Resident Evil 7 Biohazard

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Leunsel
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Resident Evil 7 Biohazard

Post by Leunsel »

Code: Select all

Game: 		Resident Evil 7 Biohazard
Distribution: 	Steam
Game Version: 	Patch 8
CE Version: 	7.4
Store Link:

While I understand that you may want to make changes or adjustments to the table for your personal use, I ask that you refrain from posting it online. If you wish to share a modified version, please create it yourself instead of using my work.

Made by
Leunsel
Akira Fudo
Evan (imjustmaxie)

Since the old post has sadly fallen into a state of disrepair and remaining unmaintained , I felt it was time to change that. I understand how frustrating it can be to rely on outdated tables that no longer work as intended. That's why I've taken it upon myself to deliver a new post for this game...

Edit [07.07.2024]:
My updated Resident Evil 7 Biohazard Table is now only accessible through Patreon. I've also made a second table for the DirectX 11 Version of the game which can also be found there!

re7_v2.0_Release.CT
(1.88 MiB) Downloaded 1863 times
Old Tables
re7_Form_1.3.5_Release.CT
(1011.54 KiB) Downloaded 283 times
re7_Form_1.3.2_Release.CT
(916.98 KiB) Downloaded 207 times
v.2.0 - Release (DirectX 12) - 19.07.2023
  • Teleport
    • Save Coordinates
    • Load Coordinates
  • Scripts
    • DLCs
      • Bedroom
        • Teleport To Exit Location
        • Force Marguerite To Appear
      • Nightmare
        • Set Scrap
        • Enemy "Pointer"
      • Not A Hero
        • No Hit
        • Stop Air Time(r)
        • True Infinite Ammo (Clip)
        • True Infinite Ammo (Reserve)
        • Debug Pointer
          • app.WeaponGunParameter
      • 21 (Card Game)
        • First Round Decides
        • Reveal Banker First Card
        • Banker First Card Value 666
        • Request Last Card Exchange
        • Remove Latest [ Player ] Card
        • Remove Latest [ Enemy ] Card
        • Debug Pointer
          • app.CardGameMaster
      • Jacks 55. Birthday
        • Force Game Clear
        • Infinite Bonus Time
        • Infinite Blaster Time
        • Stop Birthday Timer
        • Slow Timer Frequency
        • Debug Pointer
          • app.SatietyLevelControl
          • app.BirthdayTimer Editor
    • Health
      • Godmode
        • No Flinch
        • Easy Kill
    • Weapon
      • No Spread
      • Fast Reload
      • Bigger Clip Size[/color][/b]"
      • Better Aim-Assist Range and Faster Aim-Assist
      • True Infinite Ammo (Clip)
      • True Infinite Ammo (Reserve)
    • Hardmode
      • Disable Map
      • Disable Guns
      • Disable Inventory
      • Force Camera Shake
      • Limit Render Distance
      • Reduce Player Animation Speed
    • Restrictions
      • Disable Guarding
      • Disable Crouching
      • Disable QuickSlot Usage
      • Debug Pointer
        • app.PlayerOrder
    • Miscellaneous
      • Force Jog
      • Kill Yourself
      • FOV Changer
      • No Item Usage
      • Set Time Played
      • No Clip (Bugged)
      • Force Cut Leg State
      • Highlight Interactables
        • Enable Interactions
      • Force Psychostimulant
      • Always Open Doors Completely
        • Open Doors Instantly
        • Close Doors Instantly
      • No Speed Reduction While Aiming
      • Unlock Everything Using Everything
        • Unlock Item Cages With Single Item
  • Pointer
    • Player
      • Player Pointer
      • PlayerMovement Editor
      • Flashlight Editor
      • Debug Pointer
        • app.Inventory
        • app.WeaponGunParameter
        • app.DoorPush
There are some more things which I did not list here due to them being useless to the normal user.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by Leunsel on Sun Jul 07, 2024 5:14 pm, edited 7 times in total.

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gir489
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Re: Resident Evil 7 Biohazard

Post by gir489 »

Leunsel wrote:
Thu Jun 29, 2023 12:49 pm
  • Scripts
    • Miscellaneous
      • Kill Yourself
Ayy, transgender mode.

