Shadows of Doubt

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Aranaktu
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Re: Shadows of Doubt

Post by Aranaktu »

CT Updated

Code: Select all

- Renamed "Job" to "SideJob" under "Active Case"
- Added to "Active Case" -> "Murder" -> "currentMurderer":
    - Name
    - Home


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

NomuNomu
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Re: Shadows of Doubt

Post by NomuNomu »

Venator wrote:
Wed May 17, 2023 12:54 am
My own first priority was to find out where the murderer's name was being stored if not at the end of the same series of pointers as for other cases.

Code: Select all

MurderController._instance -> activeMurders -> murderer -> name
Is how I'm accessing it.

Edit: Oops I should have read the next one, it's in the table now.

Toxxysko
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Re: Shadows of Doubt

Post by Toxxysko »

Is it possible to implement this into the table?
[Link]

Click New Game
Click Sandbox
Click Generate City
Set the Size to Small
Now set Cheat Engine to scan "exact value" with data type as "4 bytes"
Do First Scan for 5
Set the Size to Very Large
Change the scan value to 7, then scan next
Repeat this flipping between 5 and small, 7 and Very Large till you have only one address (sometimes two will appear you can tell the correct one as one address will change value with no user input)
The address found will be the X coordinate size
For the Y size, repeat the process but this time using 5 for Small and 6 for Very Large
Once both addresses are found, you can then set the values to whatever you wish, then generate

Notes:

The coastline of the city DOES count as a tile. So when creating a new one you'll need a minimum of 3. that would be a single block of the actual city. We've found 3 x 6 seems to be the smallest possible, generating a 1 x 4 line of blocks.
Once a new city is generated, it is reccommended to restart the game. This is because there seems to be data that isn't removed when generating, causing the game to eat more RAM than needed. Example is the 10 x 10 city needs about 9GB - 12GB, but when first generated, needed 18GB.

Venator
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Re: Shadows of Doubt

Post by Venator »

Thanks for adding in the murderer data! Definitely helps with the game in its current state. I hope they'll expand on the ability to investigate, like specifically asking people where they were and making sure to have evidence of people entering places when cameras are in place. In the meantime, that's a lifesaver.

I have noticed that many times, the perp's residence does not populate. It ends up on an address that is close to where the pointer is, but it's often not exactly there. It's not a big thing. We can just go to the directory since we have the names.

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Lord Blade
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Re: Shadows of Doubt

Post by Lord Blade »

Any chance of a no clip cheat?

Venator
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Re: Shadows of Doubt

Post by Venator »

Lord Blade wrote:
Sat May 20, 2023 8:15 pm
Any chance of a no clip cheat?
It's not as quick or convenient as actual "no clip," but the Route Teleport cheat is pretty effective for that purpose. I use it to hop through barriers a lot.

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Lord Blade
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Re: Shadows of Doubt

Post by Lord Blade »

I'll have to much with it. There's a couple of places that bad terrain creation have made inaccessible.

paydencobern
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Re: Shadows of Doubt

Post by paydencobern »

Not working for me. says u have a lua error line 3 cant find gameplay controller. should i reinstall the game?

stimtheone
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Re: Shadows of Doubt

Post by stimtheone »

Can't seem to activate the init and I do use version 33.19. Granted, it's not the steam version.

SundaeCone
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Re: Shadows of Doubt

Post by SundaeCone »

If you could do a pointer for inventory size that'd be great, thanks. I appreciate what you put here already ^_^

Seduogre
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Re: Shadows of Doubt

Post by Seduogre »

I was going to ask whether you were going to do an update for the Steam Version 34.02?

RogueTech
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Re: Shadows of Doubt

Post by RogueTech »

Seduogre wrote:
Sat Jun 17, 2023 9:27 pm
I was going to ask whether you were going to do an update for the Steam Version 34.02?
Steam's last Update is dated Jun 7, 2023 - Shadows of Doubt V 34.01 Experimental Branch - Where are you seeing 34.02 and is it Public or Experimental?

Seduogre
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Re: Shadows of Doubt

Post by Seduogre »

RogueTech wrote:
Sun Jun 18, 2023 1:24 pm
Seduogre wrote:
Sat Jun 17, 2023 9:27 pm
I was going to ask whether you were going to do an update for the Steam Version 34.02?
Steam's last Update is dated Jun 7, 2023 - Shadows of Doubt V 34.01 Experimental Branch - Where are you seeing 34.02 and is it Public or Experimental?
The top right of the game when launched? Experimental is v34.04 right now, current is v34.02.
Looks like it was updated on the 12th by looking at the depot.

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Aranaktu
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Re: Shadows of Doubt

Post by Aranaktu »

Seduogre wrote:
Sat Jun 17, 2023 9:27 pm
I was going to ask whether you were going to do an update for the Steam Version 34.02?
I don't plan to. I don't play the game anymore

Seduogre
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Re: Shadows of Doubt

Post by Seduogre »

Aranaktu wrote:
Mon Jun 19, 2023 7:00 pm
Seduogre wrote:
Sat Jun 17, 2023 9:27 pm
I was going to ask whether you were going to do an update for the Steam Version 34.02?
I don't plan to. I don't play the game anymore
Sounds good, can you provide any pointers to updating your table. The error is that it is failing to find GameplayController_c, and I was having issues finding what I need to find in the mono dissector to find the new addresses needed. If not thanks for what you have done.

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