z Everspace 2

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acecel
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Re: z Everspace 2

Post by acecel »

tslim2696 wrote:
Wed Apr 12, 2023 9:10 am
ok, just found out that you can change any item......after an hour of changing everything i crafted into blueprints now i have all colors and ship customization modules!
I'm not sure to understand how you manage to unlock all ship customization modules ? I only seems to find them in hidden place every once in a while so it's going to take me ages to unlock all of them :mrgreen:

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

duv96
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Re: z Everspace 2

Post by duv96 »

Could anyone walk me through how to do infinte hull or shield please?

browdybrembo
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Re: z Everspace 2

Post by browdybrembo »

acecel wrote:
Wed Apr 12, 2023 7:46 pm
tslim2696 wrote:
Wed Apr 12, 2023 9:10 am
ok, just found out that you can change any item......after an hour of changing everything i crafted into blueprints now i have all colors and ship customization modules!
I'm not sure to understand how you manage to unlock all ship customization modules ? I only seems to find them in hidden place every once in a while so it's going to take me ages to unlock all of them :mrgreen:
I'd like to know too, bc at the moment i literally only got 2 modules after hours

RedKaezar
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Re: z Everspace 2

Post by RedKaezar »

Modules (ship parts) are random drops.
I just set the dropcount modifier to something nuts like 20 and went and did a bunch of highrisk areas.

browdybrembo
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Re: z Everspace 2

Post by browdybrembo »

RedKaezar wrote:
Thu Apr 13, 2023 12:36 am
Modules (ship parts) are random drops.
I just set the dropcount modifier to something nuts like 20 and went and did a bunch of highrisk areas.
hmm alright, that aint bad way, ill give it a try, hope rng on my side with increased dropcount modifier (for those confused its LootQuantityFactor). Also do you know to create signal decoders or maybe duplicate if we already have one? Btw appreciate the info, if all goes well, ill write up a more detailed post for anyone that might need it.

XVoltyxX
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Re: z Everspace 2

Post by XVoltyxX »

browdybrembo wrote:
Thu Apr 13, 2023 12:09 am
acecel wrote:
Wed Apr 12, 2023 7:46 pm
tslim2696 wrote:
Wed Apr 12, 2023 9:10 am
ok, just found out that you can change any item......after an hour of changing everything i crafted into blueprints now i have all colors and ship customization modules!
I'm not sure to understand how you manage to unlock all ship customization modules ? I only seems to find them in hidden place every once in a while so it's going to take me ages to unlock all of them :mrgreen:
I'd like to know too, bc at the moment i literally only got 2 modules after hours
you can use the table tooltip editor to change an item such as a commodity into modules, colors, blueprints, etc. then use them in homebase storage or a shop, you can't sell em. Also can use gideons table and activate the duplicate option so when you use the module item it doesn't disappear otherwise youll be constantly crafting and editing into module.

acecel
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Re: z Everspace 2

Post by acecel »

In the same vein of my last script, here is another small script that allow edit Renown value.
The value is refreshed after you gain some renown so activate the script then do a mission then you can edit your renown. I also repost the two other scripts so that they are all in the same place.


Edit Renown

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>217776</ID>
      <Description>"Edit Renown"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <Color>FFFF00</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ES2-Win64-Shipping.exe
  Version: 
  Date   : 2023-04-13
  Author : acecel

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(aob_renown_gain,ES2-Win64-Shipping.exe,41 89 86 88 0E 00 00) // should be unique
alloc(newmem,$1000,aob_renown_gain)

alloc(p_renown,$8)
registersymbol(p_renown)

label(code)
label(return)

newmem:
  mov [p_renown],r14
code:
  mov [r14+00000E88],eax
  jmp return

aob_renown_gain:
  jmp newmem
  nop 2
return:
registersymbol(aob_renown_gain)

[DISABLE]

aob_renown_gain:
  db 41 89 86 88 0E 00 00

  unregistersymbol(p_renown)
unregistersymbol(aob_renown_gain)
dealloc(p_renown)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ES2-Win64-Shipping.UMissionLib::SetJobScore+79

