[REQUEST] Starcom: Unknown Space
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- What is cheating?
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[REQUEST] Starcom: Unknown Space
Game Name: Starcom: Unknown Space
Game Engine: Unity
Game Version: Build: Draconis 11703
Options Required: Hull, Energy, Crew points, Inventory:{Aluminum,Copper,Silver,Titanium,Yttrium,Gold,Platinum,Uranium,Iridium,DiBeryllium,Chiralite,Neutronium,Etherine,Xenium,Metallic Helium,Adamantine}
Steam Website:
Game Engine: Unity
Game Version: Build: Draconis 11703
Options Required: Hull, Energy, Crew points, Inventory:{Aluminum,Copper,Silver,Titanium,Yttrium,Gold,Platinum,Uranium,Iridium,DiBeryllium,Chiralite,Neutronium,Etherine,Xenium,Metallic Helium,Adamantine}
Steam Website:
Re: [REQUEST] Starcom: Unknown Space
Would love to see one done for this game
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- Novice Cheater
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Re: [REQUEST] Starcom: Unknown Space
Materials are 4bytes (2 values found). So are Crew points (one value)
Rockets, energy are float (only 1 value).
silver (money) is 4bytes (one value).
I'm bad with pointers. But they can be found very fast, so I re-search them every game
editor would be cool
Rockets, energy are float (only 1 value).
silver (money) is 4bytes (one value).
I'm bad with pointers. But they can be found very fast, so I re-search them every game
editor would be cool
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- Cheater
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Re: [REQUEST] Starcom: Unknown Space
Getting a proper table with basic stuff such as hull, energy, money, item quantity for Starcom: Unknown Space would be appreciated.
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- Cheater
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Re: [REQUEST] Starcom: Unknown Space
Up.
If a coder could provide us with a proper CE table that would be really nice because this is really a fantastic little sandbox game in space.
If a coder could provide us with a proper CE table that would be really nice because this is really a fantastic little sandbox game in space.
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- Noobzor
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Re: [REQUEST] Starcom: Unknown Space
For Ship Size first Save then search Float like 10.5 (2 resault) and after you find it lock it and Change it
Re: [REQUEST] Starcom: Unknown Space
+1 for a table please, just take a look at the [Link] almost everyone give good reviews and say it's one of the best in this genre.
This game is really worth it and deserve to have a proper table !
I will try to create a few scripts but it will be very limited/simple stuff, so we would still need a real table maker to create something good.
This game is really worth it and deserve to have a proper table !
I will try to create a few scripts but it will be very limited/simple stuff, so we would still need a real table maker to create something good.
Re: [REQUEST] Starcom: Unknown Space
In waiting for a table i tried to create some scripts, here is what i have so far :
Make a BACKUP of your SAVE before using any script, i am not a talented table maker so they may cause issues, try them one by one for a while before really using them on your main save. I spent most of my time on 3 others scripts that do not work yet so the 3 scripts below were not tested a lot (The first script is okay though, it's more about the 2 other )
Research Points Editor & Free Research
By default Free Research is activated if you enable the script, you change the default value inside the script. To edit the Research Points you need to do one research.
Infinite Energy (boost)
Allow you to let the speed boost activated, may have other impacts i made it quickly and i didn't have time to try.
