[REQUEST] Quasimorph: End of Dream

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Maniolas
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Re: [REQUEST] Quasimorph: End of Dream

Post by Maniolas »

Dickincorp wrote:
Sat Jun 29, 2024 2:45 pm
Quasimorph v0.7.105s

** Still a WIP!**

Ammo (no reload)
Quasi-level
Hunger
Item exchanges always 999
Easy Skill ups
Anything In Vest
Inf Stack Count (stacks of 9930 *BUGGY* DONT CLONE => REPAIR OR MEDICAL ITEMS)
!! CLONED ITEMS WILL EXPLODE if they are beyond their MAX stack limit, filling up ALL tab slots !!

Just some updated stuff for the new version.
-- NOT working, god mode / Invulnerability, If ANYONE could help me with that.
-- NOT working, Item Durability that would be awesome :)

**Edit**
Bad first upload, Fixed now
If I remember correctly, it's your first upload here (before you made any edits)

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Dickincorp
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Re: [REQUEST] Quasimorph: End of Dream

Post by Dickincorp »

The only one i remember was this

[ENABLE]

aobscan(StackSize2,83 38 00 66 89 70 10) // should be unique
alloc(newmem,$1000,StackSize2)

label(code)
label(return)

newmem:

code:
cmp dword ptr [rax],01
mov [rax+10],A
jmp return

StackSize2:
jmp newmem
nop
return:
registersymbol(StackSize2)

[DISABLE]

StackSize2:
db 83 38 00 66 89 70 10

unregistersymbol(StackSize2)
dealloc(newmem)

Maniolas
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Re: [REQUEST] Quasimorph: End of Dream

Post by Maniolas »

Dickincorp wrote:
Mon Jul 01, 2024 11:01 am
The only one i remember was this

[ENABLE]

aobscan(StackSize2,83 38 00 66 89 70 10) // should be unique
alloc(newmem,$1000,StackSize2)

label(code)
label(return)

newmem:

code:
cmp dword ptr [rax],01
mov [rax+10],A
jmp return

StackSize2:
jmp newmem
nop
return:
registersymbol(StackSize2)

[DISABLE]

StackSize2:
db 83 38 00 66 89 70 10

unregistersymbol(StackSize2)
dealloc(newmem)
Hi, I tried to test it multiple times. It does somehow works, it can duplicate itself if you divide it so that's good, but it also causes the materials (both original and the duplicate) to go at stack of 10, so even if you try to disassemble containers like medical/clothes/military containers, it will go to 10 and it will freeze the game indefinitely if you exit the cargo/inventory. Is there a possibility for you to edit it and only make it 1? So containers won't be affected but you can still duplicate it.

In regards of crafting, unfortunately, the material will get consumed regardless.

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Dickincorp
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Re: [REQUEST] Quasimorph: End of Dream

Post by Dickincorp »

Quasimorph v0.7.105s

** Still a WIP!**

Ammo (no reload)
Quasi-level
Hunger
Item exchanges always 999
Easy Skill ups
Anything In Vest
10 Stack Count (split/destroy to dup *Buggy*)
Inf Stack Count (stacks of 9930 *BUGGY* DONT CLONE => REPAIR OR MEDICAL ITEMS)
!! CLONED ITEMS WILL EXPLODE if they are beyond their MAX stack limit, filling up ALL tab slots !!

Just some updated stuff for the new version.
-- NOT working, god mode / Invulnerability, If ANYONE could help me with that.
-- NOT working, Item Durability that would be awesome :)


A Re-upload with the 10 stack / destroy just in case.
Attachments
Quasimorph-v0.7.105s.CT
(37.27 KiB) Downloaded 212 times

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Dickincorp
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Re: [REQUEST] Quasimorph: End of Dream

Post by Dickincorp »

[/quote]
Hi, I tried to test it multiple times. It does somehow works, it can duplicate itself if you divide it so that's good, but it also causes the materials (both original and the duplicate) to go at stack of 10, so even if you try to disassemble containers like medical/clothes/military containers, it will go to 10 and it will freeze the game indefinitely if you exit the cargo/inventory. Is there a possibility for you to edit it and only make it 1? So containers won't be affected but you can still duplicate it.
In regards of crafting, unfortunately, the material will get consumed regardless.
[/quote]

just change the "A" to "1"