ES2-Win64-Shipping.UMissionLib::SetJobScore+59: 0F B6 38              - movzx edi,byte ptr [rax]
ES2-Win64-Shipping.UMissionLib::SetJobScore+5C: E8 6F 09 F8 FF        - call ES2-Win64-Shipping.UGameplayLib::GetRequiredScoreForJobRank
ES2-Win64-Shipping.UMissionLib::SetJobScore+61: 45 33 FF              - xor r15d,r15d
ES2-Win64-Shipping.UMissionLib::SetJobScore+64: 85 DB                 - test ebx,ebx
ES2-Win64-Shipping.UMissionLib::SetJobScore+66: 79 05                 - jns ES2-Win64-Shipping.UMissionLib::SetJobScore+6D
ES2-Win64-Shipping.UMissionLib::SetJobScore+68: 41 8B C7              - mov eax,r15d
ES2-Win64-Shipping.UMissionLib::SetJobScore+6B: EB 05                 - jmp ES2-Win64-Shipping.UMissionLib::SetJobScore+72
ES2-Win64-Shipping.UMissionLib::SetJobScore+6D: 3B D8                 - cmp ebx,eax
ES2-Win64-Shipping.UMissionLib::SetJobScore+6F: 0F 4C C3              - cmovl eax,ebx
ES2-Win64-Shipping.UMissionLib::SetJobScore+72: 48 8D 8D E8 00 00 00  - lea rcx,[rbp+000000E8]
// ---------- INJECTING HERE ----------
ES2-Win64-Shipping.UMissionLib::SetJobScore+79: 41 89 86 88 0E 00 00  - mov [r14+00000E88],eax
// ---------- DONE INJECTING  ----------
ES2-Win64-Shipping.UMissionLib::SetJobScore+80: E8 6B 80 EB FF        - call ES2-Win64-Shipping.UGameplayLib::GetCurrentJobRank
ES2-Win64-Shipping.UMissionLib::SetJobScore+85: 0F B6 30              - movzx esi,byte ptr [rax]
ES2-Win64-Shipping.UMissionLib::SetJobScore+88: 3B F7                 - cmp esi,edi
ES2-Win64-Shipping.UMissionLib::SetJobScore+8A: 0F 86 E7 05 00 00     - jbe ES2-Win64-Shipping.UMissionLib::SetJobScore+677
ES2-Win64-Shipping.UMissionLib::SetJobScore+90: 48 8B 0D F9 D1 7C 04  - mov rcx,[gamePtr]
ES2-Win64-Shipping.UMissionLib::SetJobScore+97: E8 C4 94 DD 01        - call ES2-Win64-Shipping.UGameInstance::GetWorld
ES2-Win64-Shipping.UMissionLib::SetJobScore+9C: 48 8B C8              - mov rcx,rax
ES2-Win64-Shipping.UMissionLib::SetJobScore+9F: E8 BC 89 ED FF        - call ES2-Win64-Shipping.UGameplayLib::GetESHUD
ES2-Win64-Shipping.UMissionLib::SetJobScore+A4: 48 8B D8              - mov rbx,rax
ES2-Win64-Shipping.UMissionLib::SetJobScore+A7: 48 85 C0              - test rax,rax
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>217778</ID>
          <Description>"Gain some renown for the value to refresh"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>008080</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>217777</ID>
          <Description>"Renown"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>p_renown</Address>
          <Offsets>
            <Offset>E88</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Credit Gain Multiplier x10

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>217684</ID>
      <Description>"Credit Gain Multiplier x10"</Description>
      <Options moAlwaysHideChildren="1"/>
      <LastState Activated="1"/>
      <Color>FFFF00</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ES2-Win64-Shipping.exe
  Version:
  Date   : 2023-04-11
  Author : acecel

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(aob_credits,ES2-Win64-Shipping.exe,48 63 FA 44 8B 89 18 01 00 00) // should be unique
alloc(newmem,$1000,aob_credits)

alloc(multiplier,$8)
registersymbol(multiplier)

label(code)
label(return)

multiplier:
dd 10

newmem:
  movsxd rdi,edx
  cmp rdi,0
  jle code
  imul rdi,#10 // Change value here

code:
  mov r9d,[rcx+00000118]
  jmp return

aob_credits:
  jmp newmem
  nop 5
return:
registersymbol(aob_credits)

[DISABLE]

aob_credits:
  db 48 63 FA 44 8B 89 18 01 00 00

unregistersymbol(multiplier)
unregistersymbol(aob_credits)
dealloc(multiplier)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ES2-Win64-Shipping.UPlayerData::ChangeCredits+27

