Vampire Survivors New Engine [+35]

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Raynard
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Vampire Survivors New Engine [+35]

Post by Raynard »

Vampire Survivors Steam/Unity

Code: Select all

Genre:			Roguelike/Bullet Hell/Pixel Graphics
Release:		20 October, 2022/New engine has been since March 2023
Process:		VampireSurvivors.exe
Build:			Build.11018822
CheatEngine:		7.50/Open to public for free

This CT was created for new engine/Unity, refer to the installation instructions

Player Data/Version Data/Powerup Data/Elapsed Time

Set Money
Infinite HP
One Hit Kill
Maximize All
No Cooldown
Ignore Checksum
No Price Increase
Unlock All Arcanas
Ignore Max Weapons limit
EXP/Area/Gold/Curse/Movement/Damage Multiplier
Increase Luck/Power/MaxHP/Growth/Amount/MoveSpeed/Reroll/Skip/Banish


If you like this Table, Click the Rep button, Thanks
Installing New Engine Process
1. Open Vampire Survivors properties on Steam

2. Open the Beta section and select Public Beta

3. Enter newenginepls in the beta access code

4. If you see new-engine - New Engine, you are done

5. This allows Vampire Survivors to be activated in Unity

If this is still not clear, refer to websites for more detailed explanations.
Table Options Image
Image


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
VampireSurvivors.CT
Initial Release
(65.28 KiB) Downloaded 8293 times

Armageddonia
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Re: Vampire Survivors New Engine [+35]

Post by Armageddonia »

Dont work

RogueTech
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Re: Vampire Survivors New Engine [+35]

Post by RogueTech »

Armageddonia wrote:
Fri Aug 18, 2023 5:35 am
Dont work
That's because this CE table was released for a game version with a Build ID: 11018822 released on April 17, 2023. Back then, Steam had the "new game engine" version on the Beta branch. Yesterday, Aug 17, 2023, the old game engine "Phaser" was retired from the main branch, and now the new engine version is on main. Most likely this table will need to be updated to work with the newly released v1.6 - Build ID: 11955378 (Aug 17, 2023).

derikti
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Re: Vampire Survivors New Engine [+35]

Post by derikti »

Any Possibility to get an Update for the new DLC? Seems to be the only Unity CT so far, but most of the scripts arent usable

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Wraithspectr3
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Re: Vampire Survivors New Engine [+35]

Post by Wraithspectr3 »

can you update the table for newest DLC and update "v1.10.103 Operation Guns", please? ;-)

Cissa90
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Re: Vampire Survivors New Engine [+35]

Post by Cissa90 »

Updated the table and added a few more options.
Not everything got fully updated. I have added those to its own header.

For v.1.10.105
Attachments
VampireSurvivors.ct
v.1.10.105
(131.99 KiB) Downloaded 463 times

bpx
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Re: Vampire Survivors New Engine [+35]

Post by bpx »

Cissa90 wrote:
Fri Jun 28, 2024 2:20 pm
Updated the table and added a few more options.
Not everything got fully updated. I have added those to its own header.

For v.1.10.105
Thanks so much! I wonder, would it be possible to edit the ascension level of adventures? It would be super tedious to complete the adventures over and over again to unlock all ascension points (I believe there are 64?) so maybe there could be a function that unlocks that?

Cissa90
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Re: Vampire Survivors New Engine [+35]

Post by Cissa90 »

bpx wrote:
Thu Sep 19, 2024 9:37 am
Cissa90 wrote:
Fri Jun 28, 2024 2:20 pm
Updated the table and added a few more options.
Not everything got fully updated. I have added those to its own header.

For v.1.10.105
Thanks so much! I wonder, would it be possible to edit the ascension level of adventures? It would be super tedious to complete the adventures over and over again to unlock all ascension points (I believe there are 64?) so maybe there could be a function that unlocks that?
I will look into it this week perhaps. Just started a new save and updated some old values that changed. Some scripts also got changed in newest update. The save I had ascension points for was kinda strange, as it just doubled itself each time I used it, so somewhere it got bugged.

Cissa90
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Re: Vampire Survivors New Engine [+35]

Post by Cissa90 »

bpx wrote:
Thu Sep 19, 2024 9:37 am
Cissa90 wrote:
Fri Jun 28, 2024 2:20 pm
Updated the table and added a few more options.
Not everything got fully updated. I have added those to its own header.

For v.1.10.105
Thanks so much! I wonder, would it be possible to edit the ascension level of adventures? It would be super tedious to complete the adventures over and over again to unlock all ascension points (I believe there are 64?) so maybe there could be a function that unlocks that?
As promised. Updated.

