Here is easy S Rank Shooting Gallery. Its only the score. Not the 100% Skull shooting thing. My tips for shooting Skulls is turn on Speedhack in CheatEngine and slow it down.
This seems to crash my game shortly after being enabled, whether outside of the gallery or during a game.
I got to Chapter 10 and figured out what the problem was with the unicorn horns.
So... What was it and how can it be avoided?
I didn't think there was a valid scenario for increasing the quest item's value, so I didn't add that callback to the whitelist when I fixed the remove quest items. The fix is to just use the new table I just uploaded on the first page. I also fixed Manipulate Current Selected Item not working after Chapter 9.
Here is easy S Rank Shooting Gallery. Its only the score. Not the 100% Skull shooting thing. My tips for shooting Skulls is turn on Speedhack in CheatEngine and slow it down.
This seems to crash my game shortly after being enabled, whether outside of the gallery or during a game.
Here is easy S Rank Shooting Gallery. Its only the score. Not the 100% Skull shooting thing. My tips for shooting Skulls is turn on Speedhack in CheatEngine and slow it down.
This seems to crash my game shortly after being enabled, whether outside of the gallery or during a game.
Any chance for a table to edit (not freeze) playtime for rank requirements?
Play time has been difficult to manipulate since RE7. Was easy to reset to 0 in RE8 but in this one it causes the playtime to go to 999 hours. I'm not sure how it works but it's not a simple value edit.
Any chance for a table to edit (not freeze) playtime for rank requirements?
Play time has been difficult to manipulate since RE7. Was easy to reset to 0 in RE8 but in this one it causes the playtime to go to 999 hours. I'm not sure how it works but it's not a simple value edit.
I noticed that when fucking with QueryPerformanceCounter to slow down the shooting range, the timer wasn't affected at all. This means they aren't stupidly depending on a Windows-based function to try and measure time based on CPU cycles. It would make sense that they use something that works across all platforms, including the PS quintuple (If you get that joke you may be entitled to financial compensation). I would imagine they aren't counting frames or anything stupid like that, they're probably using something extremely reliable like [Link]. Since they're part of the C++ runtime, it should be fairly easy to find them being used, since they would have to be compiled with the runtime type information to be used.
Here is easy S Rank Shooting Gallery. Its only the score. Not the 100% Skull shooting thing. My tips for shooting Skulls is turn on Speedhack in CheatEngine and slow it down.
This seems to crash my game shortly after being enabled, whether outside of the gallery or during a game.
Sadly neither Praydogs dll nor girs Remove Anti Tamper seem to work for lots of people cause within 5 mins in the game and the whole system just freezes up and the only solution is a hard reset. I tried now multiple praydog versions and flings trainer, doesnt matter the option that is used.
Sadly neither Praydogs dll nor girs Remove Anti Tamper seem to work for lots of people cause within 5 mins in the game and the whole system just freezes up and the only solution is a hard reset. I tried now multiple praydog versions and flings trainer, doesnt matter the option that is used.
Just put into "dinput8.dll" your "RESIDENT EVIL 4 BIOHAZARD RE4" folder.
Here's Infinite Ammo with reload, and an item manipulation script. The way it works is, whatever item you current have selected in the attaché case is the item it will allow you to change under Value.
EDIT: I guess it should really be called Infinite Items because it allows you to infinitely use anything in your case.
EDIT: I added Infinite Spinels.
EDIT: Fixed Infinite Items corrupting quest items. However, your gacha tokens won't be infinite now. Workaround is to just edit their values with Manipulate Current Selected Item.
EDIT: Added Infinite Armor.
could you create an easy parry?
on pressing the parry button it would hit without error