[REQUEST] Starcom: Unknown Space

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chodbetachod
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[REQUEST] Starcom: Unknown Space

Post by chodbetachod »

Game Name: Starcom: Unknown Space
Game Engine: Unity
Game Version: Build: Draconis 11703
Options Required: Hull, Energy, Crew points, Inventory:{Aluminum,Copper,Silver,Titanium,Yttrium,Gold,Platinum,Uranium,Iridium,DiBeryllium,Chiralite,Neutronium,Etherine,Xenium,Metallic Helium,Adamantine}
Steam Website:

nillmand2
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Re: [REQUEST] Starcom: Unknown Space

Post by nillmand2 »

Would love to see one done for this game

BlutVampir
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Re: [REQUEST] Starcom: Unknown Space

Post by BlutVampir »

Materials are 4bytes (2 values found). So are Crew points (one value)
Rockets, energy are float (only 1 value).
silver (money) is 4bytes (one value).

I'm bad with pointers. But they can be found very fast, so I re-search them every game ;)
editor would be cool

Goldflinger
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Re: [REQUEST] Starcom: Unknown Space

Post by Goldflinger »

Getting a proper table with basic stuff such as hull, energy, money, item quantity for Starcom: Unknown Space would be appreciated.

Goldflinger
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Re: [REQUEST] Starcom: Unknown Space

Post by Goldflinger »

Up.

If a coder could provide us with a proper CE table that would be really nice because this is really a fantastic little sandbox game in space. :D

hamed91211173
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Re: [REQUEST] Starcom: Unknown Space

Post by hamed91211173 »

For Ship Size first Save then search Float like 10.5 (2 resault) and after you find it lock it and Change it

acecel
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Re: [REQUEST] Starcom: Unknown Space

Post by acecel »

+1 for a table please, just take a look at the [Link] almost everyone give good reviews and say it's one of the best in this genre.
This game is really worth it and deserve to have a proper table ! :mrgreen:

I will try to create a few scripts but it will be very limited/simple stuff, so we would still need a real table maker to create something good.

acecel
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Re: [REQUEST] Starcom: Unknown Space

Post by acecel »

In waiting for a table i tried to create some scripts, here is what i have so far :

Make a BACKUP of your SAVE before using any script, i am not a talented table maker so they may cause issues, try them one by one for a while before really using them on your main save. I spent most of my time on 3 others scripts that do not work yet so the 3 scripts below were not tested a lot (The first script is okay though, it's more about the 2 other :mrgreen: )


Research Points Editor & Free Research
By default Free Research is activated if you enable the script, you change the default value inside the script. To edit the Research Points you need to do one research.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>217954</ID>
      <Description>"Research Points Editor &amp; Free Research"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <LastState Activated="1"/>
      <Color>00FFFF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Starcom Unknown Space.exe
  Version: 
  Date   : 2024-08-18
  Author : acecel

  This script does blah blah blah
}

[ENABLE]

aobscanregion(aob_research_pts_use,Player:AdjustResearchPoints+95,Player:AdjustResearchPoints+ab,CA 89 88 C8 00 00 00) // should be unique
alloc(newmem,$1000,aob_research_pts_use)

alloc(pResearchPts,$8)
registersymbol(pResearchPts)

pResearchPts:
dd 0

alloc(bFreeResearch,$2)
registersymbol(bFreeResearch)

bFreeResearch:
dd 1          // SET DEFAULT VALUE FOR FREE RESEARCH : 1=YES   0=NO

label(code)
label(return)

newmem:
  push rcx
    lea rcx,[rax+000000C8]
    mov [pResearchPts],rcx
  pop rcx

  cmp ecx,[rax+000000C8]
  jge code
  cmp [bFreeResearch],1
  je return

code:
  mov [rax+000000C8],ecx
  jmp return

aob_research_pts_use+01:
  jmp newmem
  nop
return:
registersymbol(aob_research_pts_use)

[DISABLE]

aob_research_pts_use+01:
  db 89 88 C8 00 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: Player:AdjustResearchPoints+9a

