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arthurfrade
Novice Cheater
Posts: 17 Joined: Sun Feb 28, 2021 2:52 pm
Reputation: 7
Post
by arthurfrade » Thu Jul 06, 2023 11:43 pm
Rienfleche wrote: ↑ Thu Jul 06, 2023 12:28 pm
pls add skill modifier for 5 slot
you can just copy the pointer and change the second offset =)
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
FRONT MISSION 1st Remake - edit.CT
(193.53 KiB) Downloaded 1104 times
ToonFox
Novice Cheater
Posts: 16 Joined: Sat Jul 29, 2017 7:52 am
Reputation: 0
Post
by ToonFox » Fri Jul 07, 2023 2:32 am
How to change skills? so, it's pointer for skills, not for "value for skills"
khemeher
What is cheating?
Posts: 3 Joined: Sun Jul 02, 2023 10:40 pm
Reputation: 3
Post
by khemeher » Fri Jul 07, 2023 10:54 pm
Edit: Got past my first issue by correcting how I attached to the process.
But when I select a pilot in the pilot status or the setup while I'm in a city, I can't get any of the pointers to load? Do I need to move to a different city or something to get it to connect?
chaos915
Expert Cheater
Posts: 66 Joined: Sun Jun 09, 2019 11:13 pm
Reputation: 16
Post
by chaos915 » Sat Jul 08, 2023 8:21 am
Modifying weapons/part ID in pilot status also effects every instance of that weapon.
Going to setup and unequipping the weapon/part adds the part the ID says it should be to your inventory. The difference is that it doesn't set quantity to 0, breaking the weapon until you quit(do not save if you screw up or the 0 quantity will stick).
For multiple copies(or even just 1) equip the same parts on everyone(atleast a second unit or another hand/shoulder), but make sure to leave atleast one unit still keep the item equipped, otherwise you can't fix the item by reverting to the original id.
It has it's own risks, but they can be avoided much easier. Only save if you succeed.
Example:2 siege MG(ID 492) equipped on Royd's left and right hands, and you change both IDs to 516(Ziege RF 1x99 AT/99 HIT)of one, the other weapon also changes to 516. The names don't change though. When you go to setup and unequip 1 Siege you gain a Ziege and lose a Siege. Go back to pilot status and revert the ID of the other Siege back to 492 to fix every instance of Siege.
Making a list of items/weapons/parts is a pain, gamefaqs does have a file with Pro Action Replay codes. The order is pretty much the same, and the IDs will always be an even number. Find a weapon/part you own near the one you want on the list. It's not perfect though since the list is actually from the SNES version, but FM 1st kept the list mostly the same.
Neloz
What is cheating?
Posts: 3 Joined: Sat Jul 08, 2023 4:23 pm
Reputation: 1
Post
by Neloz » Sat Jul 08, 2023 4:25 pm
Is there a way to increase the quantity of existing items (eg already have the Ziege) without having to convert other item IDs into it?
Rienfleche
Expert Cheater
Posts: 147 Joined: Sun May 15, 2022 6:50 am
Reputation: 55
Post
by Rienfleche » Sat Jul 08, 2023 5:24 pm
how to make it's more simple script, not using pointer
- Max Money Set to 999999
- Always Learn SKills At Lv Up,
- Skills Level Up when use, and
- 100% skill activation.
- All Part, Items etc
- Shoulder Ammo for missiles
lariana
Noobzor
Posts: 12 Joined: Mon Jun 03, 2019 10:13 pm
Reputation: 0
Post
by lariana » Sat Jul 08, 2023 11:14 pm
Neloz wrote: ↑ Sat Jul 08, 2023 4:25 pm
Is there a way to increase the quantity of existing items (eg already have the Ziege) without having to convert other item IDs into it?
