I'd like to share my contribution to "NEXORIA" version 1.4.0.3, which is also my first cheat table that I created.
All the values in the table can be modified. However, it's important to note that after each game over, you'll need to unlock all the values to prevent the game from crashing.
Sometimes, the pointer may encounter errors. Usually, restarting the game can resolve this issue.
Here's what the cheat table includes:
1. Move: This value represents the number of moves your hero can make without consuming sanity.
2. Knowledge: This value is used to identify mystery scrolls or certain incidents.
3. Money: This represents the in-game currency, referred to as "Coin" in the game.
4. State: This section displays the data of your four team members, including Health, Sanity, Satiety, Strength, Dexterity, and Endurance. Each of these attributes can be expanded to reveal their corresponding values.
a) Health: This attribute is only effective when not in combat. If a member dies, you can modify their HP to resurrect them before they disappear.
b) Sanity: Represents the sanity level of the member.
c) Satiety: Represents the satiety level of the member. Locking this value will allow you to ignore the costs of movement.
d) Strength: This attribute directly affects the damage inflicted, both in melee combat and magic power.
e) Dexterity: Determines the casting speed of your member's skills. It's advisable not to set all values to the same number, as it may prevent a member from casting skills.
f) Endurance: This attribute directly relates to the health value.
5. In Combat: The game uses a separate memory for calculating combat-related attributes. If you wish to modify the HP of members during combat, you'll need to use this section.
a) HP: This value can be changed and is visible only during combat.
b) Mana: Cost mana to casting skills. The maximum value is 20.
[Tested on Win10 64bits and Win11 64bits.]
Murmur:
I'm not sure why the game uses the same code to modify every value. I've attempted AOB injection, but failed each time.
Additionally, it seems like the game allocates new memory when starting a new game, resulting in different pointers and offsets. This reminds me of cheat tables that utilize scripts, possibly in Lua, to automatically find the pointer. However, I haven't come across any resources to learn how to do that.
I would greatly appreciate it if someone could guide me on what to do.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1