Upload your cheat tables here (No requests)
mateusre6g
Cheater
Posts: 31 Joined: Fri Mar 20, 2020 11:56 pm
Reputation: 0
Post
by mateusre6g » Sun Apr 09, 2023 10:43 pm
Erlkonig wrote: ↑ Tue Apr 04, 2023 6:45 am
Sakurarozu wrote: ↑ Sun Apr 02, 2023 11:11 pm
anyway for a not be seen by enemy esp for ashley section?
Set enemy time scale to 0.25 and they will take ages to attack.
where is the table to do this please
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Zanzer
RCE Fanatics
Posts: 1131 Joined: Fri Mar 03, 2017 10:48 pm
Reputation: 3803
Post
by Zanzer » Mon Apr 10, 2023 12:20 am
mateusre6g wrote: ↑ Sun Apr 09, 2023 10:43 pm
Erlkonig wrote: ↑ Tue Apr 04, 2023 6:45 am
Sakurarozu wrote: ↑ Sun Apr 02, 2023 11:11 pm
anyway for a not be seen by enemy esp for ashley section?
Set enemy time scale to 0.25 and they will take ages to attack.
where is the table to do this please
viewtopic.php?p=291737#p291737
gir489
RCE Fanatics
Posts: 800 Joined: Mon May 08, 2017 4:08 am
Reputation: 616
Post
by gir489 » Mon Apr 10, 2023 5:41 pm
Shoutout to the two madlads who got the balls to contaminate the leaderboards with me.
misterwashimashi
Cheater
Posts: 39 Joined: Sat Jul 23, 2022 12:52 pm
Reputation: 7
Post
by misterwashimashi » Tue Apr 11, 2023 4:20 am
found out on youtube that the game has the same adaptive difficulty in re2r. probably explains why sometimes enemies are hard to stagger, become a bit spongy, and deal heavy damage in my playthroughs, since the game adjusts the standard difficulty to become a little closer to hardcore. would it be possible to have a table that can disable this like in re2r? a stable playthrough would be cool.
kaylenky
Noobzor
Posts: 5 Joined: Fri Feb 18, 2022 8:14 am
Reputation: 1
Post
by kaylenky » Tue Apr 11, 2023 5:23 am
misterwashimashi wrote: ↑ Tue Apr 11, 2023 4:20 am
found out on youtube that the game has the same adaptive difficulty in re2r. probably explains why sometimes enemies are hard to stagger, become a bit spongy, and deal heavy damage in my playthroughs, since the game adjusts the standard difficulty to become a little closer to hardcore. would it be possible to have a table that can disable this like in re2r? a stable playthrough would be cool.
Yeah theres a dynamic rank system where makes your damage lower by killing enemies, like re3 remake.
MakoNet404
What is cheating?
Posts: 1 Joined: Thu Apr 13, 2023 12:36 am
Reputation: 0
Post
by MakoNet404 » Thu Apr 13, 2023 12:54 am
am trying to find the value for mercenaries mode or story mode timer on game console but with no luck so many crashes with thousands of results, i dont have the game on pc, any tips would be greatly appreciated.
Alexia
Noobzor
Posts: 9 Joined: Fri Jan 11, 2019 9:23 am
Reputation: 0
Post
by Alexia » Thu Apr 13, 2023 6:46 am
Anyone have a code for infinite minecart HP? I see that Del Lago and the jetski have a cheat already, but not this one.
krustytoe
Table Makers
Posts: 111 Joined: Tue Sep 10, 2019 2:14 am
Reputation: 108
Post
by krustytoe » Thu Apr 13, 2023 8:32 pm
Alexia wrote: ↑ Thu Apr 13, 2023 6:46 am
Anyone have a code for infinite minecart HP? I see that Del Lago and the jetski have a cheat already, but not this one.
I suggest just using Inf Ammo No Reload and just shoot everything. For Chainsaw Bro just shoot his cart. Good luck.
nolan2112
What is cheating?