ES2-Win64-Shipping.UPlayerData::ChangeCredits+2: 0F 84 AF 01 00 00     - je ES2-Win64-Shipping.UPlayerData::ChangeCredits+1B7
ES2-Win64-Shipping.UPlayerData::ChangeCredits+8: 48 89 5C 24 18        - mov [rsp+18],rbx
ES2-Win64-Shipping.UPlayerData::ChangeCredits+D: 55                    - push rbp
ES2-Win64-Shipping.UPlayerData::ChangeCredits+E: 56                    - push rsi
ES2-Win64-Shipping.UPlayerData::ChangeCredits+F: 57                    - push rdi
ES2-Win64-Shipping.UPlayerData::ChangeCredits+10: 48 83 EC 60           - sub rsp,60
ES2-Win64-Shipping.UPlayerData::ChangeCredits+14: 48 8B 05 AD 42 92 04  - mov rax,[ES2-Win64-Shipping.__security_cookie]
ES2-Win64-Shipping.UPlayerData::ChangeCredits+1B: 48 33 C4              - xor rax,rsp
ES2-Win64-Shipping.UPlayerData::ChangeCredits+1E: 48 89 44 24 50        - mov [rsp+50],rax
ES2-Win64-Shipping.UPlayerData::ChangeCredits+23: 41 0F B6 F1           - movzx esi,r9b
// ---------- INJECTING HERE ----------
ES2-Win64-Shipping.UPlayerData::ChangeCredits+27: 48 63 FA              - movsxd  rdi,edx
// ---------- DONE INJECTING  ----------
ES2-Win64-Shipping.UPlayerData::ChangeCredits+2A: 44 8B 89 18 01 00 00  - mov r9d,[rcx+00000118]
ES2-Win64-Shipping.UPlayerData::ChangeCredits+31: 41 8B E8              - mov ebp,r8d
ES2-Win64-Shipping.UPlayerData::ChangeCredits+34: 44 03 CF              - add r9d,edi
ES2-Win64-Shipping.UPlayerData::ChangeCredits+37: 45 33 C0              - xor r8d,r8d
ES2-Win64-Shipping.UPlayerData::ChangeCredits+3A: 45 85 C9              - test r9d,r9d
ES2-Win64-Shipping.UPlayerData::ChangeCredits+3D: 48 8B D9              - mov rbx,rcx
ES2-Win64-Shipping.UPlayerData::ChangeCredits+40: 45 0F 4E C8           - cmovle r9d,r8d
ES2-Win64-Shipping.UPlayerData::ChangeCredits+44: 44 89 89 18 01 00 00  - mov [rcx+00000118],r9d
ES2-Win64-Shipping.UPlayerData::ChangeCredits+4B: 85 D2                 - test edx,edx
ES2-Win64-Shipping.UPlayerData::ChangeCredits+4D: 7E 07                 - jle ES2-Win64-Shipping.UPlayerData::ChangeCredits+56
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>217687</ID>
          <Description>"Multiplier"</Description>
          <LastState Value="16" RealAddress="7FF753311000"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>multiplier</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Max Item Stack Set to 9999 for all objects (including consumables)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>217772</ID>
      <Description>"Max Stack Size set to 9999"</Description>
      <LastState Activated="1"/>
      <Color>FFFF00</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ES2-Win64-Shipping.exe
  Version: 
  Date   : 2023-04-12
  Author : acecel

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(aob_stack_9999,ES2-Win64-Shipping.exe,00 48 83 C4 28 C3 48 89 5C 24 20 48 8D 99 90 00 00 00) // should be unique
alloc(newmem,$1000,aob_stack_9999)

label(code)
label(return)

newmem:
  mov [rcx+00000090],(float)9999
code:
  lea rbx,[rcx+00000090]
  jmp return

aob_stack_9999+0B:
  jmp newmem
  nop 2
return:
registersymbol(aob_stack_9999)

[DISABLE]

aob_stack_9999+0B:
  db 48 8D 99 90 00 00 00

unregistersymbol(aob_stack_9999)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ES2-Win64-Shipping.UItem::GetMaxStackAmount+44

