Resident Evil 4 Remake

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LeonX
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Re: Resident Evil 4 Remake

Post by LeonX »

Here's an example of a bug where one of the boss Del Lago(lake Monster) will not die. I had to restart the game for it to work.
My livestream that I playtest for the battle timestamp:
is the start of the fight and throughout the battle I tried toggle off and on the infinite health/Easy Kill cheat but it still won't work, so I had to restart.

The timestamp that worked is

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

LeonX
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Re: Resident Evil 4 Remake

Post by LeonX »

My updated cheat table with a few new scripts

Update table:

Max Health Modifier
Infinite Durability for everything
Spinel

Let me know how it goes!
Attachments
RE4remake64bit.CT
(655.5 KiB) Downloaded 2560 times

blueroom
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Re: Resident Evil 4 Remake

Post by blueroom »

DLC awaits LOL

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gir489
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Re: Resident Evil 4 Remake

Post by gir489 »

It seems only my NoRecoil script broke. (and some of the unlock scripts, but they're not high priority.)

When I get some more time to finish updating the entire table I'll re-upload it, but here's norecoil for now.

Code: Select all

// Game Executable   : re4.exe
// Author            : gir489
// Executable Version: 1.1.0.1
// MD5 Signature     : 189CF265A26C265498B29816B28B6BC7
// EXE Compile Date  : August 01, 2023 11:00 PM
// Script Date       : September 21, 2023 01:39 AM
[ENABLE]

aobscanmodule(SetSpreadBias,re4.exe,F3 0F 11 8A 60 01 00 00 F3 0F 10 41) // should be unique
aobscanmodule(DoRecoil,re4.exe,0F 85 B4 02 00 00 48 8B 86)
registersymbol(SetSpreadBias)

SetSpreadBias+3:
  db A2 //xmm4

DoRecoil:
  db 90 E9

[DISABLE]
unregistersymbol(SetSpreadBias)

SetSpreadBias+3:
  db 8A //xmm1

DoRecoil:
  db 0F 85

{
// ORIGINAL CODE - INJECTION POINT: SetSpreadBias

re4.exe+2F90E55: 0F 5A C0                       - cvtps2pd xmm0,xmm0
re4.exe+2F90E58: 66 0F 5A E1                    - cvtpd2ps xmm4,xmm1
re4.exe+2F90E5C: F3 0F 10 8A A8 01 00 00        - movss xmm1,[rdx+000001A8]
re4.exe+2F90E64: 0F 5A C9                       - cvtps2pd xmm1,xmm1
re4.exe+2F90E67: F3 0F 11 64 24 20              - movss [rsp+20],xmm4
re4.exe+2F90E6D: F2 0F 58 C8                    - addsd xmm1,xmm0
re4.exe+2F90E71: 66 0F 5A D9                    - cvtpd2ps xmm3,xmm1
re4.exe+2F90E75: 0F 2F D3                       - comiss xmm2,xmm3
re4.exe+2F90E78: F3 0F 11 5C 24 18              - movss [rsp+18],xmm3
re4.exe+2F90E7E: 76 07                          - jna re4.exe+2F90E87
re4.exe+2F90E80: 48 8D 44 24 10                 - lea rax,[rsp+10]
re4.exe+2F90E85: EB 11                          - jmp re4.exe+2F90E98
re4.exe+2F90E87: 0F 2F E3                       - comiss xmm4,xmm3
re4.exe+2F90E8A: 48 8D 44 24 18                 - lea rax,[rsp+18]
re4.exe+2F90E8F: 4C 8D 44 24 20                 - lea r8,[rsp+20]
re4.exe+2F90E94: 49 0F 46 C0                    - cmovbe rax,r8
re4.exe+2F90E98: F3 0F 10 00                    - movss xmm0,[rax]
re4.exe+2F90E9C: 0F 5A C0                       - cvtps2pd xmm0,xmm0
re4.exe+2F90E9F: 66 0F 5A C8                    - cvtpd2ps xmm1,xmm0
re4.exe+2F90EA3: C7 82 A8 01 00 00 00 00 00 00  - mov [rdx+000001A8],00000000
// ---------- INJECTING HERE ----------
re4.exe+2F90EAD: F3 0F 11 8A 60 01 00 00        - movss [rdx+00000160],xmm1
// ---------- DONE INJECTING  ----------
re4.exe+2F90EB5: F3 0F 10 41 14                 - movss xmm0,[rcx+14]
re4.exe+2F90EBA: 0F 5A D9                       - cvtps2pd xmm3,xmm1
re4.exe+2F90EBD: F3 0F 10 49 10                 - movss xmm1,[rcx+10]
re4.exe+2F90EC2: 0F 5A C9                       - cvtps2pd xmm1,xmm1
re4.exe+2F90EC5: 0F 5A C0                       - cvtps2pd xmm0,xmm0
re4.exe+2F90EC8: F2 0F 58 C8                    - addsd xmm1,xmm0
re4.exe+2F90ECC: 66 0F 5A C9                    - cvtpd2ps xmm1,xmm1
re4.exe+2F90ED0: 0F 5A D1                       - cvtps2pd xmm2,xmm1
re4.exe+2F90ED3: 66 0F 2F D3                    - comisd xmm2,xmm3
re4.exe+2F90ED7: 77 07                          - ja re4.exe+2F90EE0
re4.exe+2F90ED9: C6 82 64 01 00 00 01           - mov byte ptr [rdx+00000164],01
re4.exe+2F90EE0: F3 0F 10 8A 60 01 00 00        - movss xmm1,[rdx+00000160]
re4.exe+2F90EE8: F3 0F 10 41 24                 - movss xmm0,[rcx+24]
re4.exe+2F90EED: 0F 5A C9                       - cvtps2pd xmm1,xmm1
re4.exe+2F90EF0: 0F 5A C0                       - cvtps2pd xmm0,xmm0
re4.exe+2F90EF3: 66 0F 2F C8                    - comisd xmm1,xmm0
re4.exe+2F90EF7: 73 07                          - jae re4.exe+2F90F00
re4.exe+2F90EF9: C6 82 64 01 00 00 00           - mov byte ptr [rdx+00000164],00
re4.exe+2F90F00: C3                             - ret
re4.exe+2F90F01: CC                             - int 3
}

