.lang.IllegalStateException: The input chunk reports an unsupported instruction size: 8 bytes
at unluac.parse.LHeaderType.parse_instruction_size(LHeaderType.java:167)
at unluac.parse.LHeaderType53.parse_main(LHeaderType.java:422)
at unluac.parse.LHeaderType.parse(LHeaderType.java:67)
at unluac.parse.BHeader.<init>(BHeader.java:94)
at unluac.Main.file_to_function(Main.java:142)
at unluac.Main.main(Main.java:76)
Exception in thread "main" java.lang.IllegalStateException: The input chunk reports an unsupported instruction size: 8 bytes
at unluac.parse.LHeaderType.parse_instruction_size(LHeaderType.java:167)
at unluac.parse.LHeaderType53.parse_main(LHeaderType.java:422)
at unluac.parse.LHeaderType.parse(LHeaderType.java:67)
at unluac.parse.BHeader.<init>(BHeader.java:94)
at unluac.Main.file_to_function(Main.java:142)
at unluac.Main.main(Main.java:76)
what to do?
thanks, cheers
Last edited by Cheech on Sun Jul 16, 2023 4:45 pm, edited 1 time in total.
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Re: REQ :Jagged Alliance 3 table
Is there any way to add lockpicks and crowbars? Or repair the ones you have?
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Re: REQ :Jagged Alliance 3 table
Make sure you use the
--fix-lua-files
switch when extracting HPKs with Luas.Use the mod by tfigment to repair existing ones.Lord Blade wrote: ↑Sun Jul 16, 2023 4:55 pmIs there any way to add lockpicks and crowbars? Or repair the ones you have?
Re: REQ :Jagged Alliance 3 table
awesome, instant solution, thanks!SlipperyEel wrote: ↑Sun Jul 16, 2023 4:56 pm[..snip
Make sure you use the--fix-lua-files
switch when extracting HPKs with Luas.
snap..
how to compile that file back again?
Last edited by Cheech on Sun Jul 16, 2023 5:04 pm, edited 1 time in total.
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Re: REQ :Jagged Alliance 3 table
nice, ty!SlipperyEel wrote: ↑Sun Jul 16, 2023 5:03 pmEven better, here's the lot from a modder on the official Discord - [Link]
how do i compile that file then, after editing, back to its compiled state, or is this step not nessecary, before packing it back to .hpk?
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