Tried looking at the stuff for flashlight, but couldn't find any good values that could increase strength or how wide it lights up. Anyone been able to figure that out so one can see a bit better around?
Also looked around a bit regarding reroll tokens. This command is the only one that will return the proper inventory value for me.
Checked Item ID up to 1000 but nothing there either, so it's probably stored differently. Got 1,5 billion from an earlier patch when I messed about with adding items etc using asm.
Also added some movement pointers for speed and jump etc.
You can check your Items in this class:
ValkoGames.Labyrinthine.Saves.EquipmentSave
methods:
GetItemCount
and in the method AddItemCount you can add items. If you enter a negative number you subtract the amount.
You can finde the Item ID table on the first page of the thread.
Yes, that function contains all items except reroll tokens as I wrote. I've checked ID 0 - 1000 and nothing came up correct.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Oh, yeah. I'm sorry I read that one wrong. I remember the struggle with the reroll tokens.
Also I'm searching for a way to lock/revoke already unlocked maps and monster types. I couldn't find anything there. Does anyone have an idea on how to do that?
Tried looking at the stuff for flashlight, but couldn't find any good values that could increase strength or how wide it lights up. Anyone been able to figure that out so one can see a bit better around?
Also looked around a bit regarding reroll tokens. This command is the only one that will return the proper inventory value for me.
Checked Item ID up to 1000 but nothing there either, so it's probably stored differently. Got 1,5 billion from an earlier patch when I messed about with adding items etc using asm.
Also added some movement pointers for speed and jump etc.
You can check your Items in this class:
ValkoGames.Labyrinthine.Saves.EquipmentSave
methods:
GetItemCount
and in the method AddItemCount you can add items. If you enter a negative number you subtract the amount.
You can finde the Item ID table on the first page of the thread.
Yes, that function contains all items except reroll tokens as I wrote. I've checked ID 0 - 1000 and nothing came up correct.
Tried looking at the stuff for flashlight, but couldn't find any good values that could increase strength or how wide it lights up. Anyone been able to figure that out so one can see a bit better around?
Also looked around a bit regarding reroll tokens. This command is the only one that will return the proper inventory value for me.
Checked Item ID up to 1000 but nothing there either, so it's probably stored differently. Got 1,5 billion from an earlier patch when I messed about with adding items etc using asm.
I found a way to add reroll tokens without spending tickets on it kinda. It not a great solution and am still looking further but with a script I modified the purchase method of reroll tokens so it doesn't remove the tickets. Only there is one small thing and that is, that it doesn't update the reroll tokens on your screen (Only on the background) so you need to reload the lobby or disable it and buy 1 reroll token. I'm trying to fix that but yeah, so far no luck. I'm also not an expert in this so just messing around and trying some stuff.
Tried looking at the stuff for flashlight, but couldn't find any good values that could increase strength or how wide it lights up. Anyone been able to figure that out so one can see a bit better around?
Also looked around a bit regarding reroll tokens. This command is the only one that will return the proper inventory value for me.
Checked Item ID up to 1000 but nothing there either, so it's probably stored differently. Got 1,5 billion from an earlier patch when I messed about with adding items etc using asm.
I found a way to add reroll tokens without spending tickets on it kinda. It not a great solution and am still looking further but with a script I modified the purchase method of reroll tokens so it doesn't remove the tickets. Only there is one small thing and that is, that it doesn't update the reroll tokens on your screen (Only on the background) so you need to reload the lobby or disable it and buy 1 reroll token. I'm trying to fix that but yeah, so far no luck. I'm also not an expert in this so just messing around and trying some stuff.
That's only really helpful if you have a clean save. If you have enough tickets to buy, you can just use the "ticket increase" script in main file for this as tickets will increase on each reroll token purchase.
Basically the "Can always afford shop items" I posted does the same you mention here, where you have to reload lobby for it to update the count, even though the value is properly stored. If you do figure it out of course let us know
Tried looking at the stuff for flashlight, but couldn't find any good values that could increase strength or how wide it lights up. Anyone been able to figure that out so one can see a bit better around?
Also looked around a bit regarding reroll tokens. This command is the only one that will return the proper inventory value for me.
Checked Item ID up to 1000 but nothing there either, so it's probably stored differently. Got 1,5 billion from an earlier patch when I messed about with adding items etc using asm.