Player:AdjustResearchPoints+7b: 4D 85 DB              - test r11,r11
Player:AdjustResearchPoints+7e: 74 07                 - je Player:AdjustResearchPoints+87
Player:AdjustResearchPoints+80: 4C 8B 5D D8           - mov r11,[rbp-28]
Player:AdjustResearchPoints+84: 41 FF 13              - call qword ptr [r11]
Player:AdjustResearchPoints+87: 90                    - nop 
Player:AdjustResearchPoints+88: 48 8B C7              - mov rax,rdi
Player:AdjustResearchPoints+8b: 48 8B CF              - mov rcx,rdi
Player:AdjustResearchPoints+8e: 48 63 89 C8 00 00 00  - movsxd  rcx,dword ptr [rcx+000000C8]
Player:AdjustResearchPoints+95: 48 8B D6              - mov rdx,rsi
Player:AdjustResearchPoints+98: 03 CA                 - add ecx,edx
// ---------- INJECTING HERE ----------
Player:AdjustResearchPoints+9a: 89 88 C8 00 00 00     - mov [rax+000000C8],ecx
// ---------- DONE INJECTING  ----------
Player:AdjustResearchPoints+a0: 41 BB 00 00 00 00     - mov r11d,00000000
Player:AdjustResearchPoints+a6: 4D 85 DB              - test r11,r11
Player:AdjustResearchPoints+a9: 74 07                 - je Player:AdjustResearchPoints+b2
Player:AdjustResearchPoints+ab: 4C 8B 5D D8           - mov r11,[rbp-28]
Player:AdjustResearchPoints+af: 41 FF 13              - call qword ptr [r11]
Player:AdjustResearchPoints+b2: 90                    - nop 
Player:AdjustResearchPoints+b3: 48 8B C6              - mov rax,rsi
Player:AdjustResearchPoints+b6: 33 C9                 - xor ecx,ecx
Player:AdjustResearchPoints+b8: 3B C1                 - cmp eax,ecx
Player:AdjustResearchPoints+ba: 40 0F 9F C0           - setg al
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>217957</ID>
          <Description>"Free Research ?"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Yes
0:No
</DropDownList>
          <LastState Value="1" RealAddress="2030AA81008"/>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF80FF</Color>
          <VariableType>Byte</VariableType>
          <Address>bFreeResearch</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>217959</ID>
          <Description>"-------"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>808080</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>217971</ID>
          <Description>"Do some Research for the value to update"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>008080</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>217958</ID>
          <Description>"Research Points"</Description>
          <LastState Value="310" RealAddress="201F4A51B48"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>pResearchPts</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>



Infinite Energy (boost)
Allow you to let the speed boost activated, may have other impacts i made it quickly and i didn't have time to try.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>217974</ID>
      <Description>"Infinite Energy"</Description>
      <LastState/>
      <Color>FFFF00</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Starcom Unknown Space.exe
  Version: 
  Date   : 2024-08-18
  Author : acecel

  This script does blah blah blah
}

[ENABLE]

aobscanregion(aob_energy_use,ReactorSystem:AttemptDrawEnergy+14b,ReactorSystem:AttemptDrawEnergy+16c,F3 0F 11 68 28 41 BB 00 00 00 00 4D 85 DB) // should be unique
alloc(newmem,$1000,aob_energy_use)

label(code)
label(return)

newmem:

code:
  movss xmm5,[rax+2C]
  movss [rax+28],xmm5
  jmp return

aob_energy_use:
  jmp newmem
return:
registersymbol(aob_energy_use)

[DISABLE]

aob_energy_use:
  db F3 0F 11 68 28

unregistersymbol(aob_energy_use)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: ReactorSystem:AttemptDrawEnergy+157

