Resident Evil 4 Remake

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gir489
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Re: Resident Evil 4 Remake

Post by gir489 »

slyfox12 wrote:
Sat Apr 08, 2023 4:05 pm
Always get S+ doesn't work on any tables. Please fix.
You are fake news.

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How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

slyfox12
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Re: Resident Evil 4 Remake

Post by slyfox12 »

gir489 wrote:
Sat Apr 08, 2023 5:18 pm
slyfox12 wrote:
Sat Apr 08, 2023 4:05 pm
Always get S+ doesn't work on any tables. Please fix.
You are fake news.

Image
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I tried it on an old save for Hardcore and it still worked. I assuming the issue is either the time not being under 4 hours of something finicky with assisted.

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gir489
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Re: Resident Evil 4 Remake

Post by gir489 »

slyfox12 wrote:
Sat Apr 08, 2023 6:00 pm
Image

I tried it on an old save for Hardcore and it still worked. I assuming the issue is either the time not being under 4 hours of something finicky with assisted.
Assisted needs sub 4 hours. I updated my table with the ability to change Result Time via a drop down. Right now it just has two times, one for the original time and one with a 2 hour 59 minutes and 10 second time.

TheJanitor
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Re: Resident Evil 4 Remake

Post by TheJanitor »

Just posting hoping someone could add a toggle to hide only the crosshair.
Someone was able to do it for Resident Evil 2 and add it to a CA table, so I reckon that parameter might still be there in the engine.

I'm using a laser dot overlay with Reshade, would look so much better without that ugly crosshair:

Image

salineprune
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Re: Resident Evil 4 Remake

Post by salineprune »

TheJanitor wrote:
Sat Apr 08, 2023 8:59 pm
Just posting hoping someone could add a toggle to hide only the crosshair.
Someone was able to do it for Resident Evil 2 and add it to a CA table, so I reckon that parameter might still be there in the engine.

I'm using a laser dot overlay with Reshade, would look so much better without that ugly crosshair:

Image
There's a "no crosshair" for pistols mod of nexus you can use. I don't really think this would need someone to look into the remove. It's just easier to mod this.

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Re: Resident Evil 4 Remake

Post by TheJanitor »

salineprune wrote:
Sat Apr 08, 2023 10:52 pm
There's a "no crosshair" for pistols mod of nexus you can use.
Is there? I can't find it.

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gir489
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Re: Resident Evil 4 Remake

Post by gir489 »

TheJanitor wrote:
Sat Apr 08, 2023 8:59 pm
Just posting hoping someone could add a toggle to hide only the crosshair.
Someone was able to do it for Resident Evil 2 and add it to a CA table, so I reckon that parameter might still be there in the engine.

I'm using a laser dot overlay with Reshade, would look so much better without that ugly crosshair:

Image
I would've gotten this done sooner, but I got distracted watching LA Noire videos, then when I got done with that, I tried to play Cyberpunk 2077 only to realize my fucking saves got deleted so I'm really pissed about that, fucking hate that game so much it runs like shit and it keeps deleting my save file for no reason.

Anyway, here you go.

Code: Select all

{ Game   : re4.exe
  Version: ‎Friday, ‎March ‎24, ‎2023 3:19:02 AM
  Date   : 2023-04-08
  Author : gir489

  Disables the crosshair
}

[ENABLE]

aobscanmodule(EnableCrosshairFlagOnGui,re4.exe,10 06 08 00 84 C0 74 2D 48 8B 44 24 38) // should be unique (It's not, but thanks for trying Cheat Engine)

EnableCrosshairFlagOnGui+06:
  db EB

registersymbol(EnableCrosshairFlagOnGui)

[DISABLE]

EnableCrosshairFlagOnGui+06:
  db 74

unregistersymbol(EnableCrosshairFlagOnGui)