ES2-Win64-Shipping.UItem::GetMaxStackAmount+20: 48 8B 0A              - mov rcx,[rdx]
ES2-Win64-Shipping.UItem::GetMaxStackAmount+23: 48 39 81 88 00 00 00  - cmp [rcx+00000088],rax
ES2-Win64-Shipping.UItem::GetMaxStackAmount+2A: 74 13                 - je ES2-Win64-Shipping.UItem::GetMaxStackAmount+3F
ES2-Win64-Shipping.UItem::GetMaxStackAmount+2C: 48 83 C2 08           - add rdx,08
ES2-Win64-Shipping.UItem::GetMaxStackAmount+30: 49 3B D0              - cmp rdx,r8
ES2-Win64-Shipping.UItem::GetMaxStackAmount+33: 75 EB                 - jne ES2-Win64-Shipping.UItem::GetMaxStackAmount+20
ES2-Win64-Shipping.UItem::GetMaxStackAmount+35: B8 01 00 00 00        - mov eax,00000001
ES2-Win64-Shipping.UItem::GetMaxStackAmount+3A: 48 83 C4 28           - add rsp,28
ES2-Win64-Shipping.UItem::GetMaxStackAmount+3E: C3                    - ret 
ES2-Win64-Shipping.UItem::GetMaxStackAmount+3F: 48 89 5C 24 20        - mov [rsp+20],rbx
// ---------- INJECTING HERE ----------
ES2-Win64-Shipping.UItem::GetMaxStackAmount+44: 48 8D 99 90 00 00 00  - lea rbx,[rcx+00000090]
// ---------- DONE INJECTING  ----------
ES2-Win64-Shipping.UItem::GetMaxStackAmount+4B: 80 7B 34 00           - cmp byte ptr [rbx+34],00
ES2-Win64-Shipping.UItem::GetMaxStackAmount+4F: 75 0A                 - jne ES2-Win64-Shipping.UItem::GetMaxStackAmount+5B
ES2-Win64-Shipping.UItem::GetMaxStackAmount+51: F3 0F 10 43 38        - movss xmm0,[rbx+38]
ES2-Win64-Shipping.UItem::GetMaxStackAmount+56: 0F 2E 03              - ucomiss xmm0,[rbx]
ES2-Win64-Shipping.UItem::GetMaxStackAmount+59: 74 08                 - je ES2-Win64-Shipping.UItem::GetMaxStackAmount+63
ES2-Win64-Shipping.UItem::GetMaxStackAmount+5B: 48 8B CB              - mov rcx,rbx
ES2-Win64-Shipping.UItem::GetMaxStackAmount+5E: E8 BD BE BC FF        - call ES2-Win64-Shipping.FBuffableFloat::RefreshValue
ES2-Win64-Shipping.UItem::GetMaxStackAmount+63: F3 0F 2C 43 30        - cvttss2si eax,[rbx+30]
ES2-Win64-Shipping.UItem::GetMaxStackAmount+68: 48 8B 5C 24 20        - mov rbx,[rsp+20]
ES2-Win64-Shipping.UItem::GetMaxStackAmount+6D: 48 83 C4 28           - add rsp,28
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

browdybrembo
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Re: z Everspace 2

Post by browdybrembo »

XVoltyxX wrote:
Thu Apr 13, 2023 1:33 am
browdybrembo wrote:
Thu Apr 13, 2023 12:09 am
acecel wrote:
Wed Apr 12, 2023 7:46 pm

I'm not sure to understand how you manage to unlock all ship customization modules ? I only seems to find them in hidden place every once in a while so it's going to take me ages to unlock all of them :mrgreen:
I'd like to know too, bc at the moment i literally only got 2 modules after hours
you can use the table tooltip editor to change an item such as a commodity into modules, colors, blueprints, etc. then use them in homebase storage or a shop, you can't sell em. Also can use gideons table and activate the duplicate option so when you use the module item it doesn't disappear otherwise youll be constantly crafting and editing into module.
gideons table not enabling, it says "the array of byte named armors couldnt be found".

edit: nvm got it to work

acecel
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Re: z Everspace 2

Post by acecel »

A few hours ago while in "Light Speed Mode", after having selected a destination and clicked "Travel To" (F key), i was able to accelerate my ship by like 10 times the normal speed by pressing Shift.
I had never seen that feature before in the game and it was very useful, but on next game launch it disappeared. Any idea where it came from ?
When i was in "Travel To" mode, on the left of "Turn Off AutoPilot" there was a "Shift to accelerate travel" that was shown, do anyone else have this ?