It is easier to search if you have 2 Ziege. Unequip the two in the Setup menu, go to the shop. Quantity for 2 items is 130 in cheat engine, 2 bytes. Sell 1 Ziege, enter 129, reload the save with the 2 Ziege, enter 130 again and you should be able to find ony one address. If you want 10 Ziege, just enter 129+9
koaandaman
Noobzor
Posts: 14 Joined: Thu Nov 17, 2022 12:41 pm
Reputation: 2
Post
by koaandaman » Sun Jul 09, 2023 7:51 am
fixable parameter skill LV 1-MAx
befor you use this parameter you must have skill in slot by fix EXP CODE
and fix skill slot for some character have 3 skillslot to 5 skillslot
[/spoiler]
ui_skill_switch_max
skill 22
ActuclType 32
NextLevel 0
ActivationTime 4
AttackType 2
ActivationRate 9000 >>>if you wont to be 100% Chang to 10000
LevelUpRate 0
NameTextId 0
Arg1 0
Arg2 0
ui_skill_switch_lv3
skill 15
ActuclType 32
NextLevel 22
ActivationTime 4
AttackType 2
ActivationRate 7000 >>>if you wont to be 100% Chang to 10000
LevelUpRate 700 >>>This EXP for quick LevelUpRate fixit 1000 - 5000
NameTextId 0
Arg1 0
Arg2 0
ui_skill_switch_lv2
skill 14
ActuclType 32
NextLevel 15
ActivationTime 4
AttackType 2
ActivationRate 5000 >>>if you wont to be 100% Chang to 10000
LevelUpRate 500 >>>This EXP for quick LevelUpRate fixit 1000 - 5000
NameTextId 0
Arg1 0
Arg2 0
ui_skill_switch_lv1
skill 13
ActuclType 32
NextLevel 14
ActivationTime 4
AttackType 2
ActivationRate 3000 >>>if you wont to be 100% Chang to 10000
LevelUpRate 300 >>>This EXP for quick LevelUpRate fixit 1000 - 5000
NameTextId 0
Arg1 0
Arg2 0
ui_skill_speed_max
skill 23
ActuclType 64
NextLevel 0
ActivationTime 1
AttackType 2
ActivationRate 9000
LevelUpRate 0
NameTextId 0
Arg1 3
Arg2 5
ui_skill_speed_lv3
skill 18
ActuclType 64
NextLevel 23
ActivationTime 1
AttackType 2
ActivationRate 7000
LevelUpRate 5
NameTextId 0
Arg1 3
Arg2 4
ui_skill_speed_lv2
skill 17
ActuclType 64
NextLevel 18
ActivationTime 1
AttackType 2
ActivationRate 6000
LevelUpRate 500
NameTextId 0
Arg1 2
Arg2 3
ui_skill_speed_lv1
skill 16
ActuclType 64
NextLevel 17
ActivationTime 1
AttackType 2
ActivationRate 5000
LevelUpRate 300
NameTextId 0
Arg1 1
Arg2 2
ui_skill_double_max
skill 8
ActuclType 4
NextLevel 0
ActivationTime 4
AttackType 0
ActivationRate 9000
LevelUpRate 0
NameTextId 0
Arg1 0
Arg2 0
ui_skill_double_lv3
skill 6
ActuclType 4
NextLevel 8
ActivationTime 4
AttackType 0
ActivationRate 8000
LevelUpRate 5
NameTextId 0
Arg1 0
Arg2 0
ui_skill_double_lv2
skill 5
ActuclType 4
NextLevel 6
ActivationTime 4
AttackType 0
ActivationRate 6000
LevelUpRate 100
NameTextId 0
Arg1 0
Arg2 0
ui_skill_double_lv1
skill 4
ActuclType 4
NextLevel 5
ActivationTime 4
AttackType 0
ActivationRate 4000
LevelUpRate 500
NameTextId 0
Arg1 0
Arg2 0
ui_skill_stun_lv_max
Skill 7
ActuclType 2
NextLevel 0
ActivationTime 2
AttackType 0
ActivationRate 9000
LevelUpRate 0
NameTextId 0
Arg1 3
Arg2 0
ui_skill_stun_lv3
Skill 3
ActuclType 2
NextLevel 7
ActivationTime 2
AttackType 0
ActivationRate 8000
LevelUpRate 10
NameTextId 0
Arg1 2
Arg2 0
ui_skill_stun_lv2
Skill 2
ActuclType 2
NextLevel 3
ActivationTime 2
AttackType 0
ActivationRate 6000
LevelUpRate 100
NameTextId 0
Arg1 1
Arg2 0
ui_skill_first_lv_max
Skill 25
ActuclType 2048
NextLevel 0
ActivationTime 16
AttackType 0
ActivationRate 10000
LevelUpRate 0
NameTextId 0
Arg1 0
Arg2 0
ui_skill_first_lv3
Skill 33
ActuclType 2048
NextLevel 25
ActivationTime 16
AttackType 0
ActivationRate 8000
LevelUpRate 5
NameTextId 0
Arg1 0
Arg2 0
ui_skill_duel_lv_max
Skill 9
ActuclType 16
NextLevel 0
ActivationTime 8
AttackType 2
ActivationRate 10000
LevelUpRate 0
NameTextId 0
Arg1 30
Arg2 0
ui_skill_duel_lv3
Skill 12
ActuclType 16
NextLevel 9
ActivationTime 8
AttackType 2
ActivationRate 10000
LevelUpRate 5
NameTextId 0
Arg1 15
Arg2 0
ui_skill_guide_max
Skill 24
ActuclType 128
NextLevel 0
ActivationTime 8
AttackType 4
ActivationRate 10000
LevelUpRate 0
NameTextId 0
Arg1 30
Arg2 0
ui_skill_guide_lv3
Skill 21
ActuclType 128
NextLevel 24
ActivationTime 8
AttackType 4
ActivationRate 10000
LevelUpRate 5
NameTextId 0
Arg1 15
Arg2 0
ui_skill_guide_lv2
Skill 20
ActuclType 128
NextLevel 21
ActivationTime 8
AttackType 4
ActivationRate 10000
LevelUpRate 300
NameTextId 0
Arg1 5
Arg2 0
ui_skill_guide_lv1
Skill 19
ActuclType 128
NextLevel 20
ActivationTime 8
AttackType 4
ActivationRate 10000
LevelUpRate 900
NameTextId 0
Arg1 3
Arg2 0
Last edited by
koaandaman on Mon Jul 31, 2023 9:35 pm, edited 1 time in total.