{
// ORIGINAL CODE - INJECTION POINT: re4.exe+1A88D72

re4.exe+1A88D50: 48 89 5C 24 08  - mov [rsp+08],rbx
re4.exe+1A88D55: 57              - push rdi
re4.exe+1A88D56: 48 83 EC 20     - sub rsp,20
re4.exe+1A88D5A: 49 8B C1        - mov rax,r9
re4.exe+1A88D5D: 49 8B F8        - mov rdi,r8
re4.exe+1A88D60: 4C 8B C0        - mov r8,rax
re4.exe+1A88D63: 4C 8D 4C 24 38  - lea r9,[rsp+38]
re4.exe+1A88D68: 48 8B D9        - mov rbx,rcx
re4.exe+1A88D6B: E8 10 06 08 00  - call re4.exe+1B09380
re4.exe+1A88D70: 84 C0           - test al,al
// ---------- INJECTING HERE ----------
re4.exe+1A88D72: 74 2D           - je re4.exe+1A88DA1
// ---------- DONE INJECTING  ----------
re4.exe+1A88D74: 48 8B 44 24 38  - mov rax,[rsp+38]
re4.exe+1A88D79: 4C 8B C7        - mov r8,rdi
re4.exe+1A88D7C: 48 8B CB        - mov rcx,rbx
re4.exe+1A88D7F: 48 8B 50 20     - mov rdx,[rax+20]
re4.exe+1A88D83: 48 8B 52 10     - mov rdx,[rdx+10]
re4.exe+1A88D87: E8 44 0F 47 00  - call re4.exe+1EF9CD0
re4.exe+1A88D8C: 48 8B 44 24 38  - mov rax,[rsp+38]
re4.exe+1A88D91: 48 8B CB        - mov rcx,rbx
re4.exe+1A88D94: 48 8B 50 20     - mov rdx,[rax+20]
re4.exe+1A88D98: 48 8B 52 10     - mov rdx,[rdx+10]
}
Hopefully this cool song I was listening to while reversing the game looking for it will make up for it.


ccphuc
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Re: Resident Evil 4 Remake

Post by ccphuc »

gir489 wrote:
Sat Mar 25, 2023 12:38 am
Here's my table.

Features:

Remove protection
Infinite Ammo (No Reload) (makotech222's)
Infinite Spinels
Infinite Items
Manipulate Current Selected Item
  • Item ID
  • Value
  • Weapon Manipulation
    • Condition
    • Ammo Type
    • Ammo Loaded
    • +1 (Pistol)
    • Edit Specs
      • Power
      • Ammo Capacity
      • Reload Speed
      • Rate of Fire
      • Exclusive
Infinite Armor
No Spread + No Recoil
Always first save
Easy Craft
Lake Monster Dies in One Hit
Unlocks and Ranking
  • Unlock All Extra Content
  • Infinite Completion Points
  • Always Get S+
  • Unlock All Challenges
The Mercenaries
  • Infinite Mayhem (Based on Cissa90's addresses)
  • Infinite Combo Time (Based on Cissa90's addresses)
  • Set Mercenaries Timer

how to open Manipulate Current Selected Item ID ? I Can't check box , my steam new update DLC , cheat 7.5, thank

lhexbj
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Re: Resident Evil 4 Remake

Post by lhexbj »

Can you add a CT that modifies the size of enemies, weapons, players, npcs?I've been trying for a long time, but I can't get it right, please help me.Thank you so much!!!

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AkimboDK
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Re: Resident Evil 4 Remake

Post by AkimboDK »

TheJanitor wrote:
Sat Apr 08, 2023 8:59 pm
Just posting hoping someone could add a toggle to hide only the crosshair.
Someone was able to do it for Resident Evil 2 and add it to a CA table, so I reckon that parameter might still be there in the engine.

I'm using a laser dot overlay with Reshade, would look so much better without that ugly crosshair:

Image
Yeah in RE2 and 3R you could just disable the crosshair HUD in settings, i never liked it either and i m always using my DOT on my screen, most screens these days comes with a build-in GamePlus feature to add crosshair directly on screen that isnt visible to anyone else but you.

Wish i could do the same in RE4R tho hmm.

salineprune
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Re: Resident Evil 4 Remake

Post by salineprune »

TheJanitor wrote:
Sat Apr 08, 2023 11:09 pm
salineprune wrote:
Sat Apr 08, 2023 10:52 pm
There's a "no crosshair" for pistols mod of nexus you can use.
Is there? I can't find it.
Ah - Forgot the original mod is taken down by the Mod Author. The Mod Author recommends to use this mod instead, since their one is obsolete once this was released - No crosshair bloom spread

I also use No Recoil and Perfect Accuracy (No Recoil Compatibility version) for my remaining playthroughs.

