Thank you for this! Also, this is a way to get unlimited money as well. Fire the bolts from the bolt gun and collect them, then sell them to the vendor. It takes a little bit but they sell for 300 per bolt.
Here's Infinite Ammo with reload, and an item manipulation script. The way it works is, whatever item you current have selected in the attaché case is the item it will allow you to change under Value.
EDIT: I guess it should really be called Infinite Items because it allows you to infinitely use anything in your case.
EDIT: I added Infinite Spinels.
lol i was just about to ask where did ur table go. do i need the reframework for this or no?
Here's Infinite Ammo with reload, and an item manipulation script. The way it works is, whatever item you current have selected in the attaché case is the item it will allow you to change under Value.
EDIT: I guess it should really be called Infinite Items because it allows you to infinitely use anything in your case.
Here's Infinite Ammo with reload, and an item manipulation script. The way it works is, whatever item you current have selected in the attaché case is the item it will allow you to change under Value.
EDIT: I guess it should really be called Infinite Items because it allows you to infinitely use anything in your case.
EDIT: I added Infinite Spinels.
lol i was just about to ask where did ur table go. do i need the reframework for this or no?
I just fixed the disable integrity script. You shouldn't need reframework anymore with my table, just make sure you enable Remove protection.
A way to re-enable the aim assist for controllers on hard mode would be great! It's such a weird decision, aiming on a controller never feels good, that's why every game has some sort of AA for controllers already. Disabling it doesn't make it harder, just feels worse.
The option to see the little marker above interactables from further away was another good cheat in the past few games.
Here's Infinite Ammo with reload, and an item manipulation script. The way it works is, whatever item you current have selected in the attaché case is the item it will allow you to change under Value.
EDIT: I guess it should really be called Infinite Items because it allows you to infinitely use anything in your case.
EDIT: I added Infinite Spinels.
Be a little cautious with this,
infinite items can cause the game to soft-lock, I just experienced this in the church in chapter 4,
since it also makes quest items not disappear, the dial puzzle wasn't usable when inserting the blue dial into the altar, since the game didn't recognize that it was removed from the inventory. Thankfully just removing the cheat and reloading last autosave (at the door of the church) fixed it.
so better not keep this active all the time
Be a little cautious with this,
infinite items can cause the game to soft-lock, I just experienced this in the church in chapter 4,
since it also makes quest items not disappear, the dial puzzle wasn't usable when inserting the blue dial into the altar, since the game didn't recognize that it was removed from the inventory. Thankfully just removing the cheat and reloading last autosave (at the door of the church) fixed it.
so better not keep this active all the time
Yeah I noticed that too. I'll see if I can fix that.
Yeah I noticed that too. I'll see if I can fix that.
tbh it is not that much of a hassle,
since I personally only need money and ammo to basically be invincible in the game, I just activate the inf. items whenever I am in a hard place and need some healing
inf. healing and ammo should be everything you need to easily beat the game, didn't even need inf. health/ashley health or something like that if you pay a little attention
tbh it is not that much of a hassle,
since I personally only need money and ammo to basically be invincible in the game, I just activate the inf. items whenever I am in a hard place and need some healing
inf. healing and ammo should be everything you need to easily beat the game, didn't even need inf. health/ashley health or something like that if you pay a little attention
Too bad, I already fixed it.
If you want some other callbacks that I logged to prevent certain actions, here they are: