Pointer for selected unit in battle (HP for parts etc)
Shop Money pointer
Unlock parts (work only if you buy and equip right away in mech setup)
v2: Battle script fix? Let me know if it works!! Old table
FRONT MISSION 1st Remake.CT
If you have time to download the table and test it, then you have time to give my post a thumbs up/ rate positive. That's all I'm asking.
Have fun.
Thank you somuch for up date Code
I have a question about using the Selected part (AOB takes time to find it!!) and need to do something in shop before activating because I tried changing the ammunition count of a weapon like 5x3 to 15x3 but the ammo count when used remains the same. And for parts, arms, legs, body can only be used with HP settings. Defense and HIT are the same. even if the numbers change But when playing it will return to its original value.
Can it be changed as needed or what action needs to be taken?
I have a question about using the Selected part (AOB takes time to find it!!) and need to do something in shop before activating because I tried changing the ammunition count of a weapon like 5x3 to 15x3 but the ammo count when used remains the same. And for parts, arms, legs, body can only be used with HP settings. Defense and HIT are the same. even if the numbers change But when playing it will return to its original value.
Can it be changed as needed or what action needs to be taken?
As far as I can tell, you can't edit weapons. At least not the "combat stats" of weapons. You can change their weight and cost and such. But changing damage or number of shots or accuracy does nothing.
With parts, you can change defense and HP and such, but changing accuracy on the arms doesn't seem to increase your accuracy.
Pointer for selected unit in battle (HP for parts etc)
Shop Money pointer
Unlock parts (work only if you buy and equip right away in mech setup)
v2: Battle script fix? Let me know if it works!! Old table
FRONT MISSION 1st Remake.CT
If you have time to download the table and test it, then you have time to give my post a thumbs up/ rate positive. That's all I'm asking.
Have fun.
Thank you somuch for up date Code
I have a question about using the Selected part (AOB takes time to find it!!) and need to do something in shop before activating because I tried changing the ammunition count of a weapon like 5x3 to 15x3 but the ammo count when used remains the same. And for parts, arms, legs, body can only be used with HP settings. Defense and HIT are the same. even if the numbers change But when playing it will return to its original value.
Can it be changed as needed or what action needs to be taken?
Only HP seems to have an actual impact. Everything else I tested so far is only graphic.
v3: More pointer and a new script for pilot. Have not tested all pointers, have fun finding out
thank you the new stuff works, however under "Skills pointer stuff + XP table" "skills" you put only 3 skills, some pilots can have 5 skills, can you please add skill 4 and 5
Just wanted to share. Was messing around the "Selected part" code and you can actually modify the ID and WorkshopID to change the selected part to any unobtainable/npc only part in the game (Which includes Driscoll's Type 11, A.K.A Raven). This was also possible in the original, but since it lacked 2D sprites it would freeze the game, since this one is 3D the Wanzer is fully functional. Here's a few IDs I found out:
779 - Dragonfang l
780 - Dragonfang r
797 - Clinton
806 - Innova
809 - Seaking
812 - Gavel
816 - Gigas
820 - Kong
824 - Prototype
827 - Buren
832 - TCK
391 - Type 11 Body
392 - Type 11 Arm L (Has no weapon/punch)
393 - Type 11 Claw A R
394 - Type 11 Legs
395 - Type 11 Legs (Has no setup visual)
396 - Type 11 Claw B L (Has no setup visual)
397 - Type 11 Claw B R (Has no setup visual)
398 - Type 11 MG L (Has no setup visual)
399 - Type 11 MG R (Has no setup visual)
400 - Type 11 Claw C L (Has no setup visual)
401 - Type 11 Claw C R (Has no setup visual)
402 - Type 11 Cannon L (Has no setup visual)
403 - Type 11 Cannon R (Has no setup visual)
463 - Dasler Claw III L
464 - Dasler Claw III R
Edit: For Type 11 you will need to workaround the weight by editing it.
If you unequip those parts they become the items you changed the ID to(the name and stats correct themselves), just don't forget to write down the original ID, because they seem effect every equipped instance of those items.
That detail can be used to easily create multiples of the enemy parts though.
Not sure why, but I can't seem to ever to got to make the "Selected part" script to work. The value always turn into "??", can anyone explain to me step by step to activate the script?
Nvm, it really does take a while for the value to load I guess