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sebastianyyz
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Re: Resident Evil 7 Biohazard

Post by sebastianyyz »

Thank you for the table.

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Leunsel
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Re: Resident Evil 7 Biohazard

Post by Leunsel »

Update 1: 03.07.2023 — v.1.3.5
  • Added "Always Open Doors Completely"
    • Added "Open Doors Instantly"
    • Added "Close Doors Instantly"
  • Added real Highlight Interactables
  • Renamed "Show Items Everywhere" To "Force Psychostimulants"
  • Improved "Most Scripts"
  • Fixed "Update Resistance"
  • Fixed "Table Layout"
File can be found in the main post!

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Leunsel
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Re: Resident Evil 7 Biohazard

Post by Leunsel »

Update 2: 19.07.2023 — v.2.0
  • Added "Bedroom DLC" to the Scripts-Section
    • Added "Teleport To Exit Location"
    • Added "Force Marguerite To Appear"
  • Added "21 DLC" Scripts
    • Added "First Round Decides"
    • Added "Reveal Banker First Card"
    • Added "Banker First Card Value 666"
  • Added "Jacks 55. Birthday DLC" Scripts
    • Added "Infinite Blaster Time"
    • Added "Stop Birthday Timer"
    • Added "Slow Timer Frequency"
    • Added "Force Game Clear"
  • Added "Weapon" to the Scripts-Section
    • Added "No Spread"
    • Added "Fast Reload"
    • Added "Bigger Clip Size"
    • Added "Better Aim-Assist Range" and "Faster Aim-Assist"
  • Added "Inventory Editor(s)" to the Scripts-Section
    • Added "ItemSlot Editor" ·> Supports Up To 20 Slots
    • Added "ItemBox Editor" ·> Supports Up To 20 Slots
      • This Editor allows you to replace ItemBox Items with different ones. Edit the Item-String for it! Just make sure the new item is actually available in the current gamemode.
  • Added "Hardmode" Scripts
    • Added "Disable Map" ·> Hardmode Subscript
    • Added "Disable Inventory" ·> Hardmode Subscript
    • Added "Force Camera Shake" ·> Hardmode Subscript
    • Added "Limit Renderdistance" ·> Hardmode Subscript
    • Added "Reduce Player Animation Speed" ·> Hardmode Subscript
  • Added "No Flinch" ·> Godmode Subscript
  • Added "Enable Interactions" ·> Highlight Interactables Subscript
  • Added "Force Cut Leg State"
I've probably implemented / changed way more than that but this is all I can remember...
There's also a lot of Debug Stuff in there which can be quite useful to someone that knows how to use these things...

Preview can be found [Link].

With some help by: File can be found in the main post!

crispymcd
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Re: Resident Evil 7 Biohazard

Post by crispymcd »

Thank you for the table! Appreciate it🙏

Aiden_Prc
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Re: Resident Evil 7 Biohazard

Post by Aiden_Prc »

Hi ! Thanks a lot for updating the table.

Would you know why I can't make it work ? I downloaded the latest version re7_v2.0_Release.CT, opened it and attached the process (after opening the game of course). I just downloaded the game so I think it's the good version for this table.

But nothing happens when I click "Activation", except for the background getting dark green. I executed the Lua's script after opening the table but I don't know if something was wrong with it (when I right click on _[ Activation ]_ it says "<<Not all instructions could be injected>>").

Again, thanks

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Leunsel
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Re: Resident Evil 7 Biohazard

Post by Leunsel »

Aiden_Prc wrote:
Fri Sep 15, 2023 4:37 pm
...

But nothing happens when I click "Activation", except for the background getting dark green. I executed the Lua's script after opening the table but I don't know if something was wrong with it (when I right click on _[ Activation ]_ it says "<<Not all instructions could be injected>>").

Again, thanks
  • Make sure you are using at least Cheat Engine version 7.4. Older versions may not be fully compatible with the table.
  • Ensure that you are running the game in its DX12 (DirectX 12) version, as the table may only support this graphics API.
  • I have personally tested the table, and I can confirm that it works as intended when these requirements are met.
For further questions, you might want to join the following Discord-Server: [Link]

Aiden_Prc
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Re: Resident Evil 7 Biohazard

Post by Aiden_Prc »

Thank you for you detailed response.