Under the "Version Data/Open and Close Powerup" option (open power up menu) you can find "Adventure Completion Count" near the bottom. Just set this to 60 (as thats the max points you can allocate atm).
I noticed the quick bestiary numbers can sometimes add tons of points into these, but I think I managed to fix it so it shouldnt happen. Just in case, keep the bestiary kill option off while opening Adventure Menu.
Attachments
VampireSurvivors.ct
(122.62 KiB) Downloaded 282 times
Last edited by Cissa90 on Thu Sep 26, 2024 5:05 pm, edited 3 times in total.

monkey666
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Re: Vampire Survivors New Engine [+35]

Post by monkey666 »

Thank you very much @Cissa90 keep up the good work.

bpx
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Re: Vampire Survivors New Engine [+35]

Post by bpx »

Cissa90 wrote:
Wed Sep 25, 2024 10:21 am
Under the "Version Data/Open and Close Powerup" option (open power up menu) you can find "Adventure Completion Count" near the bottom. Just set this to 60 (as thats the max points you can allocate atm).
Thanks a lot! I was able to edit the completion to 60 to all but the first adventure (A Garlic Paradise). I wonder if it's because that first adventure already had one completion by me? When I try to load the data for the first adventure it always says the completion is set to 60 (and money is 10000 instead of 5000 too). And when I then allocate my one point and try to reload the info for the table by opening and closing powerup, the game crashes

Cissa90
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Re: Vampire Survivors New Engine [+35]

Post by Cissa90 »

bpx wrote:
Wed Sep 25, 2024 11:44 am
Cissa90 wrote:
Wed Sep 25, 2024 10:21 am
Under the "Version Data/Open and Close Powerup" option (open power up menu) you can find "Adventure Completion Count" near the bottom. Just set this to 60 (as thats the max points you can allocate atm).
Thanks a lot! I was able to edit the completion to 60 to all but the first adventure (A Garlic Paradise). I wonder if it's because that first adventure already had one completion by me? When I try to load the data for the first adventure it always says the completion is set to 60 (and money is 10000 instead of 5000 too). And when I then allocate my one point and try to reload the info for the table by opening and closing powerup, the game crashes
Hmm. Not sure how you are doing it, I can add 60 to each, basically setting it to 60. Having 1 completed or not shouldnt matter I guess.

bpx
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Re: Vampire Survivors New Engine [+35]

Post by bpx »

Cissa90 wrote:
Wed Sep 25, 2024 2:42 pm
Hmm. Not sure how you are doing it, I can add 60 to each, basically setting it to 60. Having 1 completed or not shouldnt matter I guess.
I'm loading up the adventure main screen of the one I want to edit, tick the version data option in the table, enter and edit powerup and then edit the values it loaded. Tried it again just now but changed the already existing 60 to 5 as I had the suspicion that maybe something got mixed up. And as expected, when I'm in the "A Garlic Paradise" Adventure the table somehow loads the data for "Legacy of the Moonspell". So I thought maybe things are swapped around but...it doesn't seem to be like that? It's weird, sometimes the game will crash trying to change the value. Money for adventure is also always stuck on 10k no matter which adventure I load despite each adventure having different starting money.

I'm using the latest Steam beta version btw (as that one allows for cross-platform cloud saves). Maybe the issue is related to that? Or game savegame is just messed up from something

Cissa90
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Re: Vampire Survivors New Engine [+35]

Post by Cissa90 »

bpx wrote:
Wed Sep 25, 2024 6:59 pm
Cissa90 wrote:
Wed Sep 25, 2024 2:42 pm
Hmm. Not sure how you are doing it, I can add 60 to each, basically setting it to 60. Having 1 completed or not shouldnt matter I guess.
I'm loading up the adventure main screen of the one I want to edit, tick the version data option in the table, enter and edit powerup and then edit the values it loaded. Tried it again just now but changed the already existing 60 to 5 as I had the suspicion that maybe something got mixed up. And as expected, when I'm in the "A Garlic Paradise" Adventure the table somehow loads the data for "Legacy of the Moonspell". So I thought maybe things are swapped around but...it doesn't seem to be like that? It's weird, sometimes the game will crash trying to change the value. Money for adventure is also always stuck on 10k no matter which adventure I load despite each adventure having different starting money.

I'm using the latest Steam beta version btw (as that one allows for cross-platform cloud saves). Maybe the issue is related to that? Or game savegame is just messed up from something
I am unsure. Could you perhaps check send your savedata so I could check myself?

bpx
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Re: Vampire Survivors New Engine [+35]

Post by bpx »

Cissa90 wrote:
Thu Sep 26, 2024 6:51 am
I am unsure. Could you perhaps check send your savedata so I could check myself?
Just wanted to send it to you via a DM but it seems I don't have the right to do so. Let me know how I can send you the savefile. I don't really want to post it publicly for everyone to use

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