1. Issue:
gir489 wrote: ↑Sun Dec 03, 2023 1:34 am
Infinite Reserve ammo doesn't work with the P19, just reloads forever.
I checked the "Infinite Reserve ammo" feature with the P19 in both DirectX 11 and DirectX 12, but I couldn't make it keep reloading endlessly as reported.
2. Table Update:
I revamped the entire table and its structure. You can take a sneak peek at the changes in the
[Link]. The adjustments apply separately to DirectX11 and DirectX12, and now there are two distinct tables reflecting these changes.
Bad thing:
After dedicating a significant amount of time to the comprehensive rework of the tables for both Resident Evil 8 and Resident Evil 7 (DirectX 11 and 12), and gaining a deeper understanding of the intricacies of the game behavior, I've made the decision to offer the updated tables exclusively to my supporters.
The public tables will stay public, they will still work as normal. They are just not as good as the private release. Sorry.
You can support me
[Link].