{
// ORIGINAL CODE - INJECTION POINT: DoRecoil

re4.exe+3783AF6: 48 8B CF                 - mov rcx,rdi
re4.exe+3783AF9: 4C 89 7C 24 20           - mov [rsp+20],r15
re4.exe+3783AFE: F3 0F 10 40 60           - movss xmm0,[rax+60]
re4.exe+3783B03: F3 0F 10 48 64           - movss xmm1,[rax+64]
re4.exe+3783B08: F3 0F 10 50 68           - movss xmm2,[rax+68]
re4.exe+3783B0D: F3 0F 11 45 F7           - movss [rbp-09],xmm0
re4.exe+3783B12: F3 0F 11 4D FB           - movss [rbp-05],xmm1
re4.exe+3783B17: F3 0F 11 55 FF           - movss [rbp-01],xmm2
re4.exe+3783B1C: F3 0F 10 80 20 01 00 00  - movss xmm0,[rax+00000120]
re4.exe+3783B24: F3 0F 10 88 24 01 00 00  - movss xmm1,[rax+00000124]
re4.exe+3783B2C: F3 0F 10 90 28 01 00 00  - movss xmm2,[rax+00000128]
re4.exe+3783B34: F3 0F 11 45 E7           - movss [rbp-19],xmm0
re4.exe+3783B39: F3 0F 11 4D EB           - movss [rbp-15],xmm1
re4.exe+3783B3E: F3 0F 11 55 EF           - movss [rbp-11],xmm2
re4.exe+3783B43: E8 38 62 AF FF           - call re4.exe+3279D80
re4.exe+3783B48: 48 8B 96 40 01 00 00     - mov rdx,[rsi+00000140]
re4.exe+3783B4F: 45 33 C0                 - xor r8d,r8d
re4.exe+3783B52: 48 8B CF                 - mov rcx,rdi
re4.exe+3783B55: E8 B6 8D 63 FE           - call re4.exe+1DBC910
re4.exe+3783B5A: 84 C0                    - test al,al
// ---------- INJECTING HERE ----------
re4.exe+3783B5C: 0F 85 B4 02 00 00        - jne re4.exe+3783E16
// ---------- DONE INJECTING  ----------
re4.exe+3783B62: 48 8B 86 40 01 00 00     - mov rax,[rsi+00000140]
re4.exe+3783B69: 48 8B 88 88 01 00 00     - mov rcx,[rax+00000188]
re4.exe+3783B70: 48 85 C9                 - test rcx,rcx
re4.exe+3783B73: 74 0B                    - je re4.exe+3783B80
re4.exe+3783B75: 48 83 79 10 00           - cmp qword ptr [rcx+10],00
re4.exe+3783B7A: 74 04                    - je re4.exe+3783B80
re4.exe+3783B7C: 32 C0                    - xor al,al
re4.exe+3783B7E: EB 02                    - jmp re4.exe+3783B82
re4.exe+3783B80: B0 01                    - mov al,01
re4.exe+3783B82: 0F B6 C0                 - movzx eax,al
re4.exe+3783B85: 85 C0                    - test eax,eax
re4.exe+3783B87: 0F 85 89 02 00 00        - jne re4.exe+3783E16
re4.exe+3783B8D: 48 89 9C 24 90 00 00 00  - mov [rsp+00000090],rbx
re4.exe+3783B95: 4C 89 A4 24 88 00 00 00  - mov [rsp+00000088],r12
re4.exe+3783B9D: 4D 85 FF                 - test r15,r15
re4.exe+3783BA0: 74 07                    - je re4.exe+3783BA9
re4.exe+3783BA2: 49 83 7F 10 00           - cmp qword ptr [r15+10],00
re4.exe+3783BA7: 75 02                    - jne re4.exe+3783BAB
re4.exe+3783BA9: B0 01                    - mov al,01
re4.exe+3783BAB: 0F B6 C0                 - movzx eax,al
}

