FRONT MISSION 1st: Remake

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mitsu80
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Re: FRONT MISSION 1st: Remake

Post by mitsu80 »

Tuuuup! wrote:
Mon Jul 03, 2023 4:58 pm
Lord Blade wrote:
Mon Jul 03, 2023 2:46 pm
Yeah, so just tried the battle scripts for the first time, and like others have said, it crashes the game. :(
arthurfrade wrote:
Mon Jul 03, 2023 4:25 pm
I can confirm that the battle scripts crashes on 2.0.1
Everything else is good 👍
Strange, got no crashes. And I did 5 missions with script. Have an old script that I used before, going to release soon..
can confirm v2 works...no more crashes for me thank you :wub:

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Lord Blade
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Re: FRONT MISSION 1st: Remake

Post by Lord Blade »

Updated table is working great. Thanks.

Now, if you can find some way of editing pilot skills, you will forever be a hero. :)

arthurfrade
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Re: FRONT MISSION 1st: Remake

Post by arthurfrade »

Tuuuup! wrote:
Mon Jul 03, 2023 4:58 pm
Lord Blade wrote:
Mon Jul 03, 2023 2:46 pm
Yeah, so just tried the battle scripts for the first time, and like others have said, it crashes the game. :(
arthurfrade wrote:
Mon Jul 03, 2023 4:25 pm
I can confirm that the battle scripts crashes on 2.0.1
Everything else is good 👍
Strange, got no crashes. And I did 5 missions with script. Have an old script that I used before, going to release soon..
You, sir, are amazing.

korell
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Re: FRONT MISSION 1st: Remake

Post by korell »

V2 works perfectly. Thank you, sir.

shinchang
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Re: FRONT MISSION 1st: Remake

Post by shinchang »

thank you for update V2. it"s perfect!

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koaandaman
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Re: FRONT MISSION 1st: Remake

Post by koaandaman »

Tuuuup! wrote:
Sun Jul 02, 2023 2:45 pm


Small table with some scripts and pointers.

Pointer for selected unit in battle (HP for parts etc)
Shop Money pointer
Unlock parts (work only if you buy and equip right away in mech setup)

v2: Battle script fix? Let me know if it works!!
Old table
FRONT MISSION 1st Remake.CT
If you have time to download the table and test it, then you have time to give my post a thumbs up/ rate positive. That's all I'm asking.

Have fun.
Thank you somuch for up date Code :D
I have a question about using the Selected part (AOB takes time to find it!!) and need to do something in shop before activating because I tried changing the ammunition count of a weapon like 5x3 to 15x3 but the ammo count when used remains the same. And for parts, arms, legs, body can only be used with HP settings. Defense and HIT are the same. even if the numbers change But when playing it will return to its original value.
Can it be changed as needed or what action needs to be taken?

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Lord Blade
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Re: FRONT MISSION 1st: Remake

Post by Lord Blade »

koaandaman wrote:
Tue Jul 04, 2023 4:02 pm
I have a question about using the Selected part (AOB takes time to find it!!) and need to do something in shop before activating because I tried changing the ammunition count of a weapon like 5x3 to 15x3 but the ammo count when used remains the same. And for parts, arms, legs, body can only be used with HP settings. Defense and HIT are the same. even if the numbers change But when playing it will return to its original value.
Can it be changed as needed or what action needs to be taken?
As far as I can tell, you can't edit weapons. At least not the "combat stats" of weapons. You can change their weight and cost and such. But changing damage or number of shots or accuracy does nothing.

With parts, you can change defense and HP and such, but changing accuracy on the arms doesn't seem to increase your accuracy.

arthurfrade
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Re: FRONT MISSION 1st: Remake

Post by arthurfrade »

koaandaman wrote:
Tue Jul 04, 2023 4:02 pm
Tuuuup! wrote:
Sun Jul 02, 2023 2:45 pm


Small table with some scripts and pointers.