koaandaman
Noobzor
Posts: 14 Joined: Thu Nov 17, 2022 12:41 pm
Reputation: 2
Post
by koaandaman » Sun Jul 09, 2023 9:56 am
this code for Part DESERT UNIT A
344 - DESERT UNIT A Body
345 - DESERT UNIT A Arm L
346 - DESERT UNIT A Arm R
347 - DESERT UNIT A Legs
674 - RAGOS MI 4-8 Rang shoulder weapon
mitsu80
Expert Cheater
Posts: 78 Joined: Wed Jan 10, 2018 6:14 pm
Reputation: 6
Post
by mitsu80 » Sun Jul 09, 2023 11:14 am
you gotta be carefull setting ActivationRate to 10000, becoz the AI shares the same ActivationRate, meaning if the AI activates the switch skill you're toast
AlexS
Expert Cheater
Posts: 322 Joined: Sun Apr 08, 2018 3:46 pm
Reputation: 192
Post
by AlexS » Sun Jul 09, 2023 11:41 am
del
Last edited by
AlexS on Sat Jul 22, 2023 12:56 pm, edited 1 time in total.
DhaosCollider
Table Makers
Posts: 106 Joined: Sat Mar 23, 2019 6:59 pm
Reputation: 940
Post
by DhaosCollider » Sun Jul 09, 2023 12:47 pm
I was able to make time on the weekend to work on it. Have fun
Options:
Notes:
Requires CE 7.4 or later. (Used the feature of CE 7.4 Mono Data Collector)
Enable Party Members Can Move Far Away before entering the mission.
Skill Must Be Activated has a little problem with melee double skills.
Rewrite the code of Skill Must Be Activated .
mov r15d,eax -> add r15d,eax
However, specific skills have bugs that freeze the game.
DOUBLE LV3 was confirmed in my play.
Edit 2.1:
Added Skill Changer .
It's under the P->Skill in Wanzer Data Modifier .
Changed child header options for P->Skill .
Edit 1.2:
Added Act Again in Mission , No Bullet Loss .
If Act Again in Mission prevents Wanzer from moving, try canceling COMMAND.
Fixed Act Again in Mission to Act Again in MISSION .
No more movement issues or enemy effects.
Fixed Give Parts .
Edit 0:
Reply:
demorest2 wrote: ↑ Tue Jul 11, 2023 6:05 pm
Haya) Ty for yr work, but idk 1st and 5th skills share same adress =_=
Correct. Wanzer's skills are referenced from skill data defined at the start of the game.
So the same skill works with the same pointer.
koaandaman wrote: ↑ Tue Jul 11, 2023 1:27 pm
How to use Give Parts & Give All Parts?
becouse it notrun in game
I want you to submit the debug log to me.
The steps are:
Restart the table if it has already been started
Press ALT+X after starting the table
Select a process
Copy the Debug log
My output log:
Code: Select all
Enabled: Debug Mode with CE 7.5/Lua 5.3
Assign: Starter.onClose = function: 000000000FC69770
Assign: Starter.enabledColor = 25800
Assign: Starter.disabledColor = 200
Assign: Register.enabledColor = 13995776
Assign: Register.disabledColor = 8421504
Ready to CheatTableLibrary.