Freeze Ship Size when in ship builder
Go into the Ship Builder, remove items if necessary so you have free space to add what you want to add then activate the script to freeze the ship size value. I was not able to test this script at all so be worry that it may not work well
Make a BACKUP of your SAVE before using any script, i am not a talented table maker so they may cause issues, try them one by one for a while before really using them on your main save. I spent most of my time on 3 others scripts that do not work yet so the 3 scripts below were not tested a lot (The first script is okay though, it's more about the 2 other )
Research Points Editor & Free Research
By default Free Research is activated if you enable the script, you change the default value inside the script. To edit the Research Points you need to do one research.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>217954</ID>
<Description>"Research Points Editor & Free Research"</Description>
<Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
<LastState Activated="1"/>
<Color>00FFFF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Starcom Unknown Space.exe
Version:
Date : 2024-08-18
Author : acecel
This script does blah blah blah
}
[ENABLE]
aobscanregion(aob_research_pts_use,Player:AdjustResearchPoints+95,Player:AdjustResearchPoints+ab,CA 89 88 C8 00 00 00) // should be unique
alloc(newmem,$1000,aob_research_pts_use)
alloc(pResearchPts,$8)
registersymbol(pResearchPts)
pResearchPts:
dd 0
alloc(bFreeResearch,$2)
registersymbol(bFreeResearch)
bFreeResearch:
dd 1 // SET DEFAULT VALUE FOR FREE RESEARCH : 1=YES 0=NO
label(code)
label(return)
newmem:
push rcx
lea rcx,[rax+000000C8]
mov [pResearchPts],rcx
pop rcx
cmp ecx,[rax+000000C8]
jge code
cmp [bFreeResearch],1
je return
code:
mov [rax+000000C8],ecx
jmp return
aob_research_pts_use+01:
jmp newmem
nop
return:
registersymbol(aob_research_pts_use)
[DISABLE]
aob_research_pts_use+01:
db 89 88 C8 00 00 00
unregistersymbol(*)
dealloc(*)
{
// ORIGINAL CODE - INJECTION POINT: Player:AdjustResearchPoints+9a
Player:AdjustResearchPoints+7b: 4D 85 DB - test r11,r11
Player:AdjustResearchPoints+7e: 74 07 - je Player:AdjustResearchPoints+87
Player:AdjustResearchPoints+80: 4C 8B 5D D8 - mov r11,[rbp-28]
Player:AdjustResearchPoints+84: 41 FF 13 - call qword ptr [r11]
Player:AdjustResearchPoints+87: 90 - nop
Player:AdjustResearchPoints+88: 48 8B C7 - mov rax,rdi
Player:AdjustResearchPoints+8b: 48 8B CF - mov rcx,rdi
Player:AdjustResearchPoints+8e: 48 63 89 C8 00 00 00 - movsxd rcx,dword ptr [rcx+000000C8]
Player:AdjustResearchPoints+95: 48 8B D6 - mov rdx,rsi
Player:AdjustResearchPoints+98: 03 CA - add ecx,edx
// ---------- INJECTING HERE ----------
Player:AdjustResearchPoints+9a: 89 88 C8 00 00 00 - mov [rax+000000C8],ecx
// ---------- DONE INJECTING ----------
Player:AdjustResearchPoints+a0: 41 BB 00 00 00 00 - mov r11d,00000000
Player:AdjustResearchPoints+a6: 4D 85 DB - test r11,r11
Player:AdjustResearchPoints+a9: 74 07 - je Player:AdjustResearchPoints+b2
Player:AdjustResearchPoints+ab: 4C 8B 5D D8 - mov r11,[rbp-28]
Player:AdjustResearchPoints+af: 41 FF 13 - call qword ptr [r11]
Player:AdjustResearchPoints+b2: 90 - nop
Player:AdjustResearchPoints+b3: 48 8B C6 - mov rax,rsi
Player:AdjustResearchPoints+b6: 33 C9 - xor ecx,ecx
Player:AdjustResearchPoints+b8: 3B C1 - cmp eax,ecx
Player:AdjustResearchPoints+ba: 40 0F 9F C0 - setg al
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>217957</ID>
<Description>"Free Research ?"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Yes
0:No
</DropDownList>
<LastState Value="1" RealAddress="2030AA81008"/>
<ShowAsSigned>0</ShowAsSigned>
<Color>FF80FF</Color>
<VariableType>Byte</VariableType>
<Address>bFreeResearch</Address>
</CheatEntry>
<CheatEntry>
<ID>217959</ID>
