Made for STEAM may work on other store versions, since v2.
Still working on it. Will update when I have some free time.
Select the correct process for the game!!
Options:
inf HP
inf Armor
Enemies have low vision/ don't spot you
Resources in base
inf Medkit + Tools
Instant heal
Hover over character in battle (and pause game)
v3: Added Stop day count, Stop Bombardement, resources battle, Stop planet infestation and more
v4: Update scripts for build 94684. And added more..read the info in table!! Old info
v1.5: Quick fix/update on inf HP , armor and alien sight. I changed the compare so I hope it works.
v2: Fix the armor script and now you can choose inf HP player only or easy small enemy kill etc. Also changed scripts so now it could work for other store version (EPIC etc..)
v2.5: Added Medical quarter pointers (change amount off physicians), Instant heal doesn't lose physician. And some small fixes.
inf Ammo shotgun crash fix for version v2.5
The save files are compressed zip files. Once extracted you can open them in notepad but it's only half legible.
I wonder if it is possible to edit Perks like that. I'd love to give my Marines all the Perks available. It would also be neat to add all the Upgrades (pouches, ammo, scopes, etc), but those come with visual changes so I don't know how nice they would play together.
it is possible to get more perks on level up by setting xp on soldiers to 500 and leveling them up normally. then go into any mission with these lvl 10 marines and then using hover over marine in battle function to reduce their levels to any below 10. But keep note that there are max 10 slots for perks. and having extra level ups but no perk slots means your marine will be stuck at the last level you added a perk on. example, from level 10 you reset to level 1 but only had 1 or 2 more perk slots and those get filled up, meaning, marine is stuck on level 3, and editing them to level 10 using in base marine editing doesn't change this.
I personally just remove levels based on available slots and in case i have left over, just repeat until there are no slots left.
The save files are compressed zip files. Once extracted you can open them in notepad but it's only half legible.
I wonder if it is possible to edit Perks like that. I'd love to give my Marines all the Perks available. It would also be neat to add all the Upgrades (pouches, ammo, scopes, etc), but those come with visual changes so I don't know how nice they would play together.
it is possible to get more perks on level up by setting xp on soldiers to 500 and leveling them up normally. then go into any mission with these lvl 10 marines and then using hover over marine in battle function to reduce their levels to any below 10. But keep note that there are max 10 slots for perks. and having extra level ups but no perk slots means your marine will be stuck at the last level you added a perk on. example, from level 10 you reset to level 1 but only had 1 or 2 more perk slots and those get filled up, meaning, marine is stuck on level 3, and editing them to level 10 using in base marine editing doesn't change this.
I personally just remove levels based on available slots and in case i have left over, just repeat until there are no slots left.
hi it works still an editor would be awesome because at level up the perks come in random and that sucks
Is it possible to retrain your marines? Like a full trait / class wipe putting them back to level 1? Made a few mistakes along the way in training I'd like to correct.
Tested cheat table V4, the new Infinite Ammo V3 still breaks the plasma rifle "over charge" skill, after using the skill marines automaticly switch to their secondary weaposn, their main weapons became unaccesable (greyed out option of switching back), when game saves after this glich, the greyed out option became irreversible even if the cheat table was turned off.
It'd be nice if you could kindly look into it, thanks
i think it's a game mechanic after every mission your marines gain a random negative trait (confirm???)
i think its checking for a perk that removes negative traits before rolling for a random negative trait. removing the negative trait using the table does let you reroll it to something more manageable.