:)
This WAS intended to be able to split stack on anything but turned into a beast LOL
this "basically" turns anything above 1 into a stack of X when you split or destroy it.. *Shrug*
if it CAN have a stack, AFTER game restart, those 'extras' are recalculated into actual stacks,
but back to its ORIGINAL stack size for that item.
say you have a stack of 300/5 you now have 60 stacks though :P
for Medical or Repair items ... components sometimes stay at that max stack size .. oh well.
THATS why your game is freezing :D

code:
cmp dword ptr [rax],01
mov [rax+10],A
jmp return

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Re: [REQUEST] Quasimorph: End of Dream

Post by Maniolas »

just change the "A" to "1"

:)
This WAS intended to be able to split stack on anything but turned into a beast LOL

code:
cmp dword ptr [rax],01
mov [rax+10],A
jmp return
[/quote]

Thanks! I already tried the updated script and it works. The only bugs I can see from this script are:

A. you'll consume materials when you're crafting regardless.
B. there's a chance that you can't stack duplicated components.
C. once you exit the inventory, you might have a 50/50 to freeze/crash the game if you have a stacked containers that is over the limit (like containers of clothing, food, military etc.) but to fix this, just deactivate the script before going back at the cargo/inventory with the said containers.

And as per usual, the Ammo, Quasi Count, Item Rep Exchange is not working, it's like a gamble, earlier it worked for me but now it doesn't, but still, thanks for your work though!

Hadschott
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Re: [REQUEST] Quasimorph: End of Dream

Post by Hadschott »

Ammo has worked the entire time but only after you are in a mission and you have reloaded a weapon.
The Game apparently only builds the temp file for Ammo then.

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Dickincorp
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Re: [REQUEST] Quasimorph: End of Dream

Post by Dickincorp »

Maniolas wrote:
Mon Jul 01, 2024 12:29 pm

:)
Procedure for loading the table,
*Start Cheat engine*
load the Cheat Table file..
**Load the Game**
attach to The game (Attach To Process)..
Click "Quasimorph-Mono" check box..
Go back into the game, load last save file..

returnhere:
Step . 1) <<Shoot your gun>>
Go back to cheat engine, Click Ammo cheat Box
go back to game (can take up to 20s to activate)
jmp "Step . 1)"

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Dickincorp
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Re: [REQUEST] Quasimorph: End of Dream

Post by Dickincorp »

FINALLY ! FOUND weight !!
OMG that dodge skill is worth something now!
let me know if i should update my posts :)
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Quasimorph-v0.7.105s-1.CT
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Quasimorph-v0.7.105s.CT
(39.71 KiB) Downloaded 155 times
Last edited by Dickincorp on Mon Jul 08, 2024 6:04 pm, edited 1 time in total.

BroRo
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Re: [REQUEST] Quasimorph: End of Dream

Post by BroRo »

Dickincorp wrote:
Fri Jul 05, 2024 2:29 am
FINALLY ! FOUND weight !!
OMG that dodge skill is worth something now!
let me know if i should update my posts :)
In this version, after selling 1 component, I received 99999 points in the store. And I was spammed with a lot of weapons and useless junk for me. Considering that corporations develop over time and the assortment changes, then later something necessary for the player may be added to that unnecessary junk. It is better to leave 999 so that the player can control the exchange points himself.

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Dickincorp
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Re: [REQUEST] Quasimorph: End of Dream

Post by Dickincorp »

Could anyone help me find how to put this (even if its a pointer) structure dissect into the address list?
/giggle I found the health stuff!

Image

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Dickincorp
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Re: [REQUEST] Quasimorph: End of Dream

Post by Dickincorp »

K, i got it, moved over to 0.7+ page
God mode and Max / HP !!
viewtopic.php?f=4&t=30068&p=361334#p361334

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