blueroom
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Re: Resident Evil 4 Remake

Post by blueroom »

gir489 wrote:
Thu Sep 21, 2023 5:44 am
It seems only my NoRecoil script broke. (and some of the unlock scripts, but they're not high priority.)

When I get some more time to finish updating the entire table I'll re-upload it, but here's norecoil for now.

Code: Select all

// Game Executable   : re4.exe
// Author            : gir489
// Executable Version: 1.1.0.1
// MD5 Signature     : 189CF265A26C265498B29816B28B6BC7
// EXE Compile Date  : August 01, 2023 11:00 PM
// Script Date       : September 21, 2023 01:39 AM
[ENABLE]

aobscanmodule(SetSpreadBias,re4.exe,F3 0F 11 8A 60 01 00 00 F3 0F 10 41) // should be unique
aobscanmodule(DoRecoil,re4.exe,0F 85 B4 02 00 00 48 8B 86)
registersymbol(SetSpreadBias)

SetSpreadBias+3:
  db A2 //xmm4

DoRecoil:
  db 90 E9

[DISABLE]
unregistersymbol(SetSpreadBias)

SetSpreadBias+3:
  db 8A //xmm1

DoRecoil:
  db 0F 85

{
// ORIGINAL CODE - INJECTION POINT: SetSpreadBias

re4.exe+2F90E55: 0F 5A C0                       - cvtps2pd xmm0,xmm0
re4.exe+2F90E58: 66 0F 5A E1                    - cvtpd2ps xmm4,xmm1
re4.exe+2F90E5C: F3 0F 10 8A A8 01 00 00        - movss xmm1,[rdx+000001A8]
re4.exe+2F90E64: 0F 5A C9                       - cvtps2pd xmm1,xmm1
re4.exe+2F90E67: F3 0F 11 64 24 20              - movss [rsp+20],xmm4
re4.exe+2F90E6D: F2 0F 58 C8                    - addsd xmm1,xmm0
re4.exe+2F90E71: 66 0F 5A D9                    - cvtpd2ps xmm3,xmm1
re4.exe+2F90E75: 0F 2F D3                       - comiss xmm2,xmm3
re4.exe+2F90E78: F3 0F 11 5C 24 18              - movss [rsp+18],xmm3
re4.exe+2F90E7E: 76 07                          - jna re4.exe+2F90E87
re4.exe+2F90E80: 48 8D 44 24 10                 - lea rax,[rsp+10]
re4.exe+2F90E85: EB 11                          - jmp re4.exe+2F90E98
re4.exe+2F90E87: 0F 2F E3                       - comiss xmm4,xmm3
re4.exe+2F90E8A: 48 8D 44 24 18                 - lea rax,[rsp+18]
re4.exe+2F90E8F: 4C 8D 44 24 20                 - lea r8,[rsp+20]
re4.exe+2F90E94: 49 0F 46 C0                    - cmovbe rax,r8
re4.exe+2F90E98: F3 0F 10 00                    - movss xmm0,[rax]
re4.exe+2F90E9C: 0F 5A C0                       - cvtps2pd xmm0,xmm0
re4.exe+2F90E9F: 66 0F 5A C8                    - cvtpd2ps xmm1,xmm0
re4.exe+2F90EA3: C7 82 A8 01 00 00 00 00 00 00  - mov [rdx+000001A8],00000000
// ---------- INJECTING HERE ----------
re4.exe+2F90EAD: F3 0F 11 8A 60 01 00 00        - movss [rdx+00000160],xmm1
// ---------- DONE INJECTING  ----------
re4.exe+2F90EB5: F3 0F 10 41 14                 - movss xmm0,[rcx+14]
re4.exe+2F90EBA: 0F 5A D9                       - cvtps2pd xmm3,xmm1
re4.exe+2F90EBD: F3 0F 10 49 10                 - movss xmm1,[rcx+10]
re4.exe+2F90EC2: 0F 5A C9                       - cvtps2pd xmm1,xmm1
re4.exe+2F90EC5: 0F 5A C0                       - cvtps2pd xmm0,xmm0
re4.exe+2F90EC8: F2 0F 58 C8                    - addsd xmm1,xmm0
re4.exe+2F90ECC: 66 0F 5A C9                    - cvtpd2ps xmm1,xmm1
re4.exe+2F90ED0: 0F 5A D1                       - cvtps2pd xmm2,xmm1
re4.exe+2F90ED3: 66 0F 2F D3                    - comisd xmm2,xmm3
re4.exe+2F90ED7: 77 07                          - ja re4.exe+2F90EE0
re4.exe+2F90ED9: C6 82 64 01 00 00 01           - mov byte ptr [rdx+00000164],01