Assign: _G['process'] = FRONT MISSION 1st Remake.exe
Assign: _G['CELUATHREAD_10297F08'] = thread: 0000000010297F08
Assign: _G['java_OpenProcessAfterwards_Thread'] = userdata: 00000000094CBD98
Assign: _G['java_classlist'] = nil
Assign: _G['CELUATHREAD_102986E8'] = thread: 00000000102986E8
Assign: _G['mono_OpenProcessMTThread'] = userdata: 000000000FDC55D8
Assign: _G['miMonoTopMenuItem'] = userdata: 0000000009491338
The table has 151 options.
Activate table settings.
Assign: _G['monopipe'] = userdata: 00000000173BA338
Assign: _G['mono_AttachedProcess'] = 12812
Assign: _G['monoBase'] = 140735955206144
Assign: _G['mono_AddressLookupID'] = 0
Assign: _G['mono_SymbolLookupID'] = -2147483647
Assign: _G['mono_StructureNameLookupID'] = 0
Assign: _G['mono_StructureDissectOverrideID'] = 0
Activate mono features
Assign: _G['result'] = 0
.text section MD5: 78718e6a67f410deb48c41f47b8f1315
Assign: Register.allocateNearThisAddress = 2301469981440
-------------------------------------------------------------------------------
Available: Easy Skill Lv Up
-------------------------------------------------------------------------------
Available: Party Members Can Move Far Away
-------------------------------------------------------------------------------
Available: No Bullet Loss
-------------------------------------------------------------------------------
Available: Damage Multiplier
-------------------------------------------------------------------------------
Available: Required.getInstance
-------------------------------------------------------------------------------
Available: Part Data Modifier
-------------------------------------------------------------------------------
Available: EXP Gained Multiplier
-------------------------------------------------------------------------------
Available: Wanzer Data Modifier
-------------------------------------------------------------------------------
Available: Skill Must Be Activated
-------------------------------------------------------------------------------
Available: Give All Parts (Warning: Include dummy items)
-------------------------------------------------------------------------------
Available: Give Parts
-------------------------------------------------------------------------------
Available: Act Again in MISSION
-------------------------------------------------------------------------------
Enabled: Required.allocation
Enabled: Required.getInstance
FRONT MISSION 1st - Remake Setup completed. (4.33s)
Try Skill Changer .
I tried to remove the upper limit of skills that can be learned, but as a result I could not save.
So that's about all I can do with Skills.
Cheers.
Rienfleche wrote: ↑ Mon Jul 10, 2023 12:53 pm
give specific part don't work, all part one work
My Bad
I had a problem with my slightly rewritten code. It should work Edit 1.2.
Sword X wrote: ↑ Sun Jul 09, 2023 1:09 pm
Excuse me, but where is the option for infinite actions and attacks?
Try Act Again in MISSION .
Rienfleche wrote: ↑ Sat Jul 08, 2023 5:24 pm
how to make it's more simple script, not using pointer
- Max Money Set to 999999
- Always Learn SKills At Lv Up,
- Skills Level Up when use, and
- 100% skill activation.
- All Part, Items etc
- Shoulder Ammo for missiles
Last edited by
DhaosCollider on Tue Jul 11, 2023 7:35 pm, edited 11 times in total.
Sword X
Expert Cheater
Posts: 91 Joined: Fri Jun 18, 2021 11:27 am
Reputation: 4
Post
by Sword X » Sun Jul 09, 2023 1:09 pm
Excuse me, but where is the option for infinite actions and attacks?
eiswein
What is cheating?
Posts: 1 Joined: Sun Jul 09, 2023 4:38 pm
Reputation: 1
Post
by eiswein » Sun Jul 09, 2023 4:42 pm
First of all, thank you for everyone that made this possible
, second is possible to edit the skill "speed" (the one that adds bullets) so it adds more than the standart 3 bullets? or does exist a way to increase the damage barrier?
since you cant modify the damage of the weapons or the roun ds that fire, this is useful in the maximun difficulty where enemies have 500% extra hitpoints!!
Happy day to all
arthurfrade
Novice Cheater
Posts: 17 Joined: Sun Feb 28, 2021 2:52 pm
Reputation: 7
Post
by arthurfrade » Mon Jul 10, 2023 2:13 am
eiswein wrote: ↑ Sun Jul 09, 2023 4:42 pm
First of all, thank you for everyone that made this possible
, second is possible to edit the skill "speed" (the one that adds bullets) so it adds more than the standart 3 bullets? or does exist a way to increase the damage barrier?
since you cant modify the damage of the weapons or the roun ds that fire, this is useful in the maximun difficulty where enemies have 500% extra hitpoints!!
Happy day to all
The table two posts above have a damage multiplier option