It was indeed related to Cheat Engine: I had to install the latest version (7.5) when I downloaded and launched your table (it warned me to do so :) ), but I guess something went wrong with the update.

I uninstalled and installed it again, everything works ! It's perfect

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Leunsel
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Re: Resident Evil 7 Biohazard

Post by Leunsel »

Aiden_Prc wrote:
Fri Sep 15, 2023 9:22 pm
Thank you for you detailed response.

It was indeed related to Cheat Engine: I had to install the latest version (7.5) when I downloaded and launched your table (it warned me to do so :) ), but I guess something went wrong with the update.

I uninstalled and installed it again, everything works ! It's perfect
Nice to hear that! I'll work on a DX11 Version of that table soon as well, just to make sure that the DirectX Version is not a factor anymore.

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gir489
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Re: Resident Evil 7 Biohazard

Post by gir489 »

I finally found some time to replay this game, and the table works great.

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Leunsel
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Re: Resident Evil 7 Biohazard

Post by Leunsel »

gir489 wrote:
Sat Dec 02, 2023 3:59 am
I finally found some time to replay this game, and the table works great.
Perfect! Nice to hear that!

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Re: Resident Evil 7 Biohazard

Post by gir489 »

Interesting issue, not sure what's causing it if it's the fact I already have the shotgun or what, but when I discovered the shotgun in the Main Hall, it gave me the Obtain the Shotgun objective, and when I tried to save and reload, it gets stuck in an infinite loop.

EDIT: I think it's because I set the Handgun Ammo to something invalid with the item swapper like the DLC items and then picked them up and now they're in my inventory.

Infinite Reserve ammo doesn't work with the P19, just reloads forever.

Cissa90
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Re: Resident Evil 7 Biohazard

Post by Cissa90 »

Thanks a bunch for this table. Works great :) I noticed the campaign stats editor was missing, so I updated the previous one using Glowmoss's script as a template :)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337120720</ID>
      <Description>"Campaign Stats (Open Stats Menu)"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <Color>00BFFF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(StatsCampaign,re7.exe,52 FC 70 FF 8B 41 10 C3 CC) // should be unique
alloc(StatsAll,$1000,StatsCampaign)
alloc(ItemBox,8)
alloc(SteroidsUsed,8)
alloc(HealingUsed,8)
alloc(StabileUsed,8)
alloc(AntiqueCoins,8)
alloc(FilesObtained,8)
alloc(ItemBoxUsage,4)
alloc(HealingUsage,4)
registersymbol(HealingUsage)
registersymbol(ItemBoxUsage)
registersymbol(ItemBox)
registersymbol(SteroidsUsed)
registersymbol(HealingUsed)
registersymbol(StabileUsed)
registersymbol(AntiqueCoins)
registersymbol(FilesObtained)
registersymbol(StatsCampaign)
label(code)
label(return)
label(Item1)
label(Steroid1)
label(Healing1)
label(Stabilize1)
label(Antique1)
label(Files1)

StatsAll:
cmp rdx,3
je Item1
cmp rdx,2
je Healing1
cmp rdx,13
je Stabilize1
cmp rdx,11
je Antique1
cmp rdx,F
je Files1
cmp rdx,14
je Steroid1
jmp code

code:
  mov eax,[rcx+10]
  ret
  int 3
  jmp return

Item1:
mov [ItemBox],rcx
cmp [ItemBoxUsage],1
jne code
mov dword ptr [rcx+10],#0
jmp code

Healing1:
mov [HealingUsed],rcx
cmp [HealingUsage],1
jne code
mov dword ptr [rcx+10],#0
jmp code

Stabilize1:
mov [StabileUsed],rcx
jmp code

Antique1:
mov [AntiqueCoins],rcx
jmp code

Files1:
mov [FilesObtained],rcx
jmp code

Steroid1:
mov [SteroidsUsed],rcx
jmp code

StatsCampaign+04:
  jmp StatsAll
  ret
return:

[DISABLE]