re4.exe+2F90EE0: F3 0F 10 8A 60 01 00 00        - movss xmm1,[rdx+00000160]
re4.exe+2F90EE8: F3 0F 10 41 24                 - movss xmm0,[rcx+24]
re4.exe+2F90EED: 0F 5A C9                       - cvtps2pd xmm1,xmm1
re4.exe+2F90EF0: 0F 5A C0                       - cvtps2pd xmm0,xmm0
re4.exe+2F90EF3: 66 0F 2F C8                    - comisd xmm1,xmm0
re4.exe+2F90EF7: 73 07                          - jae re4.exe+2F90F00
re4.exe+2F90EF9: C6 82 64 01 00 00 00           - mov byte ptr [rdx+00000164],00
re4.exe+2F90F00: C3                             - ret
re4.exe+2F90F01: CC                             - int 3
}

{
// ORIGINAL CODE - INJECTION POINT: DoRecoil

re4.exe+3783AF6: 48 8B CF                 - mov rcx,rdi
re4.exe+3783AF9: 4C 89 7C 24 20           - mov [rsp+20],r15
re4.exe+3783AFE: F3 0F 10 40 60           - movss xmm0,[rax+60]
re4.exe+3783B03: F3 0F 10 48 64           - movss xmm1,[rax+64]
re4.exe+3783B08: F3 0F 10 50 68           - movss xmm2,[rax+68]
re4.exe+3783B0D: F3 0F 11 45 F7           - movss [rbp-09],xmm0
re4.exe+3783B12: F3 0F 11 4D FB           - movss [rbp-05],xmm1
re4.exe+3783B17: F3 0F 11 55 FF           - movss [rbp-01],xmm2
re4.exe+3783B1C: F3 0F 10 80 20 01 00 00  - movss xmm0,[rax+00000120]
re4.exe+3783B24: F3 0F 10 88 24 01 00 00  - movss xmm1,[rax+00000124]
re4.exe+3783B2C: F3 0F 10 90 28 01 00 00  - movss xmm2,[rax+00000128]
re4.exe+3783B34: F3 0F 11 45 E7           - movss [rbp-19],xmm0
re4.exe+3783B39: F3 0F 11 4D EB           - movss [rbp-15],xmm1
re4.exe+3783B3E: F3 0F 11 55 EF           - movss [rbp-11],xmm2
re4.exe+3783B43: E8 38 62 AF FF           - call re4.exe+3279D80
re4.exe+3783B48: 48 8B 96 40 01 00 00     - mov rdx,[rsi+00000140]
re4.exe+3783B4F: 45 33 C0                 - xor r8d,r8d
re4.exe+3783B52: 48 8B CF                 - mov rcx,rdi
re4.exe+3783B55: E8 B6 8D 63 FE           - call re4.exe+1DBC910
re4.exe+3783B5A: 84 C0                    - test al,al
// ---------- INJECTING HERE ----------
re4.exe+3783B5C: 0F 85 B4 02 00 00        - jne re4.exe+3783E16
// ---------- DONE INJECTING  ----------
re4.exe+3783B62: 48 8B 86 40 01 00 00     - mov rax,[rsi+00000140]
re4.exe+3783B69: 48 8B 88 88 01 00 00     - mov rcx,[rax+00000188]
re4.exe+3783B70: 48 85 C9                 - test rcx,rcx
re4.exe+3783B73: 74 0B                    - je re4.exe+3783B80
re4.exe+3783B75: 48 83 79 10 00           - cmp qword ptr [rcx+10],00
re4.exe+3783B7A: 74 04                    - je re4.exe+3783B80
re4.exe+3783B7C: 32 C0                    - xor al,al
re4.exe+3783B7E: EB 02                    - jmp re4.exe+3783B82
re4.exe+3783B80: B0 01                    - mov al,01
re4.exe+3783B82: 0F B6 C0                 - movzx eax,al
re4.exe+3783B85: 85 C0                    - test eax,eax
re4.exe+3783B87: 0F 85 89 02 00 00        - jne re4.exe+3783E16
re4.exe+3783B8D: 48 89 9C 24 90 00 00 00  - mov [rsp+00000090],rbx
re4.exe+3783B95: 4C 89 A4 24 88 00 00 00  - mov [rsp+00000088],r12
re4.exe+3783B9D: 4D 85 FF                 - test r15,r15
re4.exe+3783BA0: 74 07                    - je re4.exe+3783BA9
re4.exe+3783BA2: 49 83 7F 10 00           - cmp qword ptr [r15+10],00
re4.exe+3783BA7: 75 02                    - jne re4.exe+3783BAB
re4.exe+3783BA9: B0 01                    - mov al,01
re4.exe+3783BAB: 0F B6 C0                 - movzx eax,al
}
that was fast , thanks

