Sadly the most important feature to cheat employee stats and demands doesn't work but thank you anyway
I never had demands but didn't think they mattered too much to expose. Why is it interesting? Which stats do you want exposed. I think the only real interesting one I thought were the skills and satisfaction which are exposed.
In the new version, insurance with Bronze Silver Gold Status has been added. And the usual old skills of the employees from before. It would be nice if you could manipulate this option as well.
Added "Insurance Demand" to the HR coverage employee list
here from patch notes
Sadly the most important feature to cheat employee stats and demands doesn't work but thank you anyway
I never had demands but didn't think they mattered too much to expose. Why is it interesting? Which stats do you want exposed. I think the only real interesting one I thought were the skills and satisfaction which are exposed.
I meant skills when I said stats, I get ?? for all them except [2] where I get two random numbers. And employees can be too demanding especially with the new update where their demands change as their skills go up. But those can be ignored cause you can always turn on 100 statisfcation but you'd still have to go through managing employees schedule cause your HR manager won't assign part time employees or those who request 5 days per week more than their demands.
I meant skills when I said stats, I get ?? for all them except [2] where I get two random numbers. And employees can be too demanding especially with the new update where their demands change as their skills go up. But those can be ignored cause you can always turn on 100 statisfcation but you'd still have to go through managing employees schedule cause your HR manager won't assign part time employees or those who request 5 days per week more than their demands.
Ok I added employee demands. The Skills work fine, you just dont know I guess how this works. I'm not going to the effort of making it a dynamic list so it addresses elements beyond that is other memory. Dont make changes to values greater than Count of skills or demands. I added a warning for you and renamed it so its 1-based instead of 0-based offset maybe that will be clearer.
Would be great having camera handler, if possible.
I figured out that zoom is incremental by 0.5 points per step on zoom in/out.
Starting at float 15 (min) and 35 (max).
There also seems to be a limiter. Pushing that to 100 will revert the changes. So something is there behind that value messing around.
On top of that, imo, unlocking the camera angle would help in many cases - to feel game more natural and help by driving around corners and not smashing into parking or standing vehicles. Can be probably pointed out by sitting in a car, scanning for unknown float values, pressing C for the "back camera" mode and increasing/decreasing the value while transitioning between the 2 key-frames the unity dev set there for the camera angles.
Would be great having camera handler, if possible.
Probably wont look into this. I assume this is the CityMapCam object which has some minMaxDistance, bounds and distance which probably drives this though did not see those values changing. Could also be CharacterZoom which seems like it has a zoom handler as well. But I think this will require another soul to dig through the Mono dissector information and override this.
I meant skills when I said stats, I get ?? for all them except [2] where I get two random numbers. And employees can be too demanding especially with the new update where their demands change as their skills go up. But those can be ignored cause you can always turn on 100 statisfcation but you'd still have to go through managing employees schedule cause your HR manager won't assign part time employees or those who request 5 days per week more than their demands.
Ok I added employee demands. The Skills work fine, you just dont know I guess how this works. I'm not going to the effort of making it a dynamic list so it addresses elements beyond that is other memory. Dont make changes to values greater than Count of skills or demands. I added a warning for you and renamed it so its 1-based instead of 0-based offset maybe that will be clearer.
Hi Sir, Would you mind to share this skill stats tutorial?
Sadly the most important feature to cheat employee stats and demands doesn't work but thank you anyway
I never had demands but didn't think they mattered too much to expose. Why is it interesting? Which stats do you want exposed. I think the only real interesting one I thought were the skills and satisfaction which are exposed.
I meant skills when I said stats, I get ?? for all them except [2] where I get two random numbers. And employees can be too demanding especially with the new update where their demands change as their skills go up. But those can be ignored cause you can always turn on 100 statisfcation but you'd still have to go through managing employees schedule cause your HR manager won't assign part time employees or those who request 5 days per week more than their demands.
Hi Sir, do you find the way of modify the employer stats?
hello tfigment, i installed the version (build 1867 , build 11415466).
Your table is almost fully functional. I just don't get any values displayed for the skills.
Attached is a pic of which area I mean.
your dropdown menu settings for the skills have no effect and you can't change the percentage.
I could not test whether your settings regarding insurance protection for the employees worked.
thank you very much for your table. I hope you can update the table. big thanks in advance.
Last edited by hollybunny on Sat Jun 24, 2023 5:53 pm, edited 1 time in total.
hello tfigment, i installed the version (build 1867 , build 11415466).
Your table is almost fully functional. I just don't get any values displayed for the skills.
Attached is a pic of which area I mean.
your dropdown menu settings for the skills have no effect and you can't change the percentage.
I could not test whether your settings regarding insurance protection for the employees worked.
thank you very much for your table. I hope you can update the table. big thanks in advance.
Sorry cannot see the image and dont trust the website. Skills work as intended and work fine for me. Not changing anything.
hello tfigment, i installed the version (build 1867 , build 11415466).
Your table is almost fully functional. I just don't get any values displayed for the skills.
Attached is a pic of which area I mean.
your dropdown menu settings for the skills have no effect and you can't change the percentage.
I could not test whether your settings regarding insurance protection for the employees worked.
thank you very much for your table. I hope you can update the table. big thanks in advance.
Sorry cannot see the image and dont trust the website. Skills work as intended and work fine for me. Not changing anything.
PM me where I should save the image. if you don't trust this site. or you tell me how to insert pictures into a post here. that you can see what i mean, which area of the skills is not displayed for me and i cannot change it.