ReactorSystem:AttemptDrawEnergy+132: 41 FF 13           - call qword ptr [r11]
ReactorSystem:AttemptDrawEnergy+135: 90                 - nop 
ReactorSystem:AttemptDrawEnergy+136: 48 8B C6           - mov rax,rsi
ReactorSystem:AttemptDrawEnergy+139: 48 8B CE           - mov rcx,rsi
ReactorSystem:AttemptDrawEnergy+13c: F3 0F 10 41 28     - movss xmm0,[rcx+28]
ReactorSystem:AttemptDrawEnergy+141: F3 0F 5A C0        - cvtss2sd xmm0,xmm0
ReactorSystem:AttemptDrawEnergy+145: F3 0F 10 4C 24 28  - movss xmm1,[rsp+28]
ReactorSystem:AttemptDrawEnergy+14b: F3 0F 5A C9        - cvtss2sd xmm1,xmm1
ReactorSystem:AttemptDrawEnergy+14f: F2 0F 5C C1        - subsd xmm0,xmm1
ReactorSystem:AttemptDrawEnergy+153: F2 0F 5A E8        - cvtsd2ss xmm5,xmm0
// ---------- INJECTING HERE ----------
ReactorSystem:AttemptDrawEnergy+157: F3 0F 11 68 28     - movss [rax+28],xmm5
// ---------- DONE INJECTING  ----------
ReactorSystem:AttemptDrawEnergy+15c: 41 BB 00 00 00 00  - mov r11d,00000000
ReactorSystem:AttemptDrawEnergy+162: 4D 85 DB           - test r11,r11
ReactorSystem:AttemptDrawEnergy+165: 74 08              - je ReactorSystem:AttemptDrawEnergy+16f
ReactorSystem:AttemptDrawEnergy+167: 4C 8B 5C 24 10     - mov r11,[rsp+10]
ReactorSystem:AttemptDrawEnergy+16c: 41 FF 13           - call qword ptr [r11]
ReactorSystem:AttemptDrawEnergy+16f: 90                 - nop 
ReactorSystem:AttemptDrawEnergy+170: F3 0F 10 44 24 28  - movss xmm0,[rsp+28]
ReactorSystem:AttemptDrawEnergy+176: F3 0F 5A C0        - cvtss2sd xmm0,xmm0
ReactorSystem:AttemptDrawEnergy+17a: F2 0F 5A E8        - cvtsd2ss xmm5,xmm0
ReactorSystem:AttemptDrawEnergy+17e: F3 0F 11 6C 24 20  - movss [rsp+20],xmm5
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>



Freeze Ship Size when in ship builder
Go into the Ship Builder, remove items if necessary so you have free space to add what you want to add then activate the script to freeze the ship size value. I was not able to test this script at all so be worry that it may not work well :mrgreen:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>217965</ID>
      <Description>"Freeze Ship Size when in ship builder"</Description>
      <LastState/>
      <Color>FFFF00</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Starcom Unknown Space.exe
  Version: 
  Date   : 2024-08-18
  Author : acecel

  This script does blah blah blah
}

[ENABLE]


aobscanregion(aob_shipbuild_size_1,Ship:RefreshBuild+281,Ship:RefreshBuild+29f,F3 0F 11 AE 4C 01 00 00 41 BB 00 00 00 00) // should be unique
alloc(newmem1,$1000)

label(code1)
label(return1)

newmem1:

code1:
  //mov [rsi+0000014C],0  //movss [rsi+0000014C],xmm5
  mov r11d,00000000
  jmp return1

aob_shipbuild_size_1:
  jmp far newmem1
return1:
registersymbol(aob_shipbuild_size_1)




aobscanregion(aob_shipbuild_size_2,Ship:RefreshBuild+418,Ship:RefreshBuild+437,F3 0F 11 AE 4C 01 00 00 41 BB 00 00 00 00) // should be unique
alloc(newmem2,$1000)

label(code2)
label(return2)

newmem2:

code2:
 // mov [rsi+0000014C],0  //movss [rsi+0000014C],xmm5
  mov r11d,00000000
  jmp return2

aob_shipbuild_size_2:
  jmp far newmem2

return2:
registersymbol(aob_shipbuild_size_2)





[DISABLE]

aob_shipbuild_size_1:
  db F3 0F 11 AE 4C 01 00 00 41 BB 00 00 00 00

//unregistersymbol(*)
//dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: Ship:RefreshBuild+28c