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gir489
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Re: Resident Evil 4 Remake

Post by gir489 »

My table has been updated. I couldn't be assed to test the challenge/unlock scripts, but they should work, I guess.

EDIT: They work, lmao.

Image

When you click challenges while playing as Ada in the new DLC, everything pops up all at once. I was going to post a video of it, but Shadow Play turned itself off for some fucking reason.

vbhatti
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Re: Resident Evil 4 Remake

Post by vbhatti »

gir489 wrote:
Thu Sep 21, 2023 8:13 pm
My table has been updated. I couldn't be assed to test the challenge/unlock scripts, but they should work, I guess.

EDIT: They work, lmao.

Image

When you click challenges while playing as Ada in the new DLC, everything pops up all at once. I was going to post a video of it, but Shadow Play turned itself off for some fucking reason.
Hey i'm just after infinite health and ammo. Does this work in your new code?

How do I copy your code into cheat engine. It gives me an error when I paste it into Lua Script.

Can you save a download if you have it working.

Thank you so much and appreciate all the help :)

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gir489
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Re: Resident Evil 4 Remake

Post by gir489 »

vbhatti wrote:
Thu Sep 21, 2023 9:20 pm
Can you save a download if you have it working.

Thank you so much and appreciate all the help :)
It's on the first page.

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Re: Resident Evil 4 Remake

Post by blueroom »

Infinite Items seems not working for me , will test it again after back home

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Re: Resident Evil 4 Remake

Post by gir489 »

blueroom wrote:
Thu Sep 21, 2023 11:13 pm
Infinite Items seems not working for me , will test it again after back home
It worked for me when I tested it with Ada during her DLC, I did not test anything else.

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Re: Resident Evil 4 Remake

Post by blueroom »

gir489 wrote:
Fri Sep 22, 2023 1:34 am
blueroom wrote:
Thu Sep 21, 2023 11:13 pm
Infinite Items seems not working for me , will test it again after back home
It worked for me when I tested it with Ada during her DLC, I did not test anything else.
it works now
Last edited by blueroom on Fri Sep 22, 2023 9:57 pm, edited 1 time in total.

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gir489
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Re: Resident Evil 4 Remake

Post by gir489 »

blueroom wrote:
Fri Sep 22, 2023 1:40 pm
gir489 wrote:
Fri Sep 22, 2023 1:34 am
blueroom wrote:
Thu Sep 21, 2023 11:13 pm
Infinite Items seems not working for me , will test it again after back home
It worked for me when I tested it with Ada during her DLC, I did not test anything else.
just test it again , can't even activate "infinite item"
Unlock all extra content and all challenges works fine tho
Image
Sucks for you.

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Re: Resident Evil 4 Remake

Post by desertforce »

Thank you very much gir489 for the update! :wub:

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Re: Resident Evil 4 Remake

Post by ve25512 »

Crashes when cheat is turned on

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Re: Resident Evil 4 Remake

Post by Cyborgue46 »

Will there be codes for Separate ways?

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