Posts: 1 Joined: Thu Apr 13, 2023 9:16 pm
Reputation: 0
Post
by nolan2112 » Thu Apr 13, 2023 9:17 pm
gir489 wrote: ↑ Sat Mar 25, 2023 12:38 am
Here's my table.
Features:
Remove protection
Infinite Ammo (No Reload) (makotech222's)
Infinite Spinels
Infinite Items
Manipulate Current Selected Item
Item ID
Value
Weapon Manipulation
Condition
Ammo Type
Ammo Loaded
+1 (Pistol)
Edit Specs
Power
Ammo Capacity
Reload Speed
Rate of Fire
Exclusive
Infinite Armor
No Spread + No Recoil
Always first save
Easy Craft
Lake Monster Dies in One Hit
Unlocks and Ranking
Unlock All Extra Content
Infinite Completion Points
Always Get S+
Unlock All Challenges
The Mercenaries
Infinite Mayhem (Based on Cissa90's addresses)
Infinite Combo Time (Based on Cissa90's addresses)
Set Mercenaries Timer
The Easy craft and unlock all extra content crashes the game
mi5hmash
Novice Cheater
Posts: 15 Joined: Sun Mar 05, 2023 12:05 pm
Reputation: 17
Post
by mi5hmash » Thu Apr 13, 2023 10:26 pm
Alexia wrote: ↑ Thu Apr 13, 2023 6:46 am
Anyone have a code for infinite minecart HP? I see that Del Lago and the jetski have a cheat already, but not this one.
You can find the script below. It makes all the minecarts indestructible and will unlock the achievement at the end of the second ride. You still have to lean to not go off the track on turns. I'm not 100% proud of it, but at least it works.
Code: Select all
{
Game: re4.exe
Version: 7 April 2023
Date: 2023-04-13
Author: mi5hmash
}
[ENABLE]
// AOB_SCAN
aobscanmodule(AOB_MINECART_DAMAGE,$process,74 * 48 * * * 4D * * 46 * * * 20 48)
alloc(newmem,$1000,AOB_MINECART_DAMAGE)
// AOB_DEFINE
define(MINECART_DAMAGE,AOB_MINECART_DAMAGE+9) //+9
// AOB_SYMBOLS
registersymbol(AOB_MINECART_DAMAGE,MINECART_DAMAGE)
// SB (storeBytes)
alloc(SB_MINECART_DAMAGE,$5,MINECART_DAMAGE)
// SB_SYMBOLS
registersymbol(SB_MINECART_DAMAGE)
// SB_ASSIGN
SB_MINECART_DAMAGE:
readmem(MINECART_DAMAGE,$5)
// LABELS
label(code,return)
newmem:
pushf
cmp r10, 1
je @f
cmp r10, 3
je @f
reassemble(MINECART_DAMAGE) // mov [rax+r10+20],r9b
code:
popf
jmp return
MINECART_DAMAGE:
jmp newmem
return:
[DISABLE]
MINECART_DAMAGE:
readmem(SB_MINECART_DAMAGE,$5) // db 46 88 4C 10 20
unregistersymbol(*)
dealloc(*)
gir489
RCE Fanatics
Posts: 800 Joined: Mon May 08, 2017 4:08 am
Reputation: 616
Post
by gir489 » Thu Apr 13, 2023 10:51 pm
nolan2112 wrote: ↑ Thu Apr 13, 2023 9:17 pm
The Easy craft and unlock all extra content crashes the game
Nobody tell him!
Colart
What is cheating?
Posts: 1 Joined: Mon Jun 29, 2020 7:26 am
Reputation: 0
Post
by Colart » Fri Apr 14, 2023 6:32 am
Hi, gir489!
Is it possible to add the Lunker Bass ID to the ID list? Please
gir489
RCE Fanatics
Posts: 800 Joined: Mon May 08, 2017 4:08 am
Reputation: 616
Post
by gir489 » Fri Apr 14, 2023 1:39 pm
Colart wrote: ↑ Fri Apr 14, 2023 6:32 am
Hi, gir489!
Is it possible to add the Lunker Bass ID to the ID list? Please
I thought Black Bass (L) was the lunker bass, so I never bothered to check. I've fixed it.