guardna wrote: ↑Mon Apr 17, 2023 11:21 am
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How do you extend the attributes of a decoder the right way? My game crashes whenever I try to add a new one.
i changed an unwanted common item like a weapon. they usually have enough attributes you can change.
any unused attribute seems to be ignored.
e.g. the common item had 8 attributes in total. i change it into a decoder, changed rarity and level and started using the attributes right from #0.
had 4 or 5 high risk modifiers and i think 400% or more. the rest of the unused attributes were left empty. save, reload, activate, have fun. ^^
so it's not ok to "use" more attributes than the count says, but it's ok to use less.
[edit]
did you invest some time to find weapon attributes? could be cool to "construct" a superiour missile that has -80% lockon speed, get's this free shots from time to time and can't be intercepted. still trying to find enough different missiles (by playing without modifying too much) to be able to compare same IDs.