Zanzer wrote: ↑Sun Apr 09, 2023 2:52 pm
Added some of the other class member offsets to GameInstance.
Mainframe Expansions are inside the PlayerData pointer. Can set them to whatever value you want.
Also added all the TemplateID values for the Item Pointer.
The legendary "backer" items will need you to also set the VariantID to "2" or "3".
Save and reload your game so that they update.
First thanks for answering me.
Second, thanks for adding more data into GameInstance and Item Pointer
Third, sorry for asking you to add Mainframe Expansions while it was already in there, the worst is i have used it like 1 hour before posting the message but my brain decided to prevent me from remembering
About legendary items I'm not sure to understand what are the conditions for legendaries to drop while killing enemies, i need to be in very high difficulty and then what ?
Last thing, it would really be awesome if you could add an
Credit (gain)
multiplier in the table? Or explain how to do it ?
It's my big issue with the game right now, missions doesn't pay a lot so a lot of farming is required.
And while i know i could gave myself 100 billions of credits and modify my items/ships/level/whatever with the table and make me high level with very rare items but i would still prefer to grow my character/ship progressively while playing the game, just a "little" faster than supposed too and while getting a "little" rarer items
Question to everyone, do you think it's possible to edit the number of weapons, consumables, devices and cargo of a ship ? Did anyone found a way to do it and tried ?