Ship:RefreshBuild+26d: 90                       - nop 
Ship:RefreshBuild+26e: 41 BB 00 00 00 00        - mov r11d,00000000
Ship:RefreshBuild+274: 4D 85 DB                 - test r11,r11
Ship:RefreshBuild+277: 74 07                    - je Ship:RefreshBuild+280
Ship:RefreshBuild+279: 4C 8B 5D B8              - mov r11,[rbp-48]
Ship:RefreshBuild+27d: 41 FF 13                 - call qword ptr [r11]
Ship:RefreshBuild+280: 90                       - nop 
Ship:RefreshBuild+281: 48 8B C6                 - mov rax,rsi
Ship:RefreshBuild+284: 66 0F 57 C0              - xorpd xmm0,xmm0
Ship:RefreshBuild+288: F2 0F 5A E8              - cvtsd2ss xmm5,xmm0
// ---------- INJECTING HERE ----------
Ship:RefreshBuild+28c: F3 0F 11 AE 4C 01 00 00  - movss [rsi+0000014C],xmm5
// ---------- DONE INJECTING  ----------
Ship:RefreshBuild+294: 41 BB 00 00 00 00        - mov r11d,00000000
Ship:RefreshBuild+29a: 4D 85 DB                 - test r11,r11
Ship:RefreshBuild+29d: 74 07                    - je Ship:RefreshBuild+2a6
Ship:RefreshBuild+29f: 4C 8B 5D B8              - mov r11,[rbp-48]
Ship:RefreshBuild+2a3: 41 FF 13                 - call qword ptr [r11]
Ship:RefreshBuild+2a6: 90                       - nop 
Ship:RefreshBuild+2a7: 41 BB 00 00 00 00        - mov r11d,00000000
Ship:RefreshBuild+2ad: 4D 85 DB                 - test r11,r11
Ship:RefreshBuild+2b0: 74 07                    - je Ship:RefreshBuild+2b9
Ship:RefreshBuild+2b2: 4C 8B 5D B8              - mov r11,[rbp-48]
}



aob_shipbuild_size_2:
  db F3 0F 11 AE 4C 01 00 00 41 BB 00 00 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: Ship:RefreshBuild+424

Ship:RefreshBuild+3f4: 48 8B 85 70 FF FF FF     - mov rax,[rbp-00000090]
Ship:RefreshBuild+3fb: 48 8B CE                 - mov rcx,rsi
Ship:RefreshBuild+3fe: 48 8B CE                 - mov rcx,rsi
Ship:RefreshBuild+401: F3 0F 10 86 4C 01 00 00  - movss xmm0,[rsi+0000014C]
Ship:RefreshBuild+409: F3 0F 5A C0              - cvtss2sd xmm0,xmm0
Ship:RefreshBuild+40d: 48 8B C8                 - mov rcx,rax
Ship:RefreshBuild+410: F3 0F 10 88 E0 00 00 00  - movss xmm1,[rax+000000E0]
Ship:RefreshBuild+418: F3 0F 5A C9              - cvtss2sd xmm1,xmm1
Ship:RefreshBuild+41c: F2 0F 58 C1              - addsd xmm0,xmm1
Ship:RefreshBuild+420: F2 0F 5A E8              - cvtsd2ss xmm5,xmm0
// ---------- INJECTING HERE ----------
Ship:RefreshBuild+424: F3 0F 11 AE 4C 01 00 00  - movss [rsi+0000014C],xmm5
// ---------- DONE INJECTING  ----------
Ship:RefreshBuild+42c: 41 BB 00 00 00 00        - mov r11d,00000000
Ship:RefreshBuild+432: 4D 85 DB                 - test r11,r11
Ship:RefreshBuild+435: 74 07                    - je Ship:RefreshBuild+43e
Ship:RefreshBuild+437: 4C 8B 5D B8              - mov r11,[rbp-48]
Ship:RefreshBuild+43b: 41 FF 13                 - call qword ptr [r11]
Ship:RefreshBuild+43e: 90                       - nop
Ship:RefreshBuild+43f: 4C 8B 5D B0              - mov r11,[rbp-50]
Ship:RefreshBuild+443: 4D 8B 1B                 - mov r11,[r11]
Ship:RefreshBuild+446: 4D 85 DB                 - test r11,r11
Ship:RefreshBuild+449: 74 03                    - je Ship:RefreshBuild+44e
}



</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


acecel
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Re: [REQUEST] Starcom: Unknown Space

Post by acecel »

Similarly to the research points script, another script that allow to spend crew skill points for free (you still need to have one point) and also edit the number of Crew skill points you have.

Crew SP Editor & Free Crew SP Use

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>218020</ID>
      <Description>"Crew SP Editor &amp; Free Crew SP Use"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <LastState Activated="1"/>
      <Color>00FFFF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Starcom Unknown Space.exe
  Version: 
  Date   : 2024-08-19
  Author : acecel

