Hello, could you get these 2 codes, please, in bonus options, challenges, to be able to have 101 marked so that you believe that they are done, dial 101/101 and where is the typewriter in the briefcase, have 32/32 also marked, please, thank you
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Inf Vehicle Health (Disable subtraction) - Waterscooter tested only - Makes it so damage doesn't register.
Gain Max HP Vehicle On Hit - Waterscooter tested only - Copies max HP value into current value on damage taken.
So.. I can at least confirm that these do not work on the minecart section, getting hit still takes down the health of the minecart sadly
Pretty sure it would be using a different opcode. It'll likely be the same deal for the boat in the Del Lago fight.
Yea I figured that would be the case, thankfully the minecart section isn't too difficult and I was able to get through it without getting hit without cheats xD
Speaking of coords has anyone found those yet? I tried searching for them but i never got anywhere. I tried the usual scan for increase/decrease on Z but i don't think the game updates coords like most traditional games.
you can find X,Y,Z just fine ( note that character animations affect the cords by very tiny amount when breathing so don't try using unchanged when character is standing still .
I just fixed the disable integrity script. You shouldn't need reframework anymore with my table, just make sure you enable Remove protection.
the disable integrity script works fine however upon loading , chapter completion , dying there are random frequent crashes ( I never crashed without using cheats) is there a way to disable the whole integrity thing ?
I just fixed the disable integrity script. You shouldn't need reframework anymore with my table, just make sure you enable Remove protection.
the disable integrity script works fine however upon loading , chapter completion , dying there are random frequent crashes ( I never crashed without using cheats) is there a way to disable the whole integrity thing ?
What you can do:
attach the debugger
Memory View -- Debug Break on unexpected exception -- Always
and then you can make a screenshot of the crash - this will help to identify the problem - in case gir489 wants to look into it.
Speaking of coords has anyone found those yet? I tried searching for them but i never got anywhere. I tried the usual scan for increase/decrease on Z but i don't think the game updates coords like most traditional games.
you can find X,Y,Z just fine ( note that character animations affect the cords by very tiny amount when breathing so don't try using unchanged when character is standing still .
Thanks for the heads up. Yeah, I would do the increase/decrease then stand still and do unchanged a few times to clear out the junk. I'll probably have to just figure out a coord range and then probably scan in that.
Any idea how to make the "Rate of Fire" and the "Ammo Capacity" work? It seems when you set them to Lv.MAX they are still using the default Lv.1 stats.
And by the way, if you 'swap' the Handcannon with any weapon then enable the "Exclusive", the weapon will be infinite just like the Handcannon.
Any idea how to make the "Rate of Fire" and the "Ammo Capacity" work? It seems when you set them to Lv.MAX they are still using the default Lv.1 stats.
The pointers I found at first for those two were invalid for the Broken Butterfly, I have since replaced them. Although your post was at 10:54, and the update I posted was at 10:01, you might have already have the table with the fix, and if that's the case, sucks for you.
EDIT: Nevermind I see what you mean. It seems these pointers are purely visual. That kinda sucks.
And by the way, if you 'swap' the Handcannon with any weapon then enable the "Exclusive", the weapon will be infinite just like the Handcannon.
I doubt that would transfer between saves. I just tried swapping exclusive perks between the CQBR and the SR M1309, and they kept their perks, so it's overwriting it when you transfer it.
OK HERE WE GO round fucking 3 with these stupid weapon stats. So I dug a little deeper into how they work, also actually mapping out the variables with legible notes, and not just fucking rage quitting restarting and then releasing without testing this time. (I actually had a fucking dream last night that I was still working on this, it haunts me even in my fucking sleep)
But, I think I finally nailed down how this shit works. There's two variables the game uses to keep track of the upgrades. One is the display value, one is the actual value the game uses to calculate stats. Power for some reason keeps track of 5 fucking stats, no idea, don't ask don't care, it's the only one where the display variable and the actual internal usage variable were stacked on top of each other, so I could just array of bytes train ram them over each other without having to use two separate addresses in the list.
Ammo capacity and Rate of Fire is pretty easy, just set both the display and actual to what you want, and then it should work. Sometimes I had to unequip the weapon and then reequip the weapon for the new stats to show, but I swear, it fucking works this time I tested it. Now, reload speed, that was really fucking annoying, because there's two types of reload speed in the game, one which dictates how fast Leon shoves the mag in, and one which dictates how many shells Leon shoves in, and of course even if the weapon doesn't use it, those stats are still separated from each other. Set the Display and the corresponding Actual variable and it should work. If you don't know which Actual to use, in the Tune Up menu, the weapon will either display Load X at a time (Cartridge) or Increase reload speed (magazine).
Definitely would love to echo the need for an Infinite Boat HP or at least a One-Hit-Kill Lago cheat. He's the worst part of replaying the game lol
Yeah, I just got to him and the fight really fucking sucks. I found both the boat's health and one-hit kill for him. I only bothered to add one-hit kill since I didn't feel like making a script for the boat health and one-hit kill ends the fight faster. I don't know if it affects other bosses/enemies, because I only tested it on the lake monster, so I wouldn't advise keeping the script always on.
Last edited by gir489 on Wed Apr 05, 2023 1:08 am, edited 1 time in total.