<Description>"-------"</Description>
<LastState Value="" RealAddress="00000000"/>
<Color>808080</Color>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>217971</ID>
<Description>"Do some Research for the value to update"</Description>
<LastState Value="" RealAddress="00000000"/>
<Color>008080</Color>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>217958</ID>
<Description>"Research Points"</Description>
<LastState Value="310" RealAddress="201F4A51B48"/>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>pResearchPts</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Infinite Energy (boost)
Allow you to let the speed boost activated, may have other impacts i made it quickly and i didn't have time to try.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>217974</ID>
<Description>"Infinite Energy"</Description>
<LastState/>
<Color>FFFF00</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Starcom Unknown Space.exe
Version:
Date : 2024-08-18
Author : acecel
This script does blah blah blah
}
[ENABLE]
aobscanregion(aob_energy_use,ReactorSystem:AttemptDrawEnergy+14b,ReactorSystem:AttemptDrawEnergy+16c,F3 0F 11 68 28 41 BB 00 00 00 00 4D 85 DB) // should be unique
alloc(newmem,$1000,aob_energy_use)
label(code)
label(return)
newmem:
code:
movss xmm5,[rax+2C]
movss [rax+28],xmm5
jmp return
aob_energy_use:
jmp newmem
return:
registersymbol(aob_energy_use)
[DISABLE]
aob_energy_use:
db F3 0F 11 68 28
unregistersymbol(aob_energy_use)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: ReactorSystem:AttemptDrawEnergy+157
ReactorSystem:AttemptDrawEnergy+132: 41 FF 13 - call qword ptr [r11]
ReactorSystem:AttemptDrawEnergy+135: 90 - nop
ReactorSystem:AttemptDrawEnergy+136: 48 8B C6 - mov rax,rsi
ReactorSystem:AttemptDrawEnergy+139: 48 8B CE - mov rcx,rsi
ReactorSystem:AttemptDrawEnergy+13c: F3 0F 10 41 28 - movss xmm0,[rcx+28]
ReactorSystem:AttemptDrawEnergy+141: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
ReactorSystem:AttemptDrawEnergy+145: F3 0F 10 4C 24 28 - movss xmm1,[rsp+28]
ReactorSystem:AttemptDrawEnergy+14b: F3 0F 5A C9 - cvtss2sd xmm1,xmm1
ReactorSystem:AttemptDrawEnergy+14f: F2 0F 5C C1 - subsd xmm0,xmm1
ReactorSystem:AttemptDrawEnergy+153: F2 0F 5A E8 - cvtsd2ss xmm5,xmm0
// ---------- INJECTING HERE ----------
ReactorSystem:AttemptDrawEnergy+157: F3 0F 11 68 28 - movss [rax+28],xmm5
// ---------- DONE INJECTING ----------
ReactorSystem:AttemptDrawEnergy+15c: 41 BB 00 00 00 00 - mov r11d,00000000
ReactorSystem:AttemptDrawEnergy+162: 4D 85 DB - test r11,r11
ReactorSystem:AttemptDrawEnergy+165: 74 08 - je ReactorSystem:AttemptDrawEnergy+16f
ReactorSystem:AttemptDrawEnergy+167: 4C 8B 5C 24 10 - mov r11,[rsp+10]
ReactorSystem:AttemptDrawEnergy+16c: 41 FF 13 - call qword ptr [r11]
ReactorSystem:AttemptDrawEnergy+16f: 90 - nop
ReactorSystem:AttemptDrawEnergy+170: F3 0F 10 44 24 28 - movss xmm0,[rsp+28]
ReactorSystem:AttemptDrawEnergy+176: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
ReactorSystem:AttemptDrawEnergy+17a: F2 0F 5A E8 - cvtsd2ss xmm5,xmm0
ReactorSystem:AttemptDrawEnergy+17e: F3 0F 11 6C 24 20 - movss [rsp+20],xmm5
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Freeze Ship Size when in ship builder
Go into the Ship Builder, remove items if necessary so you have free space to add what you want to add then activate the script to freeze the ship size value. I was not able to test this script at all so be worry that it may not work well
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>217965</ID>
<Description>"Freeze Ship Size when in ship builder"</Description>
<LastState/>
<Color>FFFF00</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Starcom Unknown Space.exe
Version:
Date : 2024-08-18
Author : acecel
This script does blah blah blah
}
[ENABLE]
