gir489 wrote: ↑Wed Apr 05, 2023 1:13 pm
skiller wrote: ↑Wed Apr 05, 2023 6:13 am
For anyone that needs them
Item/Charm IDS (Note the Tabs)
[Link]
note they are in LE hex format and Split between ID and Type. Might be of some use here
The item IDs are 32-bit signed integers. Unless you decoupled the endianness, I have no idea how you stored those IDs, they look invalid to me. I thought about adding charm editing to my table, but I really didn't see much of a point since they don't give you that much of an advantage, and there's only really one that affects gameplay, the Stryker. The Info page is complete garbage, none of those values translate to anything useful. The game uses the 32-bit address space to store its information.
Yes your correct they are 32bit Hex values
in a save they are in Little Endien, so they are reverse to what you In CE unless you set your options
, also in CE Added codes, most people just store them as Dec.
not sure how you cant understand the ID But do let me Explain
its XXXXNNNN - 009B D106
Example Geen herb in CE you would put 114400000 = in hex 0x06D19B00 (BE) = 009BD106 (LE) or for Sorting format on my Sheet 009B D106
So if you want to go back to Dec for PC/CE just rever whats on the sheet and convert it to DEC or Set up CE to read in Hex (LE)
SO again use the info how you want, but maybe less on the Grumpy if you dont understand something just ask for clarification
you dont know what Medium im doing this in the ID list is only intended for possibly a helping hand. but you seem to have thought maybe i was trying to take over or something with How happy your post sounded lol, Info Page is not Complete Garbage lol but dont worry you do you
i will do me
LOL to funny