Feel free to use this and / or all the info in your own tables / trainers, be it unpaid / paid what have you, just give credits where credits are due.
Uncut Patch (enable in main menu before joining the game) - AutoAssemble
// Game Executable : DeadIsland-Win64-Shipping.exe
// Author : supex0
// Executable Version: 4.25.0.0
// Module Version :
// Script Date : 2023-04-23
// Created with : customAOBInjectionTemplates version: 1.3.9
[ENABLE]
aobscanmodule(aob_uncut_patch,DeadIsland-Win64-Shipping.exe,B3 01 48 8B BC 24 A8 00 00 00)
registersymbol(aob_uncut_patch)
aob_uncut_patch:
xor ebx,ebx
[DISABLE]
aob_uncut_patch:
db B3 01 48 8B BC 24 A8 00 00 00
unregistersymbol(aob_uncut_patch)
dealloc(newmem_uncut_patch)
{
// ORIGINAL CODE - INJECTION POINT: DeadIsland-Win64-Shipping.exe+139C171
DeadIsland-Win64-Shipping.exe+139C110: 41 0F B6 C8 - movzx ecx,r8l
DeadIsland-Win64-Shipping.exe+139C114: 41 C1 E8 08 - shr r8d,08
DeadIsland-Win64-Shipping.exe+139C118: 45 33 04 89 - xor r8d,[r9+rcx*4]
DeadIsland-Win64-Shipping.exe+139C11C: 48 8D 4D 30 - lea rcx,[rbp+30]
DeadIsland-Win64-Shipping.exe+139C120: E8 6B 58 6C FF - call DeadIsland-Win64-Shipping.exe+A61990
DeadIsland-Win64-Shipping.exe+139C125: 8B F8 - mov edi,eax
DeadIsland-Win64-Shipping.exe+139C127: F7 D7 - not edi
DeadIsland-Win64-Shipping.exe+139C129: 48 63 45 D8 - movsxd rax,dword ptr [rbp-28]
DeadIsland-Win64-Shipping.exe+139C12D: 49 8B CC - mov rcx,r12
DeadIsland-Win64-Shipping.exe+139C130: 4C 8B 74 24 58 - mov r14,[rsp+58]
DeadIsland-Win64-Shipping.exe+139C135: 49 8D 14 84 - lea rdx,[r12+rax*4]
DeadIsland-Win64-Shipping.exe+139C139: 4C 3B E2 - cmp r12,rdx
DeadIsland-Win64-Shipping.exe+139C13C: 74 0F - je DeadIsland-Win64-Shipping.exe+139C14D
DeadIsland-Win64-Shipping.exe+139C13E: 66 90 - nop 2
DeadIsland-Win64-Shipping.exe+139C140: 39 39 - cmp [rcx],edi
DeadIsland-Win64-Shipping.exe+139C142: 74 2D - je DeadIsland-Win64-Shipping.exe+139C171
DeadIsland-Win64-Shipping.exe+139C144: 48 83 C1 04 - add rcx,04
DeadIsland-Win64-Shipping.exe+139C148: 48 3B CA - cmp rcx,rdx
DeadIsland-Win64-Shipping.exe+139C14B: 75 F3 - jne DeadIsland-Win64-Shipping.exe+139C140
DeadIsland-Win64-Shipping.exe+139C14D: 48 63 4D E8 - movsxd rcx,dword ptr [rbp-18]
DeadIsland-Win64-Shipping.exe+139C151: 49 8B C5 - mov rax,r13
DeadIsland-Win64-Shipping.exe+139C154: 48 8D 14 8D 00 00 00 00 - lea rdx,[rcx*4+00000000]
DeadIsland-Win64-Shipping.exe+139C15C: 49 03 D5 - add rdx,r13
DeadIsland-Win64-Shipping.exe+139C15F: 4C 3B EA - cmp r13,rdx
DeadIsland-Win64-Shipping.exe+139C162: 74 0D - je DeadIsland-Win64-Shipping.exe+139C171
DeadIsland-Win64-Shipping.exe+139C164: 39 38 - cmp [rax],edi
DeadIsland-Win64-Shipping.exe+139C166: 74 3F - je DeadIsland-Win64-Shipping.exe+139C1A7
DeadIsland-Win64-Shipping.exe+139C168: 48 83 C0 04 - add rax,04
