z Everspace 2

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jonaaa
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Re: z Everspace 2

Post by jonaaa »

You can help me by checking if VariantID is really necessary for legendary items, I think you don't need to set the VariantID anymore, try to swap an item with the Legendary item TemplateID and check if it works or it requires something extra.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

delindel
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Re: z Everspace 2

Post by delindel »

jonaaa wrote:
Mon Sep 16, 2024 6:53 pm
Updated for the Titans DLC, i'm not 100% about the VariantID (probably the VariantID isn't necessary anymore?), Seed and Seed Name if they're correct or not so if anyone can help me with testing, it would help a lot.

And, of course, the IDs changed (again.)
Just tested it, works great!

In the Atributes section i noted that the IDs are no longer mapped to the string list, so the name of each attribute is not shown anymore, only the IDs.

I tried replacing a random Energy Core with the Hunter's Fang Legendary Thermo Gun (61483) and it worked fine, on reload it populated the required properties of the item.

Now all we need is an updated list of IDs including the new Legendaries and we are good.

Momber
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Re: z Everspace 2

Post by Momber »

Well it seems @delindel was quicker :) Thanks btw.

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jonaaa
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Re: z Everspace 2

Post by jonaaa »

delindel wrote:
Mon Sep 16, 2024 8:52 pm
jonaaa wrote:
Mon Sep 16, 2024 6:53 pm
Updated for the Titans DLC, i'm not 100% about the VariantID (probably the VariantID isn't necessary anymore?), Seed and Seed Name if they're correct or not so if anyone can help me with testing, it would help a lot.

And, of course, the IDs changed (again.)
Just tested it, works great!

In the Atributes section i noted that the IDs are no longer mapped to the string list, so the name of each attribute is not shown anymore, only the IDs.

I tried replacing a random Energy Core with the Hunter's Fang Legendary Thermo Gun (61483) and it worked fine, on reload it populated the required properties of the item.

Now all we need is an updated list of IDs including the new Legendaries and we are good.
All IDs changed btw, so the attributes IDs must be updated again, I only have a few, will share them later.

Kami101
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Re: z Everspace 2

Post by Kami101 »

Can you please tell me where the updated table is, I am unable to find it
jonaaa wrote:
Mon Sep 16, 2024 6:53 pm
Updated for the Titans DLC, i'm not 100% about the VariantID (probably the VariantID isn't necessary anymore?), Seed and Seed Name if they're correct or not so if anyone can help me with testing, it would help a lot.

And, of course, the IDs changed (again.)

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jonaaa
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Re: z Everspace 2

Post by jonaaa »

Kami101 wrote:
Tue Sep 17, 2024 2:18 pm
Can you please tell me where the updated table is, I am unable to find it
jonaaa wrote:
Mon Sep 16, 2024 6:53 pm
Updated for the Titans DLC, i'm not 100% about the VariantID (probably the VariantID isn't necessary anymore?), Seed and Seed Name if they're correct or not so if anyone can help me with testing, it would help a lot.

And, of course, the IDs changed (again.)
Read the previous pages.

Kami101
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Re: z Everspace 2

Post by Kami101 »

I did, but cannot seem to find it, can you please tell me the page number or link so I can find it. Thanks.
jonaaa wrote:
Tue Sep 17, 2024 4:38 pm
Kami101 wrote:
Tue Sep 17, 2024 2:18 pm
Can you please tell me where the updated table is, I am unable to find it
jonaaa wrote:
Mon Sep 16, 2024 6:53 pm
Updated for the Titans DLC, i'm not 100% about the VariantID (probably the VariantID isn't necessary anymore?), Seed and Seed Name if they're correct or not so if anyone can help me with testing, it would help a lot.

And, of course, the IDs changed (again.)
Read the previous pages.

assasin01
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Re: z Everspace 2

Post by assasin01 »

it s 3 or 4 pages back. It's the big post with the pictures. Dont be lazy.

Momber
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Re: z Everspace 2

Post by Momber »

@jonaaa - would you please be so kind as to fix the "Materials don't decrease" script if you can? That would be most appreciated, thank you very much in advance.

Kizner
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Re: z Everspace 2

Post by Kizner »

The "entry ID" on the weapons and modules being tested here is based on the original ID plus 5150.
Additionally, can the "GameInstance" under the "Player Data Pointer" be repaired?

dynastyseeker
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Re: z Everspace 2

Post by dynastyseeker »

jonaaa wrote:
Mon Sep 16, 2024 6:53 pm
Updated for the Titans DLC, i'm not 100% about the VariantID (probably the VariantID isn't necessary anymore?), Seed and Seed Name if they're correct or not so if anyone can help me with testing, it would help a lot.

