Forts

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panraven
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Forts

Post by panraven »

Test on v04.23/05.02/05.05, may not work for others, single player only.

The 'teamId' in script is actually 'fort/core ID', it may need to switch it by NUM+1/2/3/4 in order to match your fort.
It is 1 in most campaign map, but some time it can be 2/3/4.

To sync the replay, any setting change (including fort ID) should 'restart' the map.

#1/ HumanAssist, should be auto-defence for machine-gun in Hard Difficulty;
#2/ Weapon modification, only apply to weapon of above mentioned fort 1/2/3/4 ID.
Only effective when there is at least one weapon built, ie. will not regen resource if no weapon built.
- Regen : resource regen
- Cap : resource Cap
- Rapid : small MUL for the firing delay time
- Cool : add a -5% mul on heat, should not cause overheat
- Random Burst : it use the Burst mechanism to randomly fire extra 1 or more bullets per shot, not apply to laser
- HitMul : scale down the damage taken by the weapon;
- MillionHP : always set the HitPoints of the weapon to 1e6, basically invincible till its platform collapsed;



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How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Forts.CT
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