StatsCampaign+04:
  db 8B 41 10 C3 CC CC

unregistersymbol(StatsCampaign)
dealloc(StatsAll)
dealloc(ItemBox)
dealloc(SteroidsUsed)
dealloc(HealingUsed)
dealloc(StabileUsed)
dealloc(AntiqueCoins)
dealloc(FilesObtained)
unregistersymbol(ItemBox)
unregistersymbol(SteroidsUsed)
unregistersymbol(HealingUsed)
unregistersymbol(StabileUsed)
unregistersymbol(AntiqueCoins)
unregistersymbol(FilesObtained)
dealloc(ItemBoxUsage)
dealloc(HealingUsage)
unregistersymbol(HealingUsage)
unregistersymbol(ItemBoxUsage)

{
// ORIGINAL CODE - INJECTION POINT: re7.exe+3116B1E

re7.exe+3116B0A: CC              - int 3
re7.exe+3116B0B: CC              - int 3
re7.exe+3116B0C: CC              - int 3
re7.exe+3116B0D: CC              - int 3
re7.exe+3116B0E: CC              - int 3
re7.exe+3116B0F: CC              - int 3
re7.exe+3116B10: 48 83 79 28 00  - cmp qword ptr [rcx+28],00
re7.exe+3116B15: 74 07           - je re7.exe+3116B1E
re7.exe+3116B17: 33 D2           - xor edx,edx
re7.exe+3116B19: E9 52 FC 70 FF  - jmp re7.exe+2826770
// ---------- INJECTING HERE ----------
re7.exe+3116B1E: 8B 41 10        - mov eax,[rcx+10]
// ---------- DONE INJECTING  ----------
re7.exe+3116B21: C3              - ret
re7.exe+3116B22: CC              - int 3
re7.exe+3116B23: CC              - int 3
re7.exe+3116B24: CC              - int 3
re7.exe+3116B25: CC              - int 3
re7.exe+3116B26: CC              - int 3
re7.exe+3116B27: CC              - int 3
re7.exe+3116B28: CC              - int 3
re7.exe+3116B29: CC              - int 3
re7.exe+3116B2A: CC              - int 3
}

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1337120725</ID>
          <Description>"Antique Coins Found"</Description>
          <LastState Value="33" RealAddress="18076F0EB40"/>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>ADAD5A</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>AntiqueCoins</Address>
          <Offsets>
            <Offset>10</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>1337120726</ID>
          <Description>"Files Obtained"</Description>
          <LastState Value="32" RealAddress="18076F0D2C0"/>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>ADAD5A</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>FilesObtained</Address>
          <Offsets>
            <Offset>10</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>1337120721</ID>
          <Description>"Item Box Opens"</Description>
          <LastState Value="0" RealAddress="18076F07370"/>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>ADAD5A</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>ItemBox</Address>
          <Offsets>
            <Offset>10</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>1337120730</ID>
              <Description>"Set Item Box Opens To 0?"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Yes
0:No
</DropDownList>
              <LastState Value="1" RealAddress="7FF62F6D1030"/>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>ADAD5A</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>ItemBoxUsage</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1337120723</ID>
          <Description>"Healing Items Used"</Description>
          <LastState Value="0" RealAddress="18076F07320"/>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>ADAD5A</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>HealingUsed</Address>
          <Offsets>
            <Offset>10</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>1337120731</ID>
              <Description>"Set Healing Used To 0?"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Yes
0:No
</DropDownList>
              <LastState Value="1" RealAddress="7FF62F6D1034"/>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>ADAD5A</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>HealingUsage</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1337120724</ID>
          <Description>"Stabilizers Used"</Description>
          <LastState Value="2" RealAddress="18076F0EBE0"/>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>ADAD5A</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>StabileUsed</Address>
          <Offsets>
            <Offset>10</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>1337120722</ID>
          <Description>"Steroids Used"</Description>
          <LastState Value="3" RealAddress="18076F0EC30"/>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>ADAD5A</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>SteroidsUsed</Address>
          <Offsets>
            <Offset>10</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>1337120727</ID>
          <Description>"Retry Pointer (Retry to fill value)"</Description>
          <Options moHideChildren="1"/>
          <LastState Activated="1"/>
          <Color>00BFFF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]

aobscanmodule(RestartPtr,re7.exe,FF 81 74 02 00 00) // should be unique
alloc(newmem,$1000,RestartPtr)
alloc(RestartPointer,8)
registersymbol(RestartPointer)
alloc(DisableRetryValue,4)
registersymbol(DisableRetryValue)
label(code)
label(return)

newmem:
mov [RestartPointer],rcx
cmp [DisableRetryValue],1
jne code
jmp return

code:
  inc [rcx+00000274]
  jmp return

RestartPtr:
  jmp newmem
  nop
return:
registersymbol(RestartPtr)

