I created an account to post a request please. I'm hoping this is possible via cheat engine and if this was mentioned in this thread already please let me know.
Can someone please create a table or something that lets you add items to your key items? There's a game-breaking glitch in Chapter 15 where the Laboratory key is not in your inventory, softlocking you from the game. I put a lot of time into my save and don't want to have to start over I want to add Luis' Laboratory key into my inventory so I can finish this game
i tried the table and it's keep crashing after the third time the game start to give me "fetal d3d " error even tho i stooped tiring , and my save got de storied
Hi, would it be possible to add a god mode/no hit reaction?
I made it base off Rhark info.
God Mode (No Hit or Grab) Bear trap will still get you.
Nice!! i was hoping for someone to make a mod that made Ashleys knight armor perk apply to all her outfits, but this does it, bonus is it works for Leon too, thank you so much for this!
i tried the table and it's keep crashing after the third time the game start to give me "fetal d3d " error even tho i stooped tiring , and my save got de storied
Anyone know if Unlocking All Bonus Content triggers achievements? Would like to avoid that. Thanks in advance, thanks for the table updates!
I doubt it. But maybe you can test it, using a manual save?
Even if it doesn't, you can manually trigger it using SAM: [Link] - I did this on a few previous games where I made the mistake and didn't save beforehand.
EDIT: You can also make it "unachieved" using the same tool - just untick the box for that achievement.
Tried it myself. It unlocked the option to purchase any of the bonus items with CP but did not give me any of the associated challenges or steam achievements. Or any CP to buy them with but I already had enough.
i tried the table and it's keep crashing after the third time the game start to give me "fetal d3d " error even tho i stooped tiring , and my save got de storied
Turn off ray tracing.
Has nothing to do with RT, I've had it off since release and all the tables here cause my game to periodically (maybe get to play 1 hour at best before the crash happen) D3D error when enabled. I played the game for 34 hours without a single crash before touching any of these scripts.
Just want to repost this request to see if this possible. I'm seeing more people post about this on other sites and it would be a huge help
I just updated my table with the Item IDs that SenorPlebeian and I found. If you have a 2nd quest item in your inventory, you could change the ID to the key and then try it on the door and see if it works. I've also updated the Manipulate Current Selected Item script to show weapons again, although when I tried changing weapons into other weapons, the game just glitched out and wouldn't let me interact with that item anymore.
EDIT: Alright I figured out how to swap weapons for a 1st run playthrough. It requires changing another weapon into another weapon. Take any weapon (grenades are preferable since they're expendable), change it to the weapon you want, and then send it to the typewriter storage. Once you take it out of storage, the weapon will be the new weapon you changed it to.
EDIT: I added ammo type changing too, so you can make it reload with any ammo type. It also works with saves, so you can make all your weapons use one ammo type.
Last edited by gir489 on Fri Mar 31, 2023 8:31 pm, edited 2 times in total.
I believe this should be a listing of valid Item IDs:
Nice work. I've added all the valid IDs to the drop-down list. There were some items in there that you couldn't use in the inventory, like the items you pick up for Ashley, the attaché case upgrades, and a bunch of cut content like Lithographic Stone D. I tried to exclude the stuff people couldn't use, but some things I wasn't sure of like the Staff of Royalty. I remember it being in the original RE4, but I never encountered it in the remake, but I also didn't give a fuck about getting all the treasure, so I left it in the list.
How does unit time scale work? The default values are negative for some reason.
EDIT: Nevermind, -1 is just used as the 'default' proper by the game code. Just follow a typical 1:1 float ratio where 1 is normal time, 0.5 is slowed by half and 2 is doubled speed