MentalOut
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Re: Resident Evil 4 Remake

Post by MentalOut »

Do you know if there is any way to reset the score I did it wrong and my score was over 3 million and I can't get on the list
gir489 wrote:
Sat Apr 08, 2023 12:29 am
I fucking cracked their stupid system, suck my dick CAPCOM. So there's a saying in pentesting, if attacking directly is too hard, try indirectly attacking. I found out if you 150 the game, you get a bonus based on your remaining time. So, I just found the clock the game was using to keep track of the time and just attacked that. It's really simple to do it if you want your place on the leaderboards, too.

Image
Image
Image

So, here's what I did.
  • Start the game.
  • Find number of kills before 10. (Should be a list of anywhere between 10-30 addresses)
  • Calculate the required time boost to achieve leaderboard greatness.
  • Formula is, target - current score - 100,000 - 3,500 (It rewards you a max combo because you jumped kills).
  • You should result with something like this. 2,499,000 - 4,500 - 100,000 - 3,500 = 2,391,000.
  • Convert that to decimal by adding a period after the last 3 digits and replace the value in the script with it.
  • Resume the game with the script so your time can be set.
  • Set all the kill addresses to 150.
  • Resume the game.

Code: Select all

{ Game   : re4.exe
  Version: ‎Friday, ‎March ‎24, ‎2023 3:19:02 AM
  Date   : 2023-04-07
  Author : gir489

  This script says the fucking N word to leaderboard faggots.
}

[ENABLE]

aobscanmodule(INJECT,re4.exe,F3 0F 10 40 18 C3 CC CC CC 48 8B 42) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  mov [rax+18], (float)2391.000
  movss xmm0,[rax+18]
  jmp return

INJECT:
  jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F3 0F 10 40 18

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: re4.exe+655567

re4.exe+655557: CC                    - int 3 
re4.exe+655558: CC                    - int 3 
re4.exe+655559: CC                    - int 3 
re4.exe+65555A: CC                    - int 3 
re4.exe+65555B: CC                    - int 3 
re4.exe+65555C: CC                    - int 3 
re4.exe+65555D: CC                    - int 3 
re4.exe+65555E: CC                    - int 3 
re4.exe+65555F: CC                    - int 3 
re4.exe+655560: 48 8B 82 F0 00 00 00  - mov rax,[rdx+000000F0]
// ---------- INJECTING HERE ----------
re4.exe+655567: F3 0F 10 40 18        - movss xmm0,[rax+18]
// ---------- DONE INJECTING  ----------
re4.exe+65556C: C3                    - ret 
re4.exe+65556D: CC                    - int 3 
re4.exe+65556E: CC                    - int 3 
re4.exe+65556F: CC                    - int 3 
re4.exe+655570: 48 8B 42 70           - mov rax,[rdx+70]
re4.exe+655574: 80 B8 10 01 00 00 00  - cmp byte ptr [rax+00000110],00
re4.exe+65557B: 74 0C                 - je re4.exe+655589
re4.exe+65557D: 48 8B 15 FC E6 BD 0C  - mov rdx,[re4.exe+D233C80]
re4.exe+655584: E9 47 38 C7 01        - jmp re4.exe+22C8DD0
re4.exe+655589: C3                    - ret 
}
You should now be the proud owner of a leaderboard position. Stick it to CAPCOM now.

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gir489
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Re: Resident Evil 4 Remake

Post by gir489 »

MentalOut wrote:
Sun Apr 09, 2023 7:34 pm
Do you know if there is any way to reset the score I did it wrong and my score was over 3 million and I can't get on the list
Yeah I did the same thing with HUNK. The max score is 2,500,000. Anything more than that it will just reject it. Just search for the value you have displayed next to the character in Cheat Engine, at that high value there should only be a handful of results. Just set them all back to 0.

TheJanitor
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Re: Resident Evil 4 Remake

Post by TheJanitor »

gir489 wrote:
Sun Apr 09, 2023 12:13 am
I would've gotten this done sooner, but I got distracted watching LA Noire videos, then when I got done with that, I tried to play Cyberpunk 2077 only to realize my fucking saves got deleted so I'm really pissed about that, fucking hate that game so much it runs like shit and it keeps deleting my save file for no reason.
Anyway, here you go.
Perfect, thanks!

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Rhark
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Re: Resident Evil 4 Remake

Post by Rhark »

Thread cleaned. Racism & bullying will not be tolerated here.

This is the one and only warning.

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