SpaceBourne 2

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RedoHeal
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SpaceBourne 2

Post by RedoHeal »

Code: Select all

Game Name:	SpaceBourne 2
Game Process:	SB2-Win64-Shipping.exe
Game Version:	3.2.1
Game Engine:	Unreal Engine 4
Steam App ID:	1646850
Patchnotes SteamDB: [Link]

There were many problems as most of the addresses were done via VC-Runtime (Unreal Engine 4). I couldn't fully trace the paths.. πŸ˜‘
However, most addresses are accessed between two pointers. 😎

Options:
  • CharacterPointer-1
    - Money
    - MaterialBlue
    - MaterialOrange
    - MaterialGreen
    - MaterialYellow
    - Magazin WeaponSlot 1
    - Magazin WeaponSlot 2
    - Magazin WeaponSlot 3
    - SoldierLevel
    - SoldierXP
    - SoldierAttributePoints
    - PilotLevel
    - PilotXP
    - PilotAttributePoints
    - AdventurerLevel
    - AdventurerXP
    - AdventurerAttributePoints
  • CharacterPointer-2
    - Health
    - MaxHealth
    - Armour
    - MaxArmour
    - Stamina
    - MaxStamina
    - Energy
    - EnergyRegen
    - ArmourRegen
    - HealthRegen
    - DamageResistance
    - ShieldRebootDelay
  • ShipScript
    - Shield
    - MaxShield
    - Hull
    - MaxHull
    - Boost
    - MaxBoost
    - Energy
    - MaxEnergy


Old Versions:
Spoiler
SpaceBourne2_v2.6.CT
Game Version 2.1.1 - 2.2.2
(40.6 KiB) Downloaded 822 times
SpaceBourne2_v2.5.CT
Game Version 2.1.0
(40.6 KiB) Downloaded 325 times
SpaceBourne2_v2.4.CT
Game Version 2.0.3
Options have been removed
(40.6 KiB) Downloaded 174 times
SpaceBourne2_v2.3.CT
Game Version 2.0.2
(39.53 KiB) Downloaded 191 times
SpaceBourne2_v2.2.CT
Game Version 2.0.1
(33.16 KiB) Downloaded 204 times
SpaceBourne2_v2.1.CT
Old Rocket/Torpedoes Pointer
Game Version 2.0.1
(29.41 KiB) Downloaded 152 times
SpaceBourne2_v2.0.CT
Old Game Version
Game Version 2.0.0
(24.99 KiB) Downloaded 276 times
Do not freeze "CharacterPointer-2" stats when boarding the ship as this may crash your game!
It is better to set MaxValues higher, e.g. MaxStamina = 1000000


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
SpaceBourne2_v2.7.CT
Game Version 2.2.3+
(40.6 KiB) Downloaded 2390 times
Last edited by RedoHeal on Mon Dec 25, 2023 10:47 am, edited 34 times in total.

victor71
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Re: SpaceBourne 2

Post by victor71 »

Hi!
Thank you for your work! :D
How to fix overheating pointer :shock:
Weapon Group 2 (Overheating) does not work. Swapping weapons does not help Overheating only works on WeaponGroup 1 (Overheating)
Last edited by victor71 on Fri May 26, 2023 10:04 am, edited 2 times in total.

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RedoHeal
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Re: SpaceBourne 2

Post by RedoHeal »

victor71 wrote: ↑
Thu May 25, 2023 11:47 am
How to fix overheating pointer :shock:
I did another pointer scan with other weapons to strengthen the pointer..
victor71 wrote: ↑
Thu May 25, 2023 11:47 am
Weapon Group 2 (Overheating) does not work. Swapping weapons does not help Overheating only works on WeaponGroup 1 (Overheating)
It works for me with the latest table version (1.7) I have to get further to get new weapons, the most helpful thing in case of errors is always if I could get a save game (Put the TWO files of save in a zip file and attach it to your comment), because I have to go further in the Game..
My mission wont to update.. is still "Wait until the raid is ready".. πŸ€”

Savegame are stored in:

Code: Select all

%APPDATA%\..\Local\SB2\Saved\SaveGames

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RedoHeal
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Re: SpaceBourne 2

Post by RedoHeal »

Unfortunately I can't get any further in the game, the mission doesn't want to update itself. I need a savegame from someone.. :3
Maybe I had to wait and only then was I allowed to board the ship?! :|

Does anyone know the problem?
Image
The mission was removed with Patch 2.0.1
Last edited by RedoHeal on Sun May 28, 2023 7:01 am, edited 1 time in total.

victor71
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Re: SpaceBourne 2

Post by victor71 »

In version 1.8 overheating 1st group working 2nd group no
In version 1.9 everything works except for overheating.
In changing the level of a pilot, a soldier, when overestimated (example pilot 99), opponents become invulnerable.
It is necessary to determine the maximum level, basically, according to my save, the level of the enemy does not exceed level 25-30.