DeadIsland-Win64-Shipping.exe+139C16C: 48 3B C2 - cmp rax,rdx
DeadIsland-Win64-Shipping.exe+139C16F: 75 F3 - jne DeadIsland-Win64-Shipping.exe+139C164
// ---------- INJECTING HERE ----------
DeadIsland-Win64-Shipping.exe+139C171: B3 01 - mov bl,01
// ---------- DONE INJECTING ----------
DeadIsland-Win64-Shipping.exe+139C173: 48 8B BC 24 A8 00 00 00 - mov rdi,[rsp+000000A8]
DeadIsland-Win64-Shipping.exe+139C17B: 48 85 F6 - test rsi,rsi
DeadIsland-Win64-Shipping.exe+139C17E: 74 08 - je DeadIsland-Win64-Shipping.exe+139C188
DeadIsland-Win64-Shipping.exe+139C180: 48 8B CE - mov rcx,rsi
DeadIsland-Win64-Shipping.exe+139C183: E8 08 E5 A9 00 - call DeadIsland-Win64-Shipping.exe+1E3A690
DeadIsland-Win64-Shipping.exe+139C188: 49 8B CD - mov rcx,r13
DeadIsland-Win64-Shipping.exe+139C18B: E8 00 E5 A9 00 - call DeadIsland-Win64-Shipping.exe+1E3A690
DeadIsland-Win64-Shipping.exe+139C190: 49 8B CC - mov rcx,r12
DeadIsland-Win64-Shipping.exe+139C193: E8 F8 E4 A9 00 - call DeadIsland-Win64-Shipping.exe+1E3A690
DeadIsland-Win64-Shipping.exe+139C198: 0F B6 C3 - movzx eax,bl
DeadIsland-Win64-Shipping.exe+139C19B: 48 83 C4 60 - add rsp,60
DeadIsland-Win64-Shipping.exe+139C19F: 41 5D - pop r13
DeadIsland-Win64-Shipping.exe+139C1A1: 41 5C - pop r12
DeadIsland-Win64-Shipping.exe+139C1A3: 5E - pop rsi
DeadIsland-Win64-Shipping.exe+139C1A4: 5B - pop rbx
DeadIsland-Win64-Shipping.exe+139C1A5: 5D - pop rbp
DeadIsland-Win64-Shipping.exe+139C1A6: C3 - ret
DeadIsland-Win64-Shipping.exe+139C1A7: 32 DB - xor bl,bl
DeadIsland-Win64-Shipping.exe+139C1A9: EB C8 - jmp DeadIsland-Win64-Shipping.exe+139C173
DeadIsland-Win64-Shipping.exe+139C1AB: CC - int 3
DeadIsland-Win64-Shipping.exe+139C1AC: CC - int 3
DeadIsland-Win64-Shipping.exe+139C1AD: CC - int 3
DeadIsland-Win64-Shipping.exe+139C1AE: CC - int 3
DeadIsland-Win64-Shipping.exe+139C1AF: CC - int 3
DeadIsland-Win64-Shipping.exe+139C1B0: 0F 57 C0 - xorps xmm0,xmm0
DeadIsland-Win64-Shipping.exe+139C1B3: 0F 2F 81 78 01 00 00 - comiss xmm0,[rcx+00000178]
DeadIsland-Win64-Shipping.exe+139C1BA: 0F 93 C0 - setae al
DeadIsland-Win64-Shipping.exe+139C1BD: C3 - ret
DeadIsland-Win64-Shipping.exe+139C1BE: CC - int 3
DeadIsland-Win64-Shipping.exe+139C1BF: CC - int 3
}
Additional info behind PlayerCensorshipTracker
Code: Select all
{E73AE21F-9D45-4EC0-A87B-E43C95AADA74} = censored
{6F25E1B9-A759-40CC-84E9-8BD415305942} = uncensored
PlayerCensorshipTracker checks the RCData embedded string against both of the fixed strings and sets a boolean in the register RBX (bl to be precise) accordingly.
The code above fixes it so that when the censored version is joining a game, it will force the boolean to false.
In theory, you could easily patch your executable via tools like Resource Hacker to edit the RCData entry to the uncensored string.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1