The 'Stop Monsters' in chapters I can't seem to make it work, it works perfect for case files (tysm), I've tried remaking the lobby, enabling the script before and during a chapter, tried restarting the chapter from beginning.. no luck.. am I dumb
I tested it and indeed, you're correct. It doesn't seems to work in chapters (In the past it did so I never checked)
It seems that the monster in chapters starts differently then case files so i'm going have a look into this and see if I can make it work again.
I've been waiting so long for someone to stop monsters lol.. please try to get the chapters working also I'd love to explore the maps without being eaten by alligators and mosquitos
I found the problem it seems that it still "works" but another method called StartAI overrides my script. This method doesn't get called in normal case files and only in story! After this discovery it wasn't that difficult to find a solution so it will work in the next update. (First I will test a little bit more but I will send it maybe today or tomorrow)
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by GravityMaster on Thu Aug 24, 2023 11:10 am, edited 1 time in total.
Thx for the fast update. Unfortunately the player control script doesn't work. (Error while scanning for AOB's: INJECT Error: Not all results found)
Weird, because it still works when I run the script? Did you change something? This should be the code (It is the same code as in the patch)
If it doesn't work, Go to .Net Info, Class PlayerControl and method Update. There find the instruction "movaps [rsp+20] xmm7" and look at the "bytes", check them with the bytes writen in the script in aobscanmodule. If there not the same, change them (Normally it is 0F 29 7C 24 20 48 8B D9 E8 0D). Also check if you're Labyrinthine is up to date.
I didn't had time to check that yesterday, so I did it today. And for some reason it works now without me having to check or change anything. That's weird. I also had updated the game right after the update was live. Weird but I won't blame it if it's working on it's own again xD
So today, I decided to delete my save files and start over again. Of course, I didn't do this without keeping my tickets xD. What I found out might be useful or not. The cloud save files are also stored in \AppData\LocalLow\Valko Game Studios\Labyrinthine. I discovered that all equipment (like revival bracers and so on) is saved in the equipment.dat file, but the Re-roll Tokens are saved in player_n.dat. I have no idea how to edit these files, but maybe you can use this information to find out how to edit them or what the IDs could be. I tried using a hex editor and searched for the hex value of my current tickets and reroll coins, but I couldn't find anything.
@Dekirai the Stop Monsters script leads to a crash when used for case files, but it works fine for story mode. I still have the old script, so I can use it for case files if needed. Maybe you can add both scripts into one file - one named Stop Monsters Case File and the other Stop Monsters Story.
Cosmetic List is now updated again and contains every item.
So today, I decided to delete my save files and start over again. Of course, I didn't do this without keeping my tickets xD. What I found out might be useful or not. The cloud save files are also stored in \AppData\LocalLow\Valko Game Studios\Labyrinthine. I discovered that all equipment (like revival bracers and so on) is saved in the equipment.dat file, but the Re-roll Tokens are saved in player_n.dat. I have no idea how to edit these files, but maybe you can use this information to find out how to edit them or what the IDs could be. I tried using a hex editor and searched for the hex value of my current tickets and reroll coins, but I couldn't find anything.
@Dekirai the Stop Monsters script leads to a crash when used for case files, but it works fine for story mode. I still have the old script, so I can use it for case files if needed. Maybe you can add both scripts into one file - one named Stop Monsters Case File and the other Stop Monsters Story.
Cosmetic List is now updated again and contains every item.
The save files are decrypted, therefore hard to edit
I'll split the 2 stop monsters scripts and upload it later
Thanks for the continued updates, although the player controls are interesting, I am wondering if the ceiling in each maze could be found as a flag to disable. It would definitely be fun to see everything from a higher perspective since you can't even with a high jump due to the ceiling.
Does anyone know if you can still edit the amount of stamps you have, I've attempted to do it myself but with no luck. I feel like I don't have the knowledge enough to get it working properly. @Dekirai not sure if it's just been patched out completely.
Does anyone know if you can still edit the amount of stamps you have, I've attempted to do it myself but with no luck. I feel like I don't have the knowledge enough to get it working properly. @Dekirai not sure if it's just been patched out completely.