How do you implement the TemplateID for the legendaries?
You have to be very careful of your mouse movements when that script is active. Place the CE window on top of the game window in such a way that you don't accidently pop any other items than the one you're editing. I also find it best to work backwards: first I edit the values, then I activate the checkboxes from bottom to top. When that is done, I immediately bring up the "save game" menu by hitting the options button on the gamepad I also have connected. I save and exit to desktop without going back to the game. I also do only one item at a time.
or it converts several unrelated items into that one legendary
That happens sometimes, even if I'm very careful. But I find it a good trade: I get another legendary (albeit at level 1, can be corrected later) for the price of an accidently converted consumable. Not bad.
Oooh gotcha, I'll give this a go! Thanks for the advice
I wonder if this is best done with an emptied-out ship with all the fodder equipment you'd want to convert, I tried it but had the converted items pull the disappearing act, but I'll try the method you suggested and hope for the best haha
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
I wonder if this is best done with an emptied-out ship
That may be worth a try. Also, if you do it while docked anywhere else than the homebase, the big "STORAGE" pane on the right is one less thing to worry about.
I wonder if this is best done with an emptied-out ship
That may be worth a try. Also, if you do it while docked anywhere else than the homebase, the big "STORAGE" pane on the right is one less thing to worry about.
To update on all this, it just doesn't seem to work on any other legendary right now except for the Hunter's Fang Thermal Gun, regardless if I'm using the older IDs or the newer ones post-Titan DLC update. Just to verify, do I need to input anything into the VariantID panel too or is the TemplateID the only necessary one?
it just doesn't seem to work on any other legendary right now except for the Hunter's Fang Thermal Gun
I have to respectfully disagree. I've used it successfully on several other items. I clearly remember creating some Thundercores and Ragnaröks, like more than one, as well as at least one Inferno and several Brood Mines. Please describe what exactly you are trying to do, how you go about it and list the IDs you are entering. Also, what platform are you on? Me, I'm on GOG.
Some IDs I retrieved from the current version of the game (Titans original release). Just some stuff I like to use myself, including the new Bio-Weapons. Enjoy!
Thundercore - 60265
Ragnarök - 60591
Wrath of the Fallen - 61044
P.S. Still hoping the "items don't decrease" script can be repaired. TIA.
How do you implement the TemplateID for the legendaries? Every time I try, it either makes the item I want to convert disappear entirely upon reloading the save, or it converts several unrelated items into that one legendary (and it only works for the Hunter's Fang Thermal Gun legendary mentioned above)
Try adding 17 to the templateId values( Inferno - 61701+17=61718)
And for the old values there is on page 15, you need to add 5545-cargo, for other modules, the values can be found by comparing with simple modules.
Sorry if it's not clear, I'm writing through a translator
is there any way to get the unlock all option to work with the last version of the game? or does anyone have a save with every module/color unlocked but at the start of the game?