  This script does blah blah blah
}

[ENABLE]

aobscanregion(aob_crew_sp,CrewManager:AssignSkillPoints+177,CrewManager:AssignSkillPoints+198,89 48 70 4C 8B 5D D8 4D 8B 1B 4D 85 DB 74 03) // should be unique
alloc(newmem,$1000)

alloc(pCrewSP,$8)
registersymbol(pCrewSP)

pCrewSP:
dd 0

alloc(bFreeCrewSP,$2)
registersymbol(bFreeCrewSP)

bFreeCrewSP:
dd 1          // SET DEFAULT VALUE FOR FREE CREW SP USE : 1=YES   0=NO

label(code1)
label(code2)
label(return)

newmem:
  push rbx
    lea rbx,[rax+70]
    mov [pCrewSP],rbx
  pop rbx

  cmp ecx,[rax+70]
  jge code1
  cmp [bFreeCrewSP],1
  je code2

code1:
  mov [rax+70],ecx

code2:
  mov r11,[rbp-28]
  mov r11,[r11]
  test r11,r11
  je CrewManager:AssignSkillPoints+192
  jmp return

aob_crew_sp:
  jmp far newmem
  nop

return:
registersymbol(aob_crew_sp)

[DISABLE]

aob_crew_sp:
  db 89 48 70 4C 8B 5D D8 4D 8B 1B 4D 85 DB 74 03

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: CrewManager:AssignSkillPoints+180

CrewManager:AssignSkillPoints+164: 4D 85 DB           - test r11,r11
CrewManager:AssignSkillPoints+167: 74 07              - je CrewManager:AssignSkillPoints+170
CrewManager:AssignSkillPoints+169: 4C 8B 5D E0        - mov r11,[rbp-20]
CrewManager:AssignSkillPoints+16d: 41 FF 13           - call qword ptr [r11]
CrewManager:AssignSkillPoints+170: 90                 - nop 
CrewManager:AssignSkillPoints+171: 49 8B C6           - mov rax,r14
CrewManager:AssignSkillPoints+174: 49 8B CE           - mov rcx,r14
CrewManager:AssignSkillPoints+177: 48 63 49 70        - movsxd  rcx,dword ptr [rcx+70]
CrewManager:AssignSkillPoints+17b: 48 8B D6           - mov rdx,rsi
CrewManager:AssignSkillPoints+17e: 2B CA              - sub ecx,edx
// ---------- INJECTING HERE ----------
CrewManager:AssignSkillPoints+180: 89 48 70           - mov [rax+70],ecx
// ---------- DONE INJECTING  ----------
CrewManager:AssignSkillPoints+183: 4C 8B 5D D8        - mov r11,[rbp-28]
CrewManager:AssignSkillPoints+187: 4D 8B 1B           - mov r11,[r11]
CrewManager:AssignSkillPoints+18a: 4D 85 DB           - test r11,r11
CrewManager:AssignSkillPoints+18d: 74 03              - je CrewManager:AssignSkillPoints+192
CrewManager:AssignSkillPoints+18f: 41 FF D3           - call r11
CrewManager:AssignSkillPoints+192: 41 BB 00 00 00 00  - mov r11d,00000000
CrewManager:AssignSkillPoints+198: 4D 85 DB           - test r11,r11
CrewManager:AssignSkillPoints+19b: 74 07              - je CrewManager:AssignSkillPoints+1a4
CrewManager:AssignSkillPoints+19d: 4C 8B 5D E0        - mov r11,[rbp-20]
CrewManager:AssignSkillPoints+1a1: 41 FF 13           - call qword ptr [r11]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>218023</ID>
          <Description>"Free Crew SP Use ?"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Yes
0:No
</DropDownList>
          <LastState Value="1" RealAddress="25B0A821008"/>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>FF80FF</Color>
          <VariableType>Byte</VariableType>
          <Address>bFreeCrewSP</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>218024</ID>
          <Description>"-------"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>808080</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>218025</ID>
          <Description>"Spend or get some Crew SP for the value to update"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>008080</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>218022</ID>
          <Description>"Crew SP"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>pCrewSP</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


WankHole
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Re: [REQUEST] Starcom: Unknown Space

Post by WankHole »

acecel wrote:
Mon Aug 19, 2024 1:18 am
Similarly to the research points script, another script that allow to spend crew skill points for free (you still need to have one point) and also edit the number of Crew skill points you have.

Cool scripts buddy. Pretty much makes the game a breeze to play. Rather than track down every single resource I decided to take the easy route.