aobscanregion(aob_shipbuild_size_1,Ship:RefreshBuild+281,Ship:RefreshBuild+29f,F3 0F 11 AE 4C 01 00 00 41 BB 00 00 00 00) // should be unique
alloc(newmem1,$1000)
label(code1)
label(return1)
newmem1:
code1:
//mov [rsi+0000014C],0 //movss [rsi+0000014C],xmm5
mov r11d,00000000
jmp return1
aob_shipbuild_size_1:
jmp far newmem1
return1:
registersymbol(aob_shipbuild_size_1)
aobscanregion(aob_shipbuild_size_2,Ship:RefreshBuild+418,Ship:RefreshBuild+437,F3 0F 11 AE 4C 01 00 00 41 BB 00 00 00 00) // should be unique
alloc(newmem2,$1000)
label(code2)
label(return2)
newmem2:
code2:
// mov [rsi+0000014C],0 //movss [rsi+0000014C],xmm5
mov r11d,00000000
jmp return2
aob_shipbuild_size_2:
jmp far newmem2
return2:
registersymbol(aob_shipbuild_size_2)
[DISABLE]
aob_shipbuild_size_1:
db F3 0F 11 AE 4C 01 00 00 41 BB 00 00 00 00
//unregistersymbol(*)
//dealloc(*)
{
// ORIGINAL CODE - INJECTION POINT: Ship:RefreshBuild+28c
Ship:RefreshBuild+26d: 90 - nop
Ship:RefreshBuild+26e: 41 BB 00 00 00 00 - mov r11d,00000000
Ship:RefreshBuild+274: 4D 85 DB - test r11,r11
Ship:RefreshBuild+277: 74 07 - je Ship:RefreshBuild+280
Ship:RefreshBuild+279: 4C 8B 5D B8 - mov r11,[rbp-48]
Ship:RefreshBuild+27d: 41 FF 13 - call qword ptr [r11]
Ship:RefreshBuild+280: 90 - nop
Ship:RefreshBuild+281: 48 8B C6 - mov rax,rsi
Ship:RefreshBuild+284: 66 0F 57 C0 - xorpd xmm0,xmm0
Ship:RefreshBuild+288: F2 0F 5A E8 - cvtsd2ss xmm5,xmm0
// ---------- INJECTING HERE ----------
Ship:RefreshBuild+28c: F3 0F 11 AE 4C 01 00 00 - movss [rsi+0000014C],xmm5
// ---------- DONE INJECTING ----------
Ship:RefreshBuild+294: 41 BB 00 00 00 00 - mov r11d,00000000
Ship:RefreshBuild+29a: 4D 85 DB - test r11,r11
Ship:RefreshBuild+29d: 74 07 - je Ship:RefreshBuild+2a6
Ship:RefreshBuild+29f: 4C 8B 5D B8 - mov r11,[rbp-48]
Ship:RefreshBuild+2a3: 41 FF 13 - call qword ptr [r11]
Ship:RefreshBuild+2a6: 90 - nop
Ship:RefreshBuild+2a7: 41 BB 00 00 00 00 - mov r11d,00000000
Ship:RefreshBuild+2ad: 4D 85 DB - test r11,r11
Ship:RefreshBuild+2b0: 74 07 - je Ship:RefreshBuild+2b9
Ship:RefreshBuild+2b2: 4C 8B 5D B8 - mov r11,[rbp-48]
}
aob_shipbuild_size_2:
db F3 0F 11 AE 4C 01 00 00 41 BB 00 00 00 00
unregistersymbol(*)
dealloc(*)
{
// ORIGINAL CODE - INJECTION POINT: Ship:RefreshBuild+424
Ship:RefreshBuild+3f4: 48 8B 85 70 FF FF FF - mov rax,[rbp-00000090]
Ship:RefreshBuild+3fb: 48 8B CE - mov rcx,rsi
Ship:RefreshBuild+3fe: 48 8B CE - mov rcx,rsi
Ship:RefreshBuild+401: F3 0F 10 86 4C 01 00 00 - movss xmm0,[rsi+0000014C]
Ship:RefreshBuild+409: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
Ship:RefreshBuild+40d: 48 8B C8 - mov rcx,rax
Ship:RefreshBuild+410: F3 0F 10 88 E0 00 00 00 - movss xmm1,[rax+000000E0]
Ship:RefreshBuild+418: F3 0F 5A C9 - cvtss2sd xmm1,xmm1
Ship:RefreshBuild+41c: F2 0F 58 C1 - addsd xmm0,xmm1
Ship:RefreshBuild+420: F2 0F 5A E8 - cvtsd2ss xmm5,xmm0
// ---------- INJECTING HERE ----------
Ship:RefreshBuild+424: F3 0F 11 AE 4C 01 00 00 - movss [rsi+0000014C],xmm5
// ---------- DONE INJECTING ----------
Ship:RefreshBuild+42c: 41 BB 00 00 00 00 - mov r11d,00000000
Ship:RefreshBuild+432: 4D 85 DB - test r11,r11
Ship:RefreshBuild+435: 74 07 - je Ship:RefreshBuild+43e
Ship:RefreshBuild+437: 4C 8B 5D B8 - mov r11,[rbp-48]
Ship:RefreshBuild+43b: 41 FF 13 - call qword ptr [r11]
Ship:RefreshBuild+43e: 90 - nop
Ship:RefreshBuild+43f: 4C 8B 5D B0 - mov r11,[rbp-50]
Ship:RefreshBuild+443: 4D 8B 1B - mov r11,[r11]
Ship:RefreshBuild+446: 4D 85 DB - test r11,r11
Ship:RefreshBuild+449: 74 03 - je Ship:RefreshBuild+44e
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Re: [REQUEST] Starcom: Unknown Space
Similarly to the research points script, another script that allow to spend crew skill points for free (you still need to have one point) and also edit the number of Crew skill points you have.