[DISABLE]

RestartPtr:
  db FF 81 74 02 00 00

unregistersymbol(RestartPtr)
dealloc(newmem)
dealloc(RestartPointer)
unregistersymbol(RestartPointer)
dealloc(DisableRetryValue)
unregistersymbol(DisableRetryValue)
{
// ORIGINAL CODE - INJECTION POINT: re7.exe+21805A0

re7.exe+218056D: 48 8B 43 50                    - mov rax,[rbx+50]
re7.exe+2180571: 48 8B 0D 18 22 E7 06           - mov rcx,[re7.exe+8FF2790]
re7.exe+2180578: 4C 39 78 18                    - cmp [rax+18],r15
re7.exe+218057C: 0F 85 52 03 00 00              - jne re7.exe+21808D4
re7.exe+2180582: 48 85 C9                       - test rcx,rcx
re7.exe+2180585: 0F 84 4E 01 00 00              - je re7.exe+21806D9
re7.exe+218058B: 81 B9 74 02 00 00 9F 86 01 00  - cmp [rcx+00000274],0001869F
re7.exe+2180595: 7D 0F                          - jnl re7.exe+21805A6
re7.exe+2180597: 48 85 C9                       - test rcx,rcx
re7.exe+218059A: 0F 84 39 01 00 00              - je re7.exe+21806D9
// ---------- INJECTING HERE ----------
re7.exe+21805A0: FF 81 74 02 00 00              - inc [rcx+00000274]
// ---------- DONE INJECTING  ----------
re7.exe+21805A6: 48 8B 43 50                    - mov rax,[rbx+50]
re7.exe+21805AA: 4C 39 78 18                    - cmp [rax+18],r15
re7.exe+21805AE: 0F 85 20 03 00 00              - jne re7.exe+21808D4
re7.exe+21805B4: 48 8B 05 DD F2 E6 06           - mov rax,[re7.exe+8FEF898]
re7.exe+21805BB: 48 85 C0                       - test rax,rax
re7.exe+21805BE: 74 0A                          - je re7.exe+21805CA
re7.exe+21805C0: 4C 39 78 10                    - cmp [rax+10],r15
re7.exe+21805C4: 74 04                          - je re7.exe+21805CA
re7.exe+21805C6: 32 C0                          - xor al,al
re7.exe+21805C8: EB 02                          - jmp re7.exe+21805CC
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>1337120728</ID>
              <Description>"Amount of restarts"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>ADAD5A</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>RestartPointer</Address>
              <Offsets>
                <Offset>274</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1337120729</ID>
              <Description>"Disable Retry Increase?"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
              <LastState Value="1" RealAddress="7FF62F691008"/>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>ADAD5A</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>DisableRetryValue</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
I also noticed Not A Hero Infinite Ammo (Clip) was crashing my game.
Adjusted the script like the main game one.

Code: Select all

code:
   mov al,01
  //setne al
  add rsp,20
  jmp return
The original just removed the setne. But this seemed to fix it. :)
Last edited by Cissa90 on Mon Dec 11, 2023 1:07 pm, edited 1 time in total.

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Leunsel
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Re: Resident Evil 7 Biohazard

Post by Leunsel »

gir489 wrote:
Sun Dec 03, 2023 1:34 am
Infinite Reserve ammo doesn't work with the P19, just reloads forever.
I sadly do not have the DX12 Version of the Game installed right now as I was working on porting this table to DX11 as well... (And sadly found many more things in the DX11 Version, like the structure for the car in the garage for example and what not...)
But that sounds like a really strange issue as the script used the structure flag for infinite ammo, no matter if reserve or clip... I can not tell you why that happens right now, sadly. Once I have time I will try to figure it out though! Thanks for the report!

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