GaleDDS wrote: ↑Sun Jul 30, 2023 9:25 am
Hope you can figure out child stats
From the official JP guide translation here (thanks to mymoony),
[Link]
we knew that there's some event that require
Child's music ability ≥200, which mean the child ability value could be stored as minimum as
2byte or float.
And at the start of the year 2, some of those interest/abilites bar are empty (cecilia's child Art music athletic academic are empty) which mean their value is 0 (zero).
Unfortunately, we can make the child cry, but it just lower their friendship point. Their abilities and interest never reduced even after I scared them for 5 days straight. So we can only do [next search-increased value/unchanged value], no decreased value search here.
Sadly I still can't narrow down which address store those interest and abilites value. What I've done are:
-start at year 2 spring 1 using cecilia child
-screenshot the interest bar, and using photoshop to determine how many % that ranching bar's filled (i.e <10%)
-do a first scan with: 2byte, value between 80 and 110 (10% of 1000, assuming the max bar is 1000), search range within stamina address and friendship address from item editor
-then do a 5 days straight of showing milker, brush, clipper, egg, milk, cheese, wool, fooder, fooder+, bird feed to children everyday
-after the 5th day gift and 10th day gift (visually the ranching interest bar is increased), i do next search:increased value
-repeat until winter year 2 but still can't find it
There must be something wrong with my approach? My potato PC died everytime I do Unknown initial value search T_T
My mistake maybe:
-assuming the initial value between 80 and 100 (I tried searching for unknown initial value and value 0 for other empty interest bar but it result in hundred of million address which crash my potato PC)
-searching range between player's stamina address and friendship address
-searching for 2 byte or float, it could be 4 byte like stamina