Crew SP Editor & Free Crew SP Use
Crew SP Editor & Free Crew SP Use
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>218020</ID>
<Description>"Crew SP Editor & Free Crew SP Use"</Description>
<Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
<LastState Activated="1"/>
<Color>00FFFF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Starcom Unknown Space.exe
Version:
Date : 2024-08-19
Author : acecel
This script does blah blah blah
}
[ENABLE]
aobscanregion(aob_crew_sp,CrewManager:AssignSkillPoints+177,CrewManager:AssignSkillPoints+198,89 48 70 4C 8B 5D D8 4D 8B 1B 4D 85 DB 74 03) // should be unique
alloc(newmem,$1000)
alloc(pCrewSP,$8)
registersymbol(pCrewSP)
pCrewSP:
dd 0
alloc(bFreeCrewSP,$2)
registersymbol(bFreeCrewSP)
bFreeCrewSP:
dd 1 // SET DEFAULT VALUE FOR FREE CREW SP USE : 1=YES 0=NO
label(code1)
label(code2)
label(return)
newmem:
push rbx
lea rbx,[rax+70]
mov [pCrewSP],rbx
pop rbx
cmp ecx,[rax+70]
jge code1
cmp [bFreeCrewSP],1
je code2
code1:
mov [rax+70],ecx
code2:
mov r11,[rbp-28]
mov r11,[r11]
test r11,r11
je CrewManager:AssignSkillPoints+192
jmp return
aob_crew_sp:
jmp far newmem
nop
return:
registersymbol(aob_crew_sp)
[DISABLE]
aob_crew_sp:
db 89 48 70 4C 8B 5D D8 4D 8B 1B 4D 85 DB 74 03
unregistersymbol(*)
dealloc(*)
{
// ORIGINAL CODE - INJECTION POINT: CrewManager:AssignSkillPoints+180
CrewManager:AssignSkillPoints+164: 4D 85 DB - test r11,r11
CrewManager:AssignSkillPoints+167: 74 07 - je CrewManager:AssignSkillPoints+170
CrewManager:AssignSkillPoints+169: 4C 8B 5D E0 - mov r11,[rbp-20]
CrewManager:AssignSkillPoints+16d: 41 FF 13 - call qword ptr [r11]
CrewManager:AssignSkillPoints+170: 90 - nop
CrewManager:AssignSkillPoints+171: 49 8B C6 - mov rax,r14
CrewManager:AssignSkillPoints+174: 49 8B CE - mov rcx,r14
CrewManager:AssignSkillPoints+177: 48 63 49 70 - movsxd rcx,dword ptr [rcx+70]
CrewManager:AssignSkillPoints+17b: 48 8B D6 - mov rdx,rsi
CrewManager:AssignSkillPoints+17e: 2B CA - sub ecx,edx
// ---------- INJECTING HERE ----------
CrewManager:AssignSkillPoints+180: 89 48 70 - mov [rax+70],ecx
// ---------- DONE INJECTING ----------
CrewManager:AssignSkillPoints+183: 4C 8B 5D D8 - mov r11,[rbp-28]
CrewManager:AssignSkillPoints+187: 4D 8B 1B - mov r11,[r11]
CrewManager:AssignSkillPoints+18a: 4D 85 DB - test r11,r11
CrewManager:AssignSkillPoints+18d: 74 03 - je CrewManager:AssignSkillPoints+192
CrewManager:AssignSkillPoints+18f: 41 FF D3 - call r11
CrewManager:AssignSkillPoints+192: 41 BB 00 00 00 00 - mov r11d,00000000
CrewManager:AssignSkillPoints+198: 4D 85 DB - test r11,r11
CrewManager:AssignSkillPoints+19b: 74 07 - je CrewManager:AssignSkillPoints+1a4
CrewManager:AssignSkillPoints+19d: 4C 8B 5D E0 - mov r11,[rbp-20]
CrewManager:AssignSkillPoints+1a1: 41 FF 13 - call qword ptr [r11]
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>218023</ID>
<Description>"Free Crew SP Use ?"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Yes
0:No
</DropDownList>
<LastState Value="1" RealAddress="25B0A821008"/>
<ShowAsSigned>0</ShowAsSigned>
<Color>FF80FF</Color>
<VariableType>Byte</VariableType>
<Address>bFreeCrewSP</Address>
</CheatEntry>
<CheatEntry>
<ID>218024</ID>
<Description>"-------"</Description>
<LastState Value="" RealAddress="00000000"/>
<Color>808080</Color>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>218025</ID>
<Description>"Spend or get some Crew SP for the value to update"</Description>
<LastState Value="" RealAddress="00000000"/>
<Color>008080</Color>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>218022</ID>
<Description>"Crew SP"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>pCrewSP</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Re: [REQUEST] Starcom: Unknown Space
Cool scripts buddy. Pretty much makes the game a breeze to play. Rather than track down every single resource I decided to take the easy route.