I found a way to add reroll tokens without spending tickets on it kinda. It not a great solution and am still looking further but with a script I modified the purchase method of reroll tokens so it doesn't remove the tickets. Only there is one small thing and that is, that it doesn't update the reroll tokens on your screen (Only on the background) so you need to reload the lobby or disable it and buy 1 reroll token. I'm trying to fix that but yeah, so far no luck. I'm also not an expert in this so just messing around and trying some stuff.
That's only really helpful if you have a clean save. If you have enough tickets to buy, you can just use the "ticket increase" script in main file for this as tickets will increase on each reroll token purchase.
Basically the "Can always afford shop items" I posted does the same you mention here, where you have to reload lobby for it to update the count, even though the value is properly stored. If you do figure it out of course let us know
Ah I didn't know that you had a AlwaysAfford but i saw it now and modified it. Now it updates without removing any currency and needing to reload your lobby (Also working with 0 or even negative currency). I will post the script soon but I want to improve something about it first
Last edited by GravityMaster on Tue Aug 08, 2023 4:27 pm, edited 1 time in total.
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>257</ID>
<Description>"Unlimited Shop"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>define(afford,"GameAssembly.dll"+1EFB763)
define(afford2,"GameAssembly.dll"+1EFB79E)
define(remove0,"GameAssembly.dll"+1EFB81E)
[ENABLE]
afford:
db 39 DB
afford2:
db 39 DB
remove0:
db 90 90
[DISABLE]
afford:
db 3B C3
afford2:
db 3B C3
remove0:
db 2B C3
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
This works fine. It's maybe not the best but I'm new to this. This script just changes tiny things like that you can always afford things + it never removes tickets/currency. This works for the whole shop and donate tickets to other (It doesn't remove any tickets but the host of the lobby gets the tickets out of tin air.)
Last edited by GravityMaster on Thu Aug 10, 2023 3:43 pm, edited 1 time in total.
After some brainstorming and coding/testing I can confirm that I found a new method to get every cosmetic in the game (Bypassing the obscured types) but it only works if you know what you're doing (Not really user friendly if you don't have experience with it) and I want to change that. I'm further looking into this but if anyone wants to help me, contact me! We can maybe find a better solution
After some brainstorming and coding/testing I can confirm that I found a new method to get every cosmetic in the game (Bypassing the obscured types) but it only works if you know what you're doing (Not really user friendly if you don't have experience with it) and I want to change that. I'm further looking into this but if anyone wants to help me, contact me! We can maybe find a better solution
I'd be interested in knowing it.
If you wanna discuss about it with me, you can contact me on discord: dekirai
PlayerControl
- Enable the script after joining a case file/story
- You can change your speed, jump, gravity and more!
Stop Monsters
- Enable it anywhere you want, but if you enable it while being in a case or chapter, you have to restart it to take effect
Unlimited Shop
- Buy everything from the shop without needing or spending the tickets!
- It works if you have 0 tickets and it also works if you donate to host.
Cosmetic Hack
- Enable Script after joining a case file
- Change the cosmetic ID to what you can (Ranging from 1-300)
- Invoke Method till you see on your screen "Cosmetic will unlocked after escaping". If it doesn't do that, you need to try again till it does. (Sometimes it doesn't invoke the method correctly)
PlayerControl
- Enable the script after joining a case file/story
- You can change your speed, jump, gravity and more!
Stop Monsters
- Enable it anywhere you want, but if you enable it while being in a case or chapter, you have to restart it to take effect
Unlimited Shop
- Buy everything from the shop without needing or spending the tickets!
- It works if you have 0 tickets and it also works if you donate to host.
Cosmetic Hack
- Enable Script after joining a case file
- Change the cosmetic ID to what you can (Ranging from 1-300)
- Invoke Method till you see on your screen "Cosmetic will unlocked after escaping". If it doesn't do that, you need to try again till it does. (Sometimes it doesn't invoke the method correctly)
Credits: Dekirai, GravityMaster & Cissa90
NOTE: You can get as many cosmetic as you want in 1 case file, it stores a list of cosmetics. Also you need to complete the case before you get the cosmetics.
Here is a silent video how it works:
How do you unlock Blueprint and monster with cheat ?
I have the worst luck in this game..
Well, it's very complicated to explain and requires advanced knowledge with Cheat Engine (Dissect Mono, Invoking Methods..)
But here is a quick video on how you do it, without explaining anything. And you just do the same with the "UnlockMonsterType" Method
Just do this 50 times on each method to make sure you get everything
It was a little different for me, but I tried this with the new update and got everything. Much appreciated!