I just wanted infinite energy to play around with plasma gun on the last level, so I made this.
Will crash if enabled/value is frozen during loading.
Steam version 1.2 (I think)
Have Fun
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
I just wanted infinite energy to play around with plasma gun on the last level, so I made this.
Will crash if enabled/value is frozen during loading.
Steam version 1.2 (I think)
Have Fun
I don't understand the purpose of this, when we have GrantItem working, and you can just give yourself a bunch of red batteries, which will automatically be consumed when you run out of power...
You can also use GrantItem to give yourself any weapon at the start of the game, too. But I like that you at least applied the basic principles of reverse engineering to accomplish what you wanted.
I just wanted infinite energy to play around with plasma gun on the last level, so I made this.
Will crash if enabled/value is frozen during loading.
Steam version 1.2 (I think)
Have Fun
With this fixed energy value, the enemy is also invincible.
The energy values due to this cheat are also linked to the hacker's HP.
I know they also make changes in the Assault Rifle too since using the old codes(full auto upgrade), they don't work anymore.
If I find anything else I will post it here, of course I would also be grateful if we can update the list of codes for the GrandItem cheat.
I know they also make changes in the Assault Rifle too since using the old codes(full auto upgrade), they don't work anymore.
If I find anything else I will post it here, of course I would also be grateful if we can update the list of codes for the GrandItem cheat.
I noticed that, too! I bought it out of a vending machine and was able to attach it to my shotgun from my NG+ save, I assumed I had just forgotten about it or something. Still waiting on the fucking GameCow we were promised that's been in the files since release.
I finished the first level medical with security level 0 and when I went to the elevator it was saying that it was still locked by security !!!. When I quicksave and quickload it was fixed !! I was using the setdetectable=0 though, it never happened before though
Is it 4 bytes, Float, Double? Since there are no numbers and just a graphic death-o-meter I can't isolate how much health you have. Since there are 24 notches indicating your health I can't tell how much heath 1 notch is. Anyone know?
Is it 4 bytes, Float, Double? Since there are no numbers and just a graphic death-o-meter I can't isolate how much health you have. Since there are 24 notches indicating your health I can't tell how much heath 1 notch is. Anyone know?
It's 4 bytes, max health/energy is 240 so topping up and scanning for that, and then scanning decreased values will get you there.
I've made a table with some basic pointers (Inf hp set to 9999, Inf energy bar, Inf ammo at least for the few weapons I used). There's also some item pointers in there but I don't really know what they do, in my last playthrough it was set to different items than what my original intention was, so your mileage may vary. I left them in because it might be useful to someone.
Minimal amount of crashes when I just left these on all the time (I only used the items to gain xxx values sometimes and then turned them off, but I barely used them anyways).
Is it 4 bytes, Float, Double? Since there are no numbers and just a graphic death-o-meter I can't isolate how much health you have. Since there are 24 notches indicating your health I can't tell how much heath 1 notch is. Anyone know?
It's 4 bytes, max health/energy is 240 so topping up and scanning for that, and then scanning decreased values will get you there.
I've made a table with some basic pointers (Inf hp set to 9999, Inf energy bar, Inf ammo at least for the few weapons I used). There's also some item pointers in there but I don't really know what they do, in my last playthrough it was set to different items than what my original intention was, so your mileage may vary. I left them in because it might be useful to someone.
Minimal amount of crashes when I just left these on all the time (I only used the items to gain xxx values sometimes and then turned them off, but I barely used them anyways).
Ah yes!
Perfect, that is exactly what I was looking for and it works great so far. Thank you!