C:\Users\YOURUSERNAME\AppData\LocalLow\Wx3 Labs, LLC\Starcom Unknown Space\saves

Open up the savegame you want (its all in good old JSON) do a search for one of the resources and just set them to 999999. There's a BUNCH of other stuff inside the save you can change also, way too much to go into here. With the awesome table/scripts that Acecel posted plus infinite resources there's a lot of fun to be had ;)

Never even knew this game existed till I randomly decided to browse the request section here. I'm always happy for space games to come out :) REALLY fun game. Wish I could make the main story progress a bit faster though.

acecel
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Reputation: 163

Re: [REQUEST] Starcom: Unknown Space

Post by acecel »

WankHole wrote:
Sat Aug 24, 2024 7:57 pm
acecel wrote:
Mon Aug 19, 2024 1:18 am
Similarly to the research points script, another script that allow to spend crew skill points for free (you still need to have one point) and also edit the number of Crew skill points you have.

Cool scripts buddy. Pretty much makes the game a breeze to play. Rather than track down every single resource I decided to take the easy route.

C:\Users\YOURUSERNAME\AppData\LocalLow\Wx3 Labs, LLC\Starcom Unknown Space\saves

Open up the savegame you want (its all in good old JSON) do a search for one of the resources and just set them to 999999. There's a BUNCH of other stuff inside the save you can change also, way too much to go into here. With the awesome table/scripts that Acecel posted plus infinite resources there's a lot of fun to be had ;)

Never even knew this game existed till I randomly decided to browse the request section here. I'm always happy for space games to come out :) REALLY fun game. Wish I could make the main story progress a bit faster though.
I strangely discovered this type of space game pretty recently (like a few months ago) so it kinda feel like Christmas when i look at all the games that already exist in this category, they are so addictive to play :mrgreen:
Starcom Unknown Space in particular and also Starsector too :wub:

WankHole
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Re: [REQUEST] Starcom: Unknown Space

Post by WankHole »

acecel wrote:
Sat Aug 24, 2024 8:54 pm

I strangely discovered this type of space game pretty recently (like a few months ago) so it kinda feel like Christmas when i look at all the games that already exist in this category, they are so addictive to play :mrgreen:
Starcom Unknown Space in particular and also Starsector too :wub:
In that case, [Link] might interest you :)
Last edited by WankHole on Sun Aug 25, 2024 7:59 pm, edited 2 times in total.

acecel
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Re: [REQUEST] Starcom: Unknown Space

Post by acecel »

WankHole wrote:
Sun Aug 25, 2024 8:20 am
acecel wrote:
Sat Aug 24, 2024 8:54 pm

I strangely discovered this type of space game pretty recently (like a few months ago) so it kinda feel like Christmas when i look at all the games that already exist in this category, they are so addictive to play :mrgreen:
Starcom Unknown Space in particular and also Starsector too :wub:
In that case, [Link] might interest you :)
Lol i just played it until like 3 days ago :mrgreen:
Really cool game !

WankHole
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Re: [REQUEST] Starcom: Unknown Space

Post by WankHole »

acecel wrote:
Sun Aug 25, 2024 7:29 pm
WankHole wrote:
Sun Aug 25, 2024 8:20 am
acecel wrote:
Sat Aug 24, 2024 8:54 pm

I strangely discovered this type of space game pretty recently (like a few months ago) so it kinda feel like Christmas when i look at all the games that already exist in this category, they are so addictive to play :mrgreen:
Starcom Unknown Space in particular and also Starsector too :wub:
In that case, [Link] might interest you :)
Lol i just played it until like 3 days ago :mrgreen:
Really cool game !
Oh just so you know, I only downloaded some old pirate build of the game and after playing it for most of the day I realized I should probably go and buy it, so after buying it I found out none of your scripts work on the newest Kepler builds :( I saw you used mono on your scripts so they should be easy enough to fix. I've just been giving myself a ton of research points and using a nop on the energy subtraction (lazy). Next up, I have to click about 500 times on make my crew uber :( Might be easier to just always make rolls be max or the outcome of rolls is always sucess. I need to find clever ways to be more lazy ;)

acecel
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Re: [REQUEST] Starcom: Unknown Space

Post by acecel »

WankHole wrote:
Sun Aug 25, 2024 8:03 pm
acecel wrote:
Sun Aug 25, 2024 7:29 pm
WankHole wrote:
Sun Aug 25, 2024 8:20 am


In that case, [Link] might interest you :)
Lol i just played it until like 3 days ago :mrgreen:
Really cool game !
. I need to find clever ways to be more lazy ;)
This sentence can resume my life :mrgreen:

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