Pointer for selected unit in battle (HP for parts etc)
Shop Money pointer
Unlock parts (work only if you buy and equip right away in mech setup)

v2: Battle script fix? Let me know if it works!!
Old table
FRONT MISSION 1st Remake.CT
If you have time to download the table and test it, then you have time to give my post a thumbs up/ rate positive. That's all I'm asking.

Have fun.
Thank you somuch for up date Code :D
I have a question about using the Selected part (AOB takes time to find it!!) and need to do something in shop before activating because I tried changing the ammunition count of a weapon like 5x3 to 15x3 but the ammo count when used remains the same. And for parts, arms, legs, body can only be used with HP settings. Defense and HIT are the same. even if the numbers change But when playing it will return to its original value.
Can it be changed as needed or what action needs to be taken?
Only HP seems to have an actual impact. Everything else I tested so far is only graphic.

Tuuuup!
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Re: FRONT MISSION 1st: Remake

Post by Tuuuup! »

Lord Blade wrote:
Mon Jul 03, 2023 8:43 pm
Now, if you can find some way of editing pilot skills, you will forever be a hero. :)
:P

mitsu80
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Re: FRONT MISSION 1st: Remake

Post by mitsu80 »

Tuuuup! wrote:
Sun Jul 02, 2023 2:45 pm

v3: More pointer and a new script for pilot. Have not tested all pointers, have fun finding out :D

thank you the new stuff works, however under "Skills pointer stuff + XP table" "skills" you put only 3 skills, some pilots can have 5 skills, can you please add skill 4 and 5

napsterfire
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Re: FRONT MISSION 1st: Remake

Post by napsterfire »

Just wanted to share. Was messing around the "Selected part" code and you can actually modify the ID and WorkshopID to change the selected part to any unobtainable/npc only part in the game (Which includes Driscoll's Type 11, A.K.A Raven). This was also possible in the original, but since it lacked 2D sprites it would freeze the game, since this one is 3D the Wanzer is fully functional. Here's a few IDs I found out:

Code: Select all

779 - Dragonfang l
780 - Dragonfang r

797 - Clinton
806 - Innova
809 - Seaking
812 - Gavel
816 - Gigas
820 - Kong
824 - Prototype
827 - Buren
832 - TCK

391 - Type 11 Body
392 - Type 11 Arm L (Has no weapon/punch)
393 - Type 11 Claw A R
394 - Type 11 Legs
395 - Type 11 Legs (Has no setup visual)
396 - Type 11 Claw B L (Has no setup visual)
397 - Type 11 Claw B R (Has no setup visual)
398 - Type 11 MG L (Has no setup visual)
399 - Type 11 MG R (Has no setup visual)
400 - Type 11 Claw C L (Has no setup visual)
401 - Type 11 Claw C R (Has no setup visual)
402 - Type 11 Cannon L (Has no setup visual)
403 - Type 11 Cannon R (Has no setup visual)

463 - Dasler Claw III L
464 - Dasler Claw III R
Image

Edit: For Type 11 you will need to workaround the weight by editing it.

chaos915
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Re: FRONT MISSION 1st: Remake

Post by chaos915 »

If you unequip those parts they become the items you changed the ID to(the name and stats correct themselves), just don't forget to write down the original ID, because they seem effect every equipped instance of those items.

That detail can be used to easily create multiples of the enemy parts though.

Gimmesum
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Re: FRONT MISSION 1st: Remake

Post by Gimmesum »

Not sure why, but I can't seem to ever to got to make the "Selected part" script to work. The value always turn into "??", can anyone explain to me step by step to activate the script?

Nvm, it really does take a while for the value to load I guess

mitsu80
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Re: FRONT MISSION 1st: Remake

Post by mitsu80 »

another good addition would be infinite or rather persistent backpack item, that way takin one of each kind of item is enough

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Rienfleche
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Re: FRONT MISSION 1st: Remake

Post by Rienfleche »

pls add skill modifier for 5 slot

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