Thanks for this. So far it's been great except for one thing. Whenever I turn off "Highlight Items & Interactables" it's always causes an immediate CTD.
I'd love to leave it on, but since the max distance for the highlight is extremely far, it ends up cluttering the screen a bit in certain areas.
Thanks for this. So far it's been great except for one thing. Whenever I turn off "Highlight Items & Interactables" it's always causes an immediate CTD.
I'd love to leave it on, but since the max distance for the highlight is extremely far, it ends up cluttering the screen a bit in certain areas.
Had a look at my code and can't see any reason why it would cause CTD. Would have to test it in-game and see what is happening. Whenever I have time I will look at it, no ETA.
Side question: would there be a way to set up a variable for how big ( distance from camera) the visible sphere would be? That way you're not seeing things behind fifteen walls and stuff?
Side question: would there be a way to set up a variable for how big ( distance from camera) the visible sphere would be? That way you're not seeing things behind fifteen walls and stuff?
Perhaps I could create a "multiplier" so that the user can manually change the distance but I'd have to see if it would even work.