C:\Users\YOURUSERNAME\AppData\LocalLow\Wx3 Labs, LLC\Starcom Unknown Space\saves
Open up the savegame you want (its all in good old JSON) do a search for one of the resources and just set them to 999999. There's a BUNCH of other stuff inside the save you can change also, way too much to go into here. With the awesome table/scripts that Acecel posted plus infinite resources there's a lot of fun to be had
Never even knew this game existed till I randomly decided to browse the request section here. I'm always happy for space games to come out REALLY fun game. Wish I could make the main story progress a bit faster though.
Re: [REQUEST] Starcom: Unknown Space
I strangely discovered this type of space game pretty recently (like a few months ago) so it kinda feel like Christmas when i look at all the games that already exist in this category, they are so addictive to playWankHole wrote: ↑Sat Aug 24, 2024 7:57 pmCool scripts buddy. Pretty much makes the game a breeze to play. Rather than track down every single resource I decided to take the easy route.
C:\Users\YOURUSERNAME\AppData\LocalLow\Wx3 Labs, LLC\Starcom Unknown Space\saves
Open up the savegame you want (its all in good old JSON) do a search for one of the resources and just set them to 999999. There's a BUNCH of other stuff inside the save you can change also, way too much to go into here. With the awesome table/scripts that Acecel posted plus infinite resources there's a lot of fun to be had
Never even knew this game existed till I randomly decided to browse the request section here. I'm always happy for space games to come out REALLY fun game. Wish I could make the main story progress a bit faster though.
Starcom Unknown Space in particular and also Starsector too
Re: [REQUEST] Starcom: Unknown Space
In that case, [Link] might interest youacecel wrote: ↑Sat Aug 24, 2024 8:54 pm
I strangely discovered this type of space game pretty recently (like a few months ago) so it kinda feel like Christmas when i look at all the games that already exist in this category, they are so addictive to play
Starcom Unknown Space in particular and also Starsector too
Last edited by WankHole on Sun Aug 25, 2024 7:59 pm, edited 2 times in total.
Re: [REQUEST] Starcom: Unknown Space
Lol i just played it until like 3 days agoWankHole wrote: ↑Sun Aug 25, 2024 8:20 amIn that case, [Link] might interest youacecel wrote: ↑Sat Aug 24, 2024 8:54 pm
I strangely discovered this type of space game pretty recently (like a few months ago) so it kinda feel like Christmas when i look at all the games that already exist in this category, they are so addictive to play
Starcom Unknown Space in particular and also Starsector too
Really cool game !
Re: [REQUEST] Starcom: Unknown Space
Oh just so you know, I only downloaded some old pirate build of the game and after playing it for most of the day I realized I should probably go and buy it, so after buying it I found out none of your scripts work on the newest Kepler builds I saw you used mono on your scripts so they should be easy enough to fix. I've just been giving myself a ton of research points and using a nop on the energy subtraction (lazy). Next up, I have to click about 500 times on make my crew uber Might be easier to just always make rolls be max or the outcome of rolls is always sucess. I need to find clever ways to be more lazyacecel wrote: ↑Sun Aug 25, 2024 7:29 pmLol i just played it until like 3 days agoWankHole wrote: ↑Sun Aug 25, 2024 8:20 amIn that case, [Link] might interest youacecel wrote: ↑Sat Aug 24, 2024 8:54 pm
I strangely discovered this type of space game pretty recently (like a few months ago) so it kinda feel like Christmas when i look at all the games that already exist in this category, they are so addictive to play
Starcom Unknown Space in particular and also Starsector too
Really cool game !
Re: [REQUEST] Starcom: Unknown Space
This sentence can resume my life
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