And, of course, the IDs changed (again.)
Thanks for updating the table, it really help!
Btw, may I ask something about how to cheat the Legendary Secondary Weapon's stats..?
The thing is, last Incursions update we got a catalyst called "Chaos" which can randomly change all stats by ±20% (such as damage, legendary attributes, range and etc.) , and I hate the randomness.
At first, I tried directly changing the numbers in "BaseValue" and "Modifier", and it worked initially, but the values always reverted once I loaded the save. Then, I saw your post on page 14 and changed the number for "ValuePositionInRange", but it still didn't work (just nothing changed). While this method seems to work for legendary equipment attributes, it doesn’t seem to affect secondary weapons.
Did I miss anything...?

delindel
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Re: z Everspace 2

Post by delindel »

Kizner wrote:
Wed Sep 18, 2024 5:22 am
The "entry ID" on the weapons and modules being tested here is based on the original ID plus 5150.
Additionally, can the "GameInstance" under the "Player Data Pointer" be repaired?
I tried this, i simply deducted 5150 from Bird's Nest (Current: 62079) and it gives me 56929, which is not its previous ID 56325.

Where did you get this value?

Momber
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Re: z Everspace 2

Post by Momber »

Some IDs I retrieved from the current version of the game (Titans original release). Just some stuff I like to use myself, including the new Bio-Weapons. Enjoy!

Firepower - 53065
Precision - 53071
Utility - 53083
Expertise - 53094
Structure - 53077

Marksman - 65623
Powerful - 65618
Rapid - 65602
High Velocity - 65628
Swift - 65636
Calibrated - 65612
Efficient - 65606
Sustained - 65673
Optimized - 65596
Overcharged - 65655

Brood Mines - 62037
EMP Mines - 62027
Cluster Mines - 61996
Spore Missiles - 61910
Transfusion Missiles - 61900

Thundercore - 60265
Ragnarök - 60591
Wrath of the Fallen - 61044

Inferno - 61701
Viscous Intent -61664
XM-426 - 61674


P.S. Still hoping the "items don't decrease" script can be repaired. TIA.

Trigger03
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Re: z Everspace 2

Post by Trigger03 »

Momber wrote:
Mon Sep 23, 2024 2:07 am
Some IDs I retrieved from the current version of the game (Titans original release). Just some stuff I like to use myself, including the new Bio-Weapons. Enjoy!

Firepower - 53065
Precision - 53071
Utility - 53083
Expertise - 53094
Structure - 53077

Marksman - 65623
Powerful - 65618
Rapid - 65602
High Velocity - 65628
Swift - 65636
Calibrated - 65612
Efficient - 65606
Sustained - 65673
Optimized - 65596
Overcharged - 65655

Brood Mines - 62037
EMP Mines - 62027
Cluster Mines - 61996
Spore Missiles - 61910
Transfusion Missiles - 61900

Thundercore - 60265
Ragnarök - 60591
Wrath of the Fallen - 61044

Inferno - 61701
Viscous Intent -61664
XM-426 - 61674


P.S. Still hoping the "items don't decrease" script can be repaired. TIA.
How do you implement the TemplateID for the legendaries? Every time I try, it either makes the item I want to convert disappear entirely upon reloading the save, or it converts several unrelated items into that one legendary (and it only works for the Hunter's Fang Thermal Gun legendary mentioned above)

Momber
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Re: z Everspace 2

Post by Momber »

Trigger03 wrote:
Mon Sep 23, 2024 10:20 am
How do you implement the TemplateID for the legendaries?
You have to be very careful of your mouse movements when that script is active. Place the CE window on top of the game window in such a way that you don't accidently pop any other items than the one you're editing. I also find it best to work backwards: first I edit the values, then I activate the checkboxes from bottom to top. When that is done, I immediately bring up the "save game" menu by hitting the options button on the gamepad I also have connected. I save and exit to desktop without going back to the game. I also do only one item at a time.
Trigger03 wrote:
Mon Sep 23, 2024 10:20 am
or it converts several unrelated items into that one legendary
That happens sometimes, even if I'm very careful. But I find it a good trade: I get another legendary (albeit at level 1, can be corrected later) for the price of an accidently converted consumable. Not bad.

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