Fishbones
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Re: z Everspace 2

Post by Fishbones »

acecel wrote:
Wed Apr 12, 2023 7:28 am
Can you activate the scripts ?
If you can then
- open the ship modification screen
- activate both scripts
- modify your ship look
- save your game
- load your save
cant activate them. some googling tells me there should be a mono menu item at the top if its attached to a mono process but that isnt showing up either.

maybe its windows 11 messing with how things attach.

acecel
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Re: z Everspace 2

Post by acecel »

Fishbones wrote:
Thu Apr 13, 2023 4:11 am
acecel wrote:
Wed Apr 12, 2023 7:28 am
Can you activate the scripts ?
If you can then
- open the ship modification screen
- activate both scripts
- modify your ship look
- save your game
- load your save
cant activate them. some googling tells me there should be a mono menu item at the top if its attached to a mono process but that isnt showing up either.

maybe its windows 11 messing with how things attach.
I'm also using Windows 11 so it's not that the isssue.
What version of CE do you use ? Is it the last version ? If not then download the last version.

browdybrembo
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Re: z Everspace 2

Post by browdybrembo »

does anyone have a legendary item that has handling attribute? if so can i get the id for that item

RedKaezar
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Re: z Everspace 2

Post by RedKaezar »

acecel wrote:
Thu Apr 13, 2023 3:27 am
A few hours ago while in "Light Speed Mode", after having selected a destination and clicked "Travel To" (F key), i was able to accelerate my ship by like 10 times the normal speed by pressing Shift.
I had never seen that feature before in the game and it was very useful, but on next game launch it disappeared. Any idea where it came from ?
When i was in "Travel To" mode, on the left of "Turn Off AutoPilot" there was a "Shift to accelerate travel" that was shown, do anyone else have this ?
You completed a challenge for the current system, the last one in the list being "Fly Close To The Sun". When the challenge is completed, you can use Shift to speed up autopilot for that system.

Have to do it again for the next system you go to.

acecel
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Re: z Everspace 2

Post by acecel »

RedKaezar wrote:
Thu Apr 13, 2023 7:19 am
acecel wrote:
Thu Apr 13, 2023 3:27 am
A few hours ago while in "Light Speed Mode", after having selected a destination and clicked "Travel To" (F key), i was able to accelerate my ship by like 10 times the normal speed by pressing Shift.
I had never seen that feature before in the game and it was very useful, but on next game launch it disappeared. Any idea where it came from ?
When i was in "Travel To" mode, on the left of "Turn Off AutoPilot" there was a "Shift to accelerate travel" that was shown, do anyone else have this ?
You completed a challenge for the current system, the last one in the list being "Fly Close To The Sun". When the challenge is completed, you can use Shift to speed up autopilot for that system.

Have to do it again for the next system you go to.
Han, thanks for the info, i would never have imagined it was the reason ! ;)
I was starting to become crazy because before that happened i had tried used a script in gideon table to fly faster that was not working and at first i thought that the script activated something but i was never able to reproduce :mrgreen:

Stamp
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Re: z Everspace 2

Post by Stamp »

XVoltyxX wrote:
Thu Apr 13, 2023 1:33 am
browdybrembo wrote:
Thu Apr 13, 2023 12:09 am
acecel wrote:
Wed Apr 12, 2023 7:46 pm

I'm not sure to understand how you manage to unlock all ship customization modules ? I only seems to find them in hidden place every once in a while so it's going to take me ages to unlock all of them :mrgreen:
I'd like to know too, bc at the moment i literally only got 2 modules after hours
you can use the table tooltip editor to change an item such as a commodity into modules, colors, blueprints, etc. then use them in homebase storage or a shop, you can't sell em. Also can use gideons table and activate the duplicate option so when you use the module item it doesn't disappear otherwise youll be constantly crafting and editing into module.
Quick question regarding the editing of items. I assume you mean changing the templateID to the "blueprint ship module" ? Is that the only change needed or do I need to change the variantID or any other value in the Tooltip editor ?

If its only the templateID , I cant seem to get it working. As I cannot use that Item after editing it... also I can still sell it at a vendor. Would be appreciativ if someone could answer my question ;).

Or let me ask another question has anyone got ALL ship modules unlocked , if so could you confirm that the "interceptor" only has ONE tier IV wing option (would be the Stalker IV) then I am not going mental and I actually farmed everything from the increased loot table.

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