P/S
If I edited the attributes at the start of the game and increased the requirements for statistics, this is probably why the mission does not understand the game script and freezes.
Attributes of the Pilot and the Adventurer change statistics by crossing each other.
v1.8 pointerscan result 1 (ShipWpGp2) 18A7E891530 Overheat 2 works in Save max1(Save max1 ranks attributes edited)
Save1-1 only attributes edited doesn't work,
Attachments
Save1-1.rar
(2.36 MiB) Downloaded 187 times
Save max1.rar
(2.39 MiB) Downloaded 242 times

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RedoHeal
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Re: SpaceBourne 2

Post by RedoHeal »

victor71 wrote: ↑
Fri May 26, 2023 8:22 am
In version 1.8 overheating 1st group working 2nd group no
In version 1.9 everything works except for overheating.
Overheating isn't easy, the pointers change with each weapon type..
It needs a script. But unfortunately I can't trace VCRuntime completely.. :dry:

Thanks for your contribution anyway :)

victor71
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Re: SpaceBourne 2

Post by victor71 »

1.8 New game everything is stable
1.9 superimposed pointers to overheating
search group 1 address 0-100 and group 2 100-0 it seems there is no more stable overlay.
The game is addictive :|
Thank you very much :!: :D

victor71
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Re: SpaceBourne 2

Post by victor71 »

RedoHeal wrote: ↑
Fri May 26, 2023 7:52 am
Unfortunately I can't get any further in the game, the mission doesn't want to update itself. I need a savegame from someone.. :3
Maybe I had to wait and only then was I allowed to board the ship?! :|

Does anyone know the problem?
Image
1. In the Drane conversation, you can choose to skip waiting for the raid.
or develop, guilds 50 moons.
2. In the server hack mission, the commands for the server console are:
Login(Admin)
Find(177168)
Locate

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RedoHeal
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the console!

Post by RedoHeal »

victor71 wrote: ↑
Fri May 26, 2023 4:33 pm
1. In the Drane conversation, you can choose to skip waiting for the raid.
or develop, guilds 50 moons.
2. In the server hack mission, the commands for the server console are:
Login(Admin)
Find(177168)
Locate
That gave me an idea!

Here's what I found out: :D
Image
Press this combination and then "H" to get the cursor.
Image
I use the Swiss key layout! I don't know the combination for US layout..
RedoHeal wrote: ↑
Sat May 27, 2023 3:19 pm
I've tried all combinations (Ctrl + 1-254) & (Shift + 1-254) & (Ctrl-Shift + 1-254) & (Ctrl-Alt + 1-254) with the US layout, its not available in US! :oops:
Last edited by RedoHeal on Sun May 28, 2023 7:07 am, edited 4 times in total.

victor71
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Re: SpaceBourne 2

Post by victor71 »

my console is not working :?: :|
Attachments
New Save 1-3.rar
(2.45 MiB) Downloaded 162 times

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RedoHeal
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Re: SpaceBourne 2

Post by RedoHeal »

victor71 wrote: ↑
Sat May 27, 2023 2:48 pm
my console is not working :?: :|
The combination currently only works on the Swiss/German Layout with <Ü>.
I've tried all combinations (Ctrl + 1-254) & (Shift + 1-254) & (Ctrl-Shift + 1-254) & (Ctrl-Alt + 1-254) with the US layout, its not available in US! :oops:

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Gromgol
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Re: SpaceBourne 2

Post by Gromgol »

Weapon generator - does not work correctly.
Missile launchers - always load 0.
Changing weapon type parameters is useless. It turns out a random module.
Anyone understand how it works?

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RedoHeal
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Re: SpaceBourne 2

Post by RedoHeal »

Gromgol wrote: ↑
Sun May 28, 2023 11:17 am
Weapon generator - does not work correctly.
Do you mean weapon overheating?!
If you have weapons that don't work, it's best to create a savegame for me, then I'll try to strengthen the pointers.
Do it like this (viewtopic.php?p=298953#p298953)
Savegame are stored in:

Code: Select all

%APPDATA%\..\Local\SB2\Saved\SaveGames
Gromgol wrote: ↑
Sun May 28, 2023 11:17 am
Missile launchers - always load 0.
The missiles/torpedoes now appear to be separate from the character inventory and no longer work through the character pointer..
I do update this.. ty

Gromgol wrote: ↑
Sun May 28, 2023 11:17 am
Changing weapon type parameters is useless. It turns out a random module.
Did you mean WeaponSlot 1-3 - I mean the bullets in the magazine. It should work.

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Gromgol
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Re: the console!

Post by Gromgol »

No, I did not speak about your table))
And regarding the opportunity you discovered to use the Debug menu :oops:
RedoHeal wrote: ↑
Fri May 26, 2023 6:42 pm
That gave me an idea!

Here's what I found out: :D
Image
Press this combination and then "H" to get the cursor.
Image
I use the Swiss key layout! I don't know the combination for US layout..
RedoHeal wrote: ↑
Sat May 27, 2023 3:19 pm
I've tried all combinations (Ctrl + 1-254) & (Shift + 1-254) & (Ctrl-Shift + 1-254) & (Ctrl-Alt + 1-254) with the US layout, its not available in US! :oops:
In the upper right corner there is an opportunity to add weapons and modules to the inventory - but it does not work correctly.

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RedoHeal
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Re: SpaceBourne 2

Post by RedoHeal »

Gromgol wrote: ↑
Sun May 28, 2023 1:14 pm
In the upper right corner there is an opportunity to add weapons and modules to the inventory - but it does not work correctly.

ok, now i understand.. yes the console is bugy!
I don't think it's even really used by the developers..
Unfortunately, the right side is not scrollable and apparently does not even work..
Changing